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2008-02-23Bring in several forgotten MSVC fixes.José Fonseca
2008-02-23Fix typo.José Fonseca
2008-02-22gallium: fix a state validation bug found w/ pointblast.cBrian
2008-02-22gallium: fix bug in which wide point stage overrode the aapoint stageBrian
Also, simplify the logic a bit.
2008-02-22gallium/i915: overhaul of fragment shader compilation, constant/immediate ↵Brian
allocation Before, fragment shaders were translated to i915 hw code at bind time, rather than create time. Now there's an i915_fragment_shader struct with the expected contents that's created by i915_create_fs_state(). Translation to i915 code takes place there too. Immediates are handled correctly now. During program translation we keep track of which constant buffer slots are free (i.e. not referenced by the shader). Then the TGSI immediates and ancillary immediates (introduced for SIN/COS/etc) are put into those free slots. When it's time to upload the constant buffer, use the fp->constant_flags[] array to determine if we should grab an immediate from the shader, or a user-defined parameter from the gallium constant buffer.
2008-02-22i915: include stdio.hBrian
2008-02-22i915: include p_debug.h (resolves undefined assert())Brian
2008-02-22gallium: fix brokenb buildBrian
2008-02-22cell: added function prototypes to silence warningsBrian
2008-02-22cell: fix build: s/dest/vertex/Brian
2008-02-23gallium: Countour MSVC's pickyness for structures returned by value.José Fonseca
2008-02-23gallium: Wrap decls in extern "C".José Fonseca
2008-02-23gallium: Add cso convenience routine (from Keith's patch).José Fonseca
2008-02-23gallium: MSVC fixes.José Fonseca
2008-02-23gallium: Fix build on Windows.Michal Krol
2008-02-23gallium: Silence compiler warnings on Windows.Michal Krol
2008-02-23gallium: Silence compiler warnings on Windows.Michal Krol
2008-02-23gallium: Define intptr_t for Windows platform.Michal Krol
2008-02-23gallium: Move align_pointer() to p_pointer.h.Michal Krol
2008-02-23gallium: New file.Michal Krol
2008-02-23Avoid building problematic module/drivers on windows.José Fonseca
2008-02-21gallium: new draw stage for polygon stipple.Brian
For hardware without native polygon stipple. Create a 32x32 alpha texture that encodes the stipple pattern. Modify the user's fragment program to sample the texture (with gl_FragCoord) and kill the fragment according to the texel value. Temporarily enabled in softpipe driver, replacing the sp_quad_stipple.c step.
2008-02-21gallium: new AA point drawing stageBrian
AA points are drawn by converting the point to a quad, then modifying the user's fragment shader to compute a coverage value. The final fragment color's alpha is modulated by the coverage value. Fragments outside the point's radius are killed.
2008-02-21gallium: fill in some blend/rasterizer template fields to make sure they're ↵Brian
all valid, even if not relevant
2008-02-21gallium: comments, white-space clean-upBrian
2008-02-21[PATCH] softpipe: unbreak sp_setup_pos_vector on non-x86 systemsKeith Whitwell
2008-02-21[PATCH] gallium: include p_compiler.h for boolean defnKeith Whitwell
2008-02-21draw: vertex cache reworkKeith Whitwell
Take a baby step to straightening out vertex paths.
2008-02-21tgsi: print debug messages on failure to codegenerateKeith Whitwell
2008-02-21Cell: Remove erroneous ALIGN16_ATTRIB attributesIan Romanick
If a structure is marked as being aligned the SPE compiler performs extra optimizations (sadly, only -O2 is used) when reading the structure. Since most of the structures sent in batch buffers are only 8-byte aligned, this resulted in mysterous bugs with -O2.
2008-02-21Cell: Add spu_dcache.c to Makefile.Ian Romanick
This was erroneously missing in previous commits.
2008-02-21Cell: Initial scalar implementation of spu_dcache_mark_dirtyIan Romanick
2008-02-21Cell: Fix off-by-one error in spu_dcache_fetch_unalignedIan Romanick
An off-by-one error caused an extra qword to be fetched under certain alignment / size combinations.
2008-02-21Cell: Initial pass at unified data cacheIan Romanick
2008-02-20gallium: include p_inlines.hBrian
2008-02-20gallium: s/pipe_reference_texture/pipe_texture_reference/Brian
2008-02-20gallium: re-fix some msvc warningsBrian
2008-02-20cell: use pipe_texture_reference()Brian
2008-02-20gallium: replace some ordinary assignments with pipe_reference_texture()Brian
This fixes at least one instance of dereferencing an invalid texture pointer.
2008-02-20gallium: fix bad ptr comparisonBrian
2008-02-20cell: rename cell_state_fs.c -> cell_state_shader.cBrian
2008-02-20cell: init shader-related functions in cell_init_shader_functions()Brian
2008-02-20cell: #includes to silence warningsBrian
2008-02-20cell: plug in cell_set_sampler_textureBrian
2008-02-20Remove obsolete files replaced by cell_pipe_state.cBrian
2008-02-20cell: put most simple state-setter functions in new cell_pipe_state.c fileBrian
Also, re-org of texture/surface functions.
2008-02-20gallium: re-org of i965 texture/surface code, functionsBrian
2008-02-20gallium: minor re-org of 915 surface/texture codeBrian
2008-02-20gallium: new pipe->texture_update() functionBrian
Called whenever texture data is changed (glTexImage, glTexSubImage, glCopyTexSubImage, etc).
2008-02-20gallium: mark texture object data dirty in do_copy_texsubimage()Brian