Age | Commit message (Collapse) | Author |
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constants. For the 7.9 and 7.10 branches as well.
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The only mismatch between the two is that we have to clear the
destination's alpha to 1.0. Fixes WOW performance on my Ironlake,
from a few frames a second to almost playable.
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Before, we were going off of a couple of known (hopeful) matches
between internalFormats and the cpp of the read buffer. Instead, we
can now just look at the gl_format of the two to see if they match.
We should avoid bad blits that might have been possible before, but
also allow different internalFormats to work without having to
enumerate each one.
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The blit that follows appears in the command stream so it's serialized
with previous rendering. Any queued vertices in the tnl layer were
already flushed up in mesa/main/.
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Not fixing a particular bug, just noticed by code inspection.
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Create a constant int pointer to the C function, then cast it to the
function's type. This avoids using trampoline code which seem to be
inadvertantly freed by LLVM in some situations (which leads to segfaults).
The root issue and work-around were found by José.
NOTE: This is a candidate for the 7.10 branch
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This matches how we did the math instructions pre-gen6, though it
applies to non-math as well.
Fixes vp1-LIT test 2 (degenerate case: 0 ^ 0 -> 1)
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The program should be disassembled after it's uploaded
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Spotted by Christoph Bumiller & Jose Fonseca
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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We have to use the non-IEEE compliant version of MUL here, since
log2(0) is -inf, and 0 * -inf is NaN in IEEE arithmetic.
candidates for 7.10 branch
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Can't get away from referencing upload buffer as after flush a vertex buffer
using the upload buffer might still be active. Likely need to simplify the
pipe_refence a bit so we don't waste so much cpu time in it.
candidates for 7.10 branch
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Instead of when we read texture tiles. Now swizzling happens after
the shadow depth compare step. This fixes the piglit glsl-fs-shadow2d*
tests (except for proj+bias because of a GLSL bug).
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We always want to use '.' as the decimal point.
See http://bugs.freedesktop.org/show_bug.cgi?id=24531
NOTE: this is a candidate for the 7.10 branch.
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We need to swizzle after the shadow comparison so that the GL_DEPTH_MODE
functionality is handled properly.
This fixes all the piglit glsl-fs-shadow2d*.shader_test cases, except
for glsl-fs-shadow2dproj-bias.shader_test which fails because of a
bug in the GLSL compiler (fd.o 32395).
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Note the support for non float vertex draw likely regressed need to
find what we want to do there.
candidates for 7.10 branches
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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This is still awful, but my ability to care about reworking the old
backend so we can just get a temporary value into a POW is awfully low
since the new backend does this all sensibly.
Fixes:
fp1-LIT test 1
fp1-LIT test 3 (case x < 0)
fp1-POW test (exponentiation)
fp-lit-mask
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commit 4f106f44a32eaddb6cf3fea6ba5ee9787bff609a
Author: Brian Paul <brianp@vmware.com>
Date: Mon Dec 13 14:06:08 2010 -0700
st/mesa: reorganize vertex program translation code
Now it looks like the fragment and geometry program code.
Also remove the serial number fields from programs. It was used to
determine when new translations were needed. Now the variant key is
used for that. And the st_program_string_notify() callback removes all
variants when the program's code is changed.
commit e12d6791c5e4bff60bb2e6c04414b1b4d1325f3e
Author: Brian Paul <brianp@vmware.com>
Date: Mon Dec 13 13:38:12 2010 -0700
st/mesa: implement geometry shader varients
Only needed in order to support per-context gallium shaders.
commit c5751c673644808ab069259a852f24c4c0e92b9d
Author: Brian Paul <brianp@vmware.com>
Date: Sun Dec 12 15:28:57 2010 -0700
st/mesa: restore glDraw/CopyPixels using new fragment program variants
Clean up the logic for fragment programs for glDraw/CopyPixels. We now
generate fragment program variants for glDraw/CopyPixels as needed which
do texture sampling, pixel scale/bias, pixelmap lookups, etc.
commit 7b0bb99bab6547f503a0176b5c0aef1482b02c97
Author: Brian Paul <brianp@vmware.com>
Date: Fri Dec 10 17:03:23 2010 -0700
st/mesa: checkpoint: implement fragment program variants
The fragment programs variants are per-context, as the vertex programs.
NOTE: glDrawPixels is totally broken at this point.
commit 2cc926183f957f8abac18d71276dd5bbd1f27be2
Author: Brian Paul <brianp@vmware.com>
Date: Fri Dec 10 14:59:32 2010 -0700
st/mesa: make vertex shader variants per-context
Gallium shaders are per-context but OpenGL shaders aren't. So we need
to make a different variant for each context.
During context tear-down we need to walk over all shaders/programs and
free all variants for the context being destroyed.
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The new GLSL compiler doesn't support geom shaders yet so disable the
GL_ARB_geometry_shader4 extension. Undo this when geom shaders work again.
NOTE: This is a candidate for the 7.10 branch.
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This is the same as what the array dereference handler does.
Fixes piglit test glsl-link-struct-array (bugzilla #31648).
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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Fixes pitlit test glsl-link-varying-TexCoord (bugzilla #31650).
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Fixes glsl-bug-22603.
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Fixes fp-arb-fragment-coord-conventions-none
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RNDD isn't one of the instructions that can do conversion from
execution type to destination type.
Fixes glsl-vs-arrays-3.
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This requires shuffling the driconf XML macros around, since they use
true and false tokens expecting them to not get expanded to anything.
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Should fix http://bugs.freedesktop.org/show_bug.cgi?id=32308
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This improves commit ef3f7e61b314236cbb7ed2cf24d34c6f90d9cfca
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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The hardware supports zero stride just fine. This is a port
of 2af8a1983180fc0168c1e0e53bcc69ee3d684ea4 from r300g.
NOTE: This is a candidate for both the 7.9 and 7.10 branches.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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