Age | Commit message (Collapse) | Author |
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Fix warnings in draw_create_vertex_shader()
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function)
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Without these we can find ourselves in _mesa_load_state_parameters()
computing derived lighting/material values whhen the current material
properties haven't been updated from the VBO.
This may be a somewhat wide-spread problem that needs more attention...
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from the vbo in _mesa_load_state_parameters().
Several of the state parameters use current state (such as materials).
Need to make sure those values are not stale.
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doesn't handle negative color values)
Also, remove unneeded clamping in the accum ops.
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We always need to compute the absolute value of the fogcoord if we're
passing it through for per-fragment fog.
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