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2010-04-12nvfx: allocate buffers in GART if !NOUVEAU_SWTNLLuca Barbieri
2010-04-12nvfx: move check for NOUVEAU_SWTNLLuca Barbieri
2010-04-12nvfx: remove #include "nouveau_stateobj.h"Luca Barbieri
2010-04-12nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri
2010-04-12nvfx: add NVFX_NEW_{FRAG,VERT}CONSTLuca Barbieri
2010-04-12nvfx: so->RING_3D: vertprogLuca Barbieri
2010-04-12nvfx: so->RING_3D: srLuca Barbieri
2010-04-12nvfx: so->sb: blendLuca Barbieri
2010-04-12nvfx: so->sb: zsaLuca Barbieri
2010-04-12nvfx: so->sb: rasterizerLuca Barbieri
2010-04-12nvfx: so->RING_3D: screenLuca Barbieri
2010-04-12nvfx: so->RING_3D: viewportLuca Barbieri
2010-04-12nvfx: so->RING_3D: stippleLuca Barbieri
2010-04-12nvfx: so->RING_3D: scissorLuca Barbieri
2010-04-12nvfx: so->RING_3D: blendLuca Barbieri
2010-04-12nvfx: so->RING_3D: fbLuca Barbieri
2010-04-12nvfx: so->RING_3D: fragprogLuca Barbieri
2010-04-12nvfx: so->RING_3D: fragtexLuca Barbieri
2010-04-12nvfx: so->RING_3D: vboLuca Barbieri
2010-04-12nvfx: stop using flush_notifyLuca Barbieri
2010-04-12nouveau: add state buffers, lightweight replacement for state objectsLuca Barbieri
2010-04-12nouveau: don't autobind in state objects relocationsLuca Barbieri
2010-04-12nouveau: bind the 3D engine to subchannel 7 and add RING_3DLuca Barbieri
2010-04-12nvfx: avoid flushes in primitivesLuca Barbieri
2010-04-12r300/compiler: Comment code, add much better mirror maths.Corbin Simpson
2010-04-12nvfx: fix bind flagsLuca Barbieri
2010-04-11r300/compiler: Implement texcoord repeat and mirror for NPOT.Corbin Simpson
2010-04-11r300g: Setup external state for wrap modes.Corbin Simpson
2010-04-11r300g: Cleanup fragment program external state setup.Corbin Simpson
2010-04-11r300/compiler: Add NPOT compatibility fields to external state.Corbin Simpson
2010-04-12llvmpipe: Respect pipe_sampler_view::format.José Fonseca
2010-04-12st/python: Fix regressions.José Fonseca
2010-04-12trace: Fix several regressions introduced by recent interface changes.José Fonseca
2010-04-12llvmpipe: pipe_target needs now 3 bits to be represented.José Fonseca
2010-04-12stw: Update for pipe_resource interface changes.José Fonseca
2010-04-12stw: Fix minor st_api migration glitches.José Fonseca
2010-04-12st/wgl: Switch from st_public.h to st_api.h. [V2]Chia-I Wu
2010-04-11Fix build with --enable-32-bit.Török Edwin
2010-04-11Revert "dri/drivers: fix 32bit builds on 64bit systems"Dan Nicholson
2010-04-12nvfx: make NOUVEAU_NO_TRANSFER default offLuca Barbieri
2010-04-12nvfx: always use M2MF instead of the blitterLuca Barbieri
2010-04-12st/egl: Request the front buffer as needed.Chia-I Wu
2010-04-12nvfx: add missing vtbl for shared texturesLuca Barbieri
2010-04-12r300g: atomize FS constant bufferMarek Olšák
2010-04-12r300g: atomize compiler's state variables for fragment shaderMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-12r300g: remove a false commentMarek Olšák
2010-04-12r300g: emit FS depth output config with FS codeMarek Olšák
2010-04-12r300g: FS constants emission reworkMarek Olšák
2010-04-11r300g: Remove unnecessary headers.Vinson Lee