index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2009-06-17
Fast path when rebinding the same texture in single context environment
Ian Romanick
2009-06-17
i915: Don't put VBOs in graphics memory unless required for an operation.
Eric Anholt
2009-06-17
i915: Fall back on NPOT textured metaops on 830-class.
Eric Anholt
2009-06-17
i915: Restore the Viewport and DepthRange functions on 8xx.
Eric Anholt
2009-06-17
i956: Make state dependency of SF on drawbuffer bounds match Mesa's.
Eric Anholt
2009-06-17
intel: Don't complain on falling back from PBO fastpaths.
Eric Anholt
2009-06-17
mesa: Mark FBOs with compressed color attachments as FBO-incomplete.
Eric Anholt
2009-06-17
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
Eric Anholt
2009-06-17
i915: Only use the new 945 cube layout for compressed textures.
Eric Anholt
2009-06-17
i965: Fix varying payload reg assignment for the non-GLSL-instructions path.
Eric Anholt
2009-06-17
i965: Fix register allocation of GLSL fp inputs.
Eric Anholt
2009-06-17
intel: Use FRONT_AND_BACK for StencilOp as well.
Eric Anholt
2009-06-17
intel: Use GL_FRONT_AND_BACK for stencil clearing.
Eric Anholt
2009-06-17
intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
Eric Anholt
2009-06-17
intel: Map write-only buffer objects through the GTT when possible.
Eric Anholt
2009-06-17
mesa: rework viewport/scissor initialization code
Brian Paul
2009-06-17
mesa: added null ptr check in Fake_glXCreatePixmap()
Brian Paul
2009-06-17
st/glx: added null ptr check in Fake_glXCreatePixmap()
Brian Paul
2009-06-17
GLX: attempt to fix glean makeCurrent test cases.
Brian Paul
2009-06-17
wgl: Factor out some repetitive code into inline functions.
José Fonseca
2009-06-16
i965: fix bugs in projective texture coordinates
Brian Paul
2009-06-16
softpipe: fix out of bounds quad rasterization bug
Brian Paul
2009-06-16
mesa: fix incorrect viewport clamping in _mesa_set_viewport()
Brian Paul
2009-06-16
mesa: fix REMAINDER() macro
Brian Paul
2009-06-16
gallium: Avoid atomic ops / locking when src is dst.
José Fonseca
2009-06-15
intel: Release fb backing regions in intelDestroyBuffer()
Shuang He
2009-06-15
python/tests: Add is_depth_stencil_format utility function.
José Fonseca
2009-06-15
python/tests: Cleanup texture_sample.
José Fonseca
2009-06-15
mesa: Always return a value.
José Fonseca
2009-06-15
mesa: Use appropriate float/integer types.
José Fonseca
2009-06-15
mesa: Use type modifier for float constants.
José Fonseca
2009-06-15
mesa: Use integer type with appropriate sign.
José Fonseca
2009-06-15
rtasm: Use 32bit constant.
José Fonseca
2009-06-15
gallium: Ensure assert macro is defined before being used in p_thread.h
José Fonseca
2009-06-15
softpipe: Fix softpipe_is_texture_referenced.
José Fonseca
2009-06-15
dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth...
Thomas Hellstrom
2009-06-15
gallium: Fix segfault and valgrind error introduced with commit 3f2e006b75970...
Thomas Hellstrom
2009-06-12
mesa: Enable uploads of only depth to z24s8 textures
Jakob Bornecrantz
2009-06-11
mesa: rework vertex shader output / fragment shader input attribute matching
Brian Paul
2009-06-11
mesa: add default function for ctx->Driver.CheckQuery() hook
Brian Paul
2009-06-11
python/retrace: Show the contents of the depth/stencil and surfaces before/af...
José Fonseca
2009-06-11
python/retrace: Interpret is_texture_referenced/is_buffer_referenced.
José Fonseca
2009-06-11
wgl: Fix prototype.
José Fonseca
2009-06-11
mesa: Use new pf_is_depth_and_stencil inline.
José Fonseca
2009-06-11
gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines.
José Fonseca
2009-06-11
mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.
José Fonseca
2009-06-11
mesa: Remove dead code.
José Fonseca
2009-06-11
st/mesa: fix typo s/BFC0/BFC1/
Brian Paul
2009-06-11
vbo: fix assertion, #define IMM_BUFFER_NAME
Brian Paul
2009-06-11
python/tests: Test sampling from a depth texture.
José Fonseca
[prev]
[next]