Age | Commit message (Collapse) | Author |
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NOTE: This is a candidate for the 7.9 branch.
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NOTE: This is a candidate for the 7.9 branch.
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Some random stuff I had here.
1) Fixed some misleading comments.
2) Removed fake_npot, since it's redundant.
3) lower_texture_rect -> scale_texcoords
4) Reordered and reindented some TEX transform code.
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Fixes:
glsl-fwidth
glsl-derivs-swizzle
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Fixes:
glsl-fs-all-02
glsl-fs-dot-vec2
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These are generated for scalar operands instead of plain equal/nequal.
But for scalars, they're the same anyway. +30 piglits.
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We'd end up reading some non-x component of the float RHS. +53 piglits.
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Not sure how I managed to get tests to succeed without this. +54 piglits.
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Caught the bug in the previous commit.
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It's trying to get an int smeared across all channels, not trying to
get a 1:1 mapping of a subset of a vector's channels. This usually
ended up not mattering with ir_to_mesa, since it just smears floats
into every chan of a vec4.
Fixes:
glsl1-temp array with swizzled variable indexing
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This is already NULL'ed in _mesa_init_driver_functions.
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This is only used in the i915 driver where it provides little benefit
for very few applications that use it with fixed function TNL.
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This extension was never enabled in any driver.
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As per discussions at XDS.
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As per discussions at XDS.
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We ask the texture tile cache to swizzle the color for us since that's
where the view/swizzling info is available.
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The pipe_sampler_view's swizzle terms also apply to the texture border
color. Simply move the apply_sampler_swizzle() call after we fetch
the border color.
Fixes many piglit texwrap failures.
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block->reg point to register value not block->pm4 which point
to packet.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Changes in v2:
- Invalidate last_tile_addr on any change, fixing regressions
- Correct coding style
Currently softpipe ends up allocating more than 200 MB of memory
for each context due to the tile caches.
Even worse, this memory is all explicitly cleared, which means that the
kernel must actually back it with physical RAM right away.
This change allocates tile memory on demand.
Signed-off-by: Brian Paul <brianp@vmware.com>
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Thanks to Xavier Chantry.
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D3D11 applications are allowed to pass a random value if the buffer
is not structured
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Fixes failure to create device in DirectX SDK samples.
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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When asking to bind NULL resource assume it's unbinding
so free resource and unreference assoicated buffer.
Also fix pointsprite parameter.
Fix glsl-fs-pointcoord & fp-fragment-position
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Build packet header once and allow to add fake register support so
we can handle things like indexed set of register (evergreen sampler
border registers for instance.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Commit 80ee3a440cd3c0403004cf35e0638fc52088b9ff added a PROGS_DEPS
definition, but no uses, even though it seems clearly intended
to be a set of additional dependencies for $(PROGS).
Correct this.
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Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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adding sampler border looks impossible with current design, another day, another corner case not worked out.
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Fixes these GCC warnings.
r600_shader.c: In function 'tgsi_tex':
r600_shader.c:1611: warning: 'src2_chan' may be used uninitialized in this function
r600_shader.c:1611: warning: 'src_chan' may be used uninitialized in this function
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MACRO_SWITCH on R350 appears to use the RV350 mode by default. Who knew?
NOTE: This is a candidate for the 7.9 branch.
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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