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AgeCommit message (Expand)Author
2011-03-04egl/wayland: Move wayland-egl into a subdirBenjamin Franzke
2011-03-04i965: Apply a workaround for the Ironlake "vertex flashing".Eric Anholt
2011-03-04r300g: preliminary implementation of clamping controlsMarek Olšák
2011-03-04r300g: implement FP16 alpha testMarek Olšák
2011-03-04r300g: implement blending for some of non-RGBA8 formatsMarek Olšák
2011-03-04draw: Silence tgsi_emit_sse2 failed messages.José Fonseca
2011-03-04tgsi: Disable SSE2 code generation.José Fonseca
2011-03-04scons: Unbreak mingw cross compilation.José Fonseca
2011-03-04st/mesa: set PIPE_BIND_RENDER_TARGET for sRGB formats if UNORM is supportedMarek Olšák
2011-03-04scons: Get glsl2 and glcpp programs building correctly.José Fonseca
2011-03-04glsl/glcpp: Use stdio.h instead of unistd.h.José Fonseca
2011-03-04glsl: Define YY_NO_UNISTD_H on MSVC.José Fonseca
2011-03-04gallium: Define __func__ on MSVC.José Fonseca
2011-03-04Merge remote branch 'origin/nvc0'Christoph Bumiller
2011-03-04i965: Fix extending VB packetsChris Wilson
2011-03-04i965: Handle URB_FENCE erratum for BroadwaterChris Wilson
2011-03-04i965: Align index to type size and flush if the type changesChris Wilson
2011-03-04intel: Add couple of missing gen6 commands to decodeChris Wilson
2011-03-04i965: Prevent using a zero sized (or of unknown type) vertex arrayChris Wilson
2011-03-04r600g: disable tiling by default again.Dave Airlie
2011-03-03tgsi: Update assert.José Fonseca
2011-03-03glcpp: Remove trailing contexts from #if rules.Kenneth Graunke
2011-03-03glcpp: Rework lexer to use a SKIP state rather than REJECT.Kenneth Graunke
2011-03-03glcpp/tests: Update 063-comments.c.expected to match output.Kenneth Graunke
2011-03-03rbug: Fix depth stencil surface not being sent to the clientJakob Bornecrantz
2011-03-03scons: More tweaks to fix MinGW build.José Fonseca
2011-03-03scons: Ensure generated headers are in the include path.José Fonseca
2011-03-03nv50: check grclass instead of chipset for 3D capsChristoph Bumiller
2011-03-03nv50: increase size of shader code boChristoph Bumiller
2011-03-03nouveau: allow pipe driver to define which buffers should start in sysmemBen Skeggs
2011-03-03i965: SNB GT1 has only 32k urb and max 128 urb entries.Zou Nan hai
2011-03-02glsl: Remove unused glcpp/Makefile.am.Kenneth Graunke
2011-03-02glsl: Remove 'tests' subfolder.Kenneth Graunke
2011-03-03r600g: correct mega_fetch_count in fetch shaderChristian König
2011-03-02tgsi: defer allocation of huge inputs/outputs until we have a gsZack Rusin
2011-03-02nv50: fix IB index buffer pathChristoph Bumiller
2011-03-02nv50: fix POINT_COORD_REPLACE_MAP method sizeChristoph Bumiller
2011-03-02nv50: primitive restart trick for vertex data through FIFO modeChristoph Bumiller
2011-03-02nv50: fix depth clamp for disabled primitive clippingChristoph Bumiller
2011-03-02nv50: implement independent blend functions for nva3+ and fix capChristoph Bumiller
2011-03-02nv50: fix tile size calculationsChristoph Bumiller
2011-03-02nv50: fix point sprite state validationChristoph Bumiller
2011-03-02nv50: allow accidentally disabled IB index buffers againChristoph Bumiller
2011-03-02nv50: apply relocations to shader codeChristoph Bumiller
2011-03-02nv50: fix wrong miptree tile flags taken over from nvc0Christoph Bumiller
2011-03-02egl_dri2 x11: Workaround device_name xcb-dri2 bugBenjamin Franzke
2011-03-02egl/wayland: build subdirs (wayland-drm) before dependBenjamin Franzke
2011-03-02r300g: require DRM 2.3.0 (kernel 2.6.34)Marek Olšák
2011-03-02r300g: do not use ioctl thread offloading on single-core machinesMarek Olšák
2011-03-02mesa: added gl_program_constants::MaxAddressOffsetBrian Paul