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2004-10-31use _mesa_unmap_buffer by defaultBrian Paul
2004-10-31Remove redundant error checking.Brian Paul
Added _mesa_buffer_unmap(). Minor clean-ups.
2004-10-29slang syntax conforming spec rev. 1.10.59Michal Krol
2004-10-29make sure we don't generate random alphaDaniel Borca
2004-10-29decoder "width" parameter represents "stride-in-pixels"Daniel Borca
2004-10-29VertexAttrib3svNV was incorrectBrian Paul
2004-10-28obsoleteBrian Paul
2004-10-28minor clean-ups, found with pycheckerBrian Paul
2004-10-28name parameter to glGetActiveAttribARB() should not be const.Brian Paul
Added shaderobjects.c to sources file.
2004-10-28renumber ARB_shader_objects and ARB_vertex_shader offsetsMichal Krol
to get BlendEquation have offset 710 fix param name lack with GetInfoLogARB
2004-10-28Use the generic __amd64__, instead of __AMD64__ which has to be defined by hand.Eric Anholt
2004-10-27Bug #1713: Some rare libGL's have __glXFindDRIScreen defined but do notAdam Jackson
export it via glXGetProcAddress. These are not supported anymore, so print an error message to that effect.
2004-10-27remove unused entriesMichal Krol
2004-10-27fill api entries for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-27add entries for extensions ARB_shader_objects, ARB_fragment_shader andMichal Krol
ARB_vertex_shader
2004-10-27add FEATURE flags for ARB_shader_objects, ARB_vertex_shader andMichal Krol
ARB_fragment_shader
2004-10-27by karoshi - ARB_shader_objects implementationMichal Krol
empty routines by now
2004-10-27by karoshi - header file for ARB_shader_objects implementationMichal Krol
2004-10-27add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-27add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-27assign api offsets for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-27regenerate with correct scriptMichal Krol
2004-10-27regenerate with correct scriptMichal Krol
2004-10-27fix DrawBufferARB entryMichal Krol
2004-10-27fix DrawBuffersARB entryMichal Krol
2004-10-27the file was empty!Michal Krol
2004-10-27by karoshi - add support for ARB_shader objects and ARB_vertex_shaderMichal Krol
2004-10-26As per suggestions my Michel Daenzer, improve the fix for bugzilla #1513.Ian Romanick
2004-10-26added an attention-getting comment for developers who get stopped in ↵Brian Paul
_mesa_test_os_sse_support() while debugging
2004-10-25remove a -Werror from testing.Adam Jackson
2004-10-25Bug #1679: Link DRI drivers against DRI_LIB_DEPS, not GL_LIB_DEPS.Adam Jackson
2004-10-25Import the GLX client side library, formerly from xc/lib/GL/glx. Build itAdam Jackson
by adding 'glx/x11' to SRC_DIRS in your build config.
2004-10-24Implement ColorMaskNicolai Haehnle
2004-10-24Hardware accelerated depth clearNicolai Haehnle
2004-10-24Bug #1682: Mesa core code that gets linked into DRI drivers should never callAdam Jackson
through the GL API directly, but should instead use the GL_CALL macro.
2004-10-23minor fixes from J.P. DelportBrian Paul
2004-10-23Big-endian fixes for R200 sw TCL path.Ian Romanick
2004-10-22- add decimal literal integer supportMichal Krol
- fix bug with c-style comment closing - sequences like /***/ were not correctly parsed
2004-10-21forgot about revision incrementMichal Krol
2004-10-21- use new program option values from arbprogram.synMichal Krol
- remove redundant check of parsed program target - remove redundant check of relative addressing range - use faster grammar interface
2004-10-21remove redundant check of parsed program targetMichal Krol
2004-10-21change program options numbering to accommodate futureMichal Krol
options (up to 256)
2004-10-20add new grammar_check_fast entry for faster parsingMichal Krol
2004-10-20- speed up syntax parsing - the parser is now 4 times fasterMichal Krol
note: to use it you must use grammar_check_fast entry - allow decimal format for literal integers in .syn files - raise am error if syntax has duplicate or unreferenced symbols - do some little clean-up with linked-list stuff - make macro APPEND_CHARACTER a function - fix minor typos and bugs
2004-10-20fixed compilation errorsDaniel Borca
2004-10-19fix compilation error in `convertPalette' (still have to fix the issue, though)Daniel Borca
2004-10-18Small optimization for big-endian (e.g., PowerPC) systems.Ian Romanick
2004-10-18conform to shader spec 1.10.59Michal Krol
2004-10-18conform to language version 1.10 rev 59Michal Krol
resolve TODOs
2004-10-18print an error message in convertPalette before dying.Daniel Borca
this is NOT a fix, but it'll have to wait a little...