summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2010-12-19nvc0: use BIND_RING to set subchannel classesChristoph Bumiller
2010-12-19nvc0: switch to the proper constants upload pathChristoph Bumiller
Makes things suddenly go surprisingly fast.
2010-12-19nvc0: add the index buffer offset where missingChristoph Bumiller
2010-12-11nvc0: support user clip planesChristoph Bumiller
2010-12-11nvc0: enable vertex color clampingChristoph Bumiller
2010-12-10nvc0: fix FACE state and and handle FACE sysval/varying offsetChristoph Bumiller
2010-12-10nvc0: fix branching opsChristoph Bumiller
- bra is PC relative - jump to else condition was inverted - handle integer comparisons
2010-12-09nvc0: call grobj_alloc for all used classesChristoph Bumiller
Only doing this to notify the DRM that we need a PGRAPH context, nvc0 hardware doesn't use actual grobjs anymore.
2010-12-09nvc0: write texture address to TIC with a RELOCChristoph Bumiller
Direct access to the bo address requires an API change.
2010-12-09nvc0: use tile flags in a way compatible with nouveauChristoph Bumiller
2010-12-09nvc0: buffer suballocation with a primitive slab allocatorChristoph Bumiller
2010-12-09nvc0: generate shader header for geometry programsChristoph Bumiller
2010-12-09nvc0: fix immediate arg for SHL/SHRChristoph Bumiller
2010-12-09nvc0: index buffers are backChristoph Bumiller
Probably because long methods are gone index buffers must be explicit again.
2010-12-09nvc0: upload constants with m2mf for the time beingChristoph Bumiller
I get mysterious lockups with the dedicated CB upload ...
2010-12-09nvc0: support primitive restartChristoph Bumiller
2010-12-09nvc0: rcp f32 also supports neg and abs modifiersChristoph Bumiller
2010-11-12nvc0: import nvc0 gallium driverChristoph Bumiller
2010-11-12svga: fill out CAPs for indirect addressingMarek Olšák
As per the ps_3_0 and vs_3_0 documentation. The aL register in D3D9 is quite tricky to use, though.
2010-11-12r600g: fill out CAPs for indirect addressingMarek Olšák
2010-11-12r300g: fill out CAPs for indirect addressingMarek Olšák
To match shader model 2.0 (it's impossible to fully implement ARL with shader model 3.0 relative addressing).
2010-11-12nvfx: fill out CAPs for indirect addressingMarek Olšák
To match shader model 2.0.
2010-11-12nv50: fill out CAPs for indirect addressingMarek Olšák
2010-11-12i965g: fill out CAPs for indirect addressingMarek Olšák
2010-11-12i915g: fill out CAPs for indirect addressingMarek Olšák
2010-11-12tgsi: fill out CAPs for indirect addressingMarek Olšák
2010-11-12gallium: add CAPs for indirect addressing and lower it in st/mesa when neededMarek Olšák
Required because ATI and NVIDIA DX9 GPUs do not support indirect addressing of temps, inputs, outputs, and consts (FS-only) or the hw support is so limited that we cannot use it. This should make r300g and possibly nvfx more feature complete. Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-11-11tdfx: s/Format/_BaseFormat/Brian Paul
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31560
2010-11-11glsl: Free the loop state context when we free the loop state.Eric Anholt
Since this was talloced off of NULL instead of the compile state, it was a real leak over the course of the program. Noticed with valgrind --leak-check=full --show-reachable=yes. We should really change these passes to generally get the compile context as an argument so simple mistakes like this stop mattering.
2010-11-11mesa: fix glDeleteBuffers() regressionBrian Paul
This fixes a regression (failed assertion) from commit c552f273f559968dfd770367e25329baccbcd0c4 which was hit if glDeleteBuffers() was called on a buffer that was never bound. NOTE: this is a candidate for the 7.9 branch.
2010-11-11mesa: make glIsBuffer() return false for never bound buffersBrian Paul
Use a dummy buffer object as we do for frame/renderbuffer objects. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31514 Note: this is a candidate for the 7.9 branch.
2010-11-11glsl: fix crash in loop analysis when some controls can't be determinedAras Pranckevicius
Fixes loop-07.frag.
2010-11-11r600g: enforce minimum stride on render target texture imagesKeith Whitwell
Fixes piglit/fbo_readpixels since staging upload changes.
2010-11-11r600g: do not try to use staging resource for depth texturesKeith Whitwell
Currently r600_resource_copy_region() will turn these copies into transfers + memcpys, so to avoid recursion we must not turn those transfers back into blits.
2010-11-11mesa: handle more pixel types in mipmap generation codeBrian Paul
NOTE: This is a candidate for the 7.9 branch.
2010-11-11mesa: add missing formats in _mesa_format_to_type_and_comps()Brian Paul
NOTE: this is a candidate for the 7.9 branch
2010-11-11mesa: improve error messageBrian Paul
2010-11-11mesa: #include mfeatures.h in enums.hBrian Paul
2010-11-11r600g: guard experimental s3tc code with R600_ENABLE_S3TCKeith Whitwell
2010-11-11nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORTLucas Stach
Signed-off-by: Lucas Stach <dev@lynxeye.de> Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-11-11dri/nouveau: Split hardware/software TNL instantiation more cleanly.Francisco Jerez
2010-11-10mesa: Fix printf format warnings.Vinson Lee
2010-11-10mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisampleIan Romanick
Previously queries of MAX_SAMPLES were only allowed with ARB_framebuffer_object, but EXT_framebuffer_multisample also enables this query. This seems to only effect the i915. All other drivers support both extensions or neither extension. This patch is based on a patch that Kenneth sent along with the report. NOTE: this is a candidate for the 7.9 branch. Reported-by: Kenneth Waters <kwaters@chromium.org>
2010-11-10libgl-xlib: Use sw helper instead of roll your ownJakob Bornecrantz
2010-11-10graw: Use inline sw helper instead of roll your own loaderJakob Bornecrantz
2010-11-10galahad: Correct the name of the scons libraryJakob Bornecrantz
2010-11-10r600g: allow driver to work without submitting cmd to GPUJerome Glisse
For driver performance analysis it usefull to be able to disable as much as possible the GPU interaction so that one can profile the userspace only. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-11-10intel: Add a new B43 pci id.Robert Hooker
Signed-off-by: Robert Hooker <robert.hooker@canonical.com>
2010-11-10i965: re-enable gen6 IF statements in the fragment shader.Eric Anholt
IF statements were getting flattened while they were broken. With Zhenyu's last fix for ENDIF's type, everything appears to have lined up to actually work. This regresses two tests: glsl1-! (not) operator (1, fail) glsl1-! (not) operator (1, pass) but fixes tests that couldn't work before because the IFs couldn't be flattened: glsl-fs-discard-01 occlusion-query-discard (and, naturally, this should be a performance improvement for apps that actually use IF statements to avoid executing a bunch of code).
2010-11-10i965: Work around strangeness in swizzling/masking of gen6 math.Eric Anholt
Sometimes we swizzled in a different channel it looked like, and sometimes we swizzled in zero. Or something. Having looked at the output of another code generator for this chip, this is approximately what they do, too: use align1 math on temporaries, and then move the results into place. Fixes: glean/vp1-EX2 test glean/vp1-EXP test glean/vp1-LG2 test glean/vp1-RCP test (reciprocal) glean/vp1-RSQ test 1 (reciprocal square root) shaders/glsl-cos shaders/glsl-sin shaders/glsl-vs-masked-cos shaders/vpfp-generic/vp-exp-alias