Age | Commit message (Expand) | Author |
2008-11-11 | mesa: restore the negate flag of dots in build_lighting. | Xiang, Haihao |
2008-11-11 | mesa: update new state for RasterPos like other operations. | Xiang, Haihao |
2008-11-10 | mesa: new _mesa_is_pow_two() function | Brian |
2008-11-10 | mesa: restore glapi/ prefix on #include | Brian Paul |
2008-11-10 | mesa: fix some misc breakage caused by editing auto-generated files rather th... | Brian Paul |
2008-11-10 | GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident() | Brian Paul |
2008-11-10 | dri: alloc __DRIscreen object with calloc() | Brian Paul |
2008-11-10 | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul |
2008-11-10 | mesa: initial support for uniform variable initializers. | Brian Paul |
2008-11-10 | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul |
2008-11-10 | mesa: allows 'f' suffix on GLSL float literals | Brian Paul |
2008-11-08 | mesa: remove OPCODE_INT #define | Brian |
2008-11-08 | mesa: use NRM3 in emit_normalize_vec3() when drivers are ready | Brian |
2008-11-07 | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul |
2008-11-07 | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul |
2008-11-07 | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul |
2008-11-07 | mesa: forgot sqrt in NRM3/4 instructions | Brian Paul |
2008-11-07 | mesa: fix opcode table order bug | Brian Paul |
2008-11-07 | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted... | Brian Paul |
2008-11-07 | mesa: added DP2, DP2A instructions | Brian Paul |
2008-11-07 | mesa: added AND/OR/NOT/XOR instructions | Brian Paul |
2008-11-07 | mesa: include shader/prog_instruction.h | Brian Paul |
2008-11-07 | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization. | Brian Paul |
2008-11-07 | mesa: use _bfc0 instead of _col0 when building back face lighting. | Xiang, Haihao |
2008-11-06 | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul |
2008-11-06 | i965: Always check vertex program. | Xiang, Haihao |
2008-11-05 | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders. | Gary Wong |
2008-11-05 | mesa: Fix compiler warnings on Windows. | Brian Paul |
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul |
2008-11-05 | mesa: remove extra \n from printf string | Brian Paul |
2008-11-05 | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul |
2008-11-04 | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul |
2008-11-02 | i965: Clean up stale NDC comment. | Eric Anholt |
2008-11-02 | i965: Avoid vs header computation for negative rhw on G4X. | Eric Anholt |
2008-11-02 | i965: Merge GM45 into the G4X chipset define. | Eric Anholt |
2008-11-02 | i965: Fix copy'n'paste issue that made brw->urb.constrained useless. | Eric Anholt |
2008-11-01 | mesa: silence warnings | Brian Paul |
2008-11-01 | mesa: do scope replacement for while/for loops too | Brian Paul |
2008-11-01 | mesa: glsl tree print improvements | Brian Paul |
2008-11-01 | mesa: fix assignment / parameter passing of sampler types | Brian Paul |
2008-11-01 | mesa: additional debug flags for glsl debug/disassembly | Brian Paul |
2008-11-01 | Fix for 58dc8b7: dest regions must not use HorzStride 0 in ExecSize 1 | Keith Packard |
2008-10-31 | mesa: fix some bugs with precision qualifier parsing | Brian Paul |
2008-10-31 | mesa: do scope replacement for variable initializers too | Brian Paul |
2008-10-31 | mesa: fix copy/paste error in GLSL error msg | Brian Paul |
2008-10-31 | intel: pixelzoom doesn't apply to glBitmap, so disable the fallback. | Eric Anholt |
2008-10-31 | intel: Remove fallback for glDrawPixels(GL_COLOR_INDEX) | Eric Anholt |
2008-10-31 | intel: Add more fallback debugging for glDrawPixels. | Eric Anholt |
2008-10-31 | i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions. | Gary Wong |