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2004-11-01updated "clean" target in makefilesDaniel Borca
2004-11-01protected against old djgpp distrosDaniel Borca
2004-11-01fixed compilation errorDaniel Borca
2004-11-01fix convolution regression from revision 1.48 to 1.49Brian Paul
2004-10-31don't advertise GL_ARB_vertex/fragment_shader until they're doneBrian Paul
2004-10-31added a cast to ADD_POINTERS macroBrian Paul
2004-10-31indentation fixBrian Paul
2004-10-31Use the _mesa_scale_and_bias_rgba() function in the convolution functions.Brian Paul
Minor clean-ups.
2004-10-31PBO support for gl[Get]PixelMap functionsBrian Paul
2004-10-31PBO support for glColorTable, glColorSubTable, glGetColorTable, etc.Brian Paul
2004-10-31PBO support for glConvolutionFilter1D/2D, glGetConvolutionFilter, etc.Brian Paul
2004-10-31updated for PBOsBrian Paul
2004-10-31glPolygonStipple() and glGetPolygonStipple() updated for PBOs.Brian Paul
2004-10-31PBO support for glGetCompressedTexImage().Brian Paul
2004-10-31glGetTexImage() now works with PBOs.Brian Paul
2004-10-31Map/Unmap PBO as needed so that the texstore routines can work withBrian Paul
hardware-based PBOs in the future.
2004-10-31Removed _swrast_validate_pbo_access().Brian Paul
In x11 driver, map/unmap PBO as needed in DrawPixels functions.
2004-10-31Allow the software fallback glDrawPixels, glReadPixels, glBitmap commands toBrian Paul
work with real, hardware-based PBOs in the future by mapping/unmapping the PBO buffer as needed.
2004-10-31use _mesa_unmap_buffer by defaultBrian Paul
2004-10-31Remove redundant error checking.Brian Paul
Added _mesa_buffer_unmap(). Minor clean-ups.
2004-10-29slang syntax conforming spec rev. 1.10.59Michal Krol
2004-10-29make sure we don't generate random alphaDaniel Borca
2004-10-29decoder "width" parameter represents "stride-in-pixels"Daniel Borca
2004-10-29VertexAttrib3svNV was incorrectBrian Paul
2004-10-28obsoleteBrian Paul
2004-10-28minor clean-ups, found with pycheckerBrian Paul
2004-10-28name parameter to glGetActiveAttribARB() should not be const.Brian Paul
Added shaderobjects.c to sources file.
2004-10-28renumber ARB_shader_objects and ARB_vertex_shader offsetsMichal Krol
to get BlendEquation have offset 710 fix param name lack with GetInfoLogARB
2004-10-28Use the generic __amd64__, instead of __AMD64__ which has to be defined by hand.Eric Anholt
2004-10-27Bug #1713: Some rare libGL's have __glXFindDRIScreen defined but do notAdam Jackson
export it via glXGetProcAddress. These are not supported anymore, so print an error message to that effect.
2004-10-27remove unused entriesMichal Krol
2004-10-27fill api entries for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-27add entries for extensions ARB_shader_objects, ARB_fragment_shader andMichal Krol
ARB_vertex_shader
2004-10-27add FEATURE flags for ARB_shader_objects, ARB_vertex_shader andMichal Krol
ARB_fragment_shader
2004-10-27by karoshi - ARB_shader_objects implementationMichal Krol
empty routines by now
2004-10-27by karoshi - header file for ARB_shader_objects implementationMichal Krol
2004-10-27add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-27add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-27assign api offsets for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-27regenerate with correct scriptMichal Krol
2004-10-27regenerate with correct scriptMichal Krol
2004-10-27fix DrawBufferARB entryMichal Krol
2004-10-27fix DrawBuffersARB entryMichal Krol
2004-10-27the file was empty!Michal Krol
2004-10-27by karoshi - add support for ARB_shader objects and ARB_vertex_shaderMichal Krol
2004-10-26As per suggestions my Michel Daenzer, improve the fix for bugzilla #1513.Ian Romanick
2004-10-26added an attention-getting comment for developers who get stopped in ↵Brian Paul
_mesa_test_os_sse_support() while debugging
2004-10-25remove a -Werror from testing.Adam Jackson
2004-10-25Bug #1679: Link DRI drivers against DRI_LIB_DEPS, not GL_LIB_DEPS.Adam Jackson
2004-10-25Import the GLX client side library, formerly from xc/lib/GL/glx. Build itAdam Jackson
by adding 'glx/x11' to SRC_DIRS in your build config.