Age | Commit message (Collapse) | Author |
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texture image in the base internal format between user->Mesa format
conversion. See comments in texstore.c
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from the VB.
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the other import functions
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problem in some DRI drivers (see comments)
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and doesn't do what one might expect for negative values.
Reimplemented FRAC in terms of floor() to fix glitches seen in tests/texwrap.c.
Minor fix for problem with GL_CLAMP_TO_BORDER_ARB with GL_NEAREST sampling.
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various texture API functions to restore state. Before, the device
drivers weren't getting notified of important texture state changes.
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Niederkrueger)
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fix typo.
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_mesa_base_texture_format()
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1. Added ctx->Driver.ChooseTextureFormat() function. Examines user's
internalFormat, format, type params and returns a gl_texture_format.
2. _mesa_store_teximage[123]d() calls ctx->Driver.ChooseTextureFormat(),
allocates storage and transfers the image into the desired format.
3. _mesa_transfer_teximage() now takes a gl_texture_format to describe
the destination format. Any combination of input format/type and
output gl_texture_format is accepted. Uses optimized _mesa_convert_-
texsubimage[123]d() functions when possible.
3. DRI driver's TexImage[123]D functions should be a lot simpler now.
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Modified Files:
Mesa/src/descrip.mms
Removed glapinoop
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clear_32bit_ximage()
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pointer
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to accomodate negative offsets correctly
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Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled.
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