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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Age
Commit message (
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Author
2008-02-18
nv40: obey polygon offset state
Ben Skeggs
2008-02-18
nv40: similar changes to polygon stipple as were done for scissor
Ben Skeggs
2008-02-18
nv40: ensure scissor gets disabled where necessary
Ben Skeggs
2008-02-18
Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
Ben Skeggs
2008-02-17
fix the build
Zack Rusin
2008-02-16
gallium: add missing mip level clamp
Brian
2008-02-16
gallium: tweak texture filter min/mag thresholds
Brian
2008-02-16
gallium: implement min vs. mag filter determination for non-mipmapped textures
Brian
2008-02-16
nouveau: fix potential userbuf crash.
Ben Skeggs
2008-02-16
nouveau: match gallium code reorginisation.
Ben Skeggs
2008-02-16
Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
Ben Skeggs
2008-02-16
nv30: fixes.
Stephane Marchesin
2008-02-16
nv30: fixes.
Stephane Marchesin
2008-02-15
Cell: Enable code gen for SPE attribute fetch
Ian Romanick
2008-02-15
Make this file build on non-SSE builds (e.g., Cell)
Ian Romanick
2008-02-15
Move cell_vertex_fetch.c for recent code reorg.
Ian Romanick
2008-02-15
Initial version of code gen for attribute fetch
Ian Romanick
2008-02-15
Correct the convert to and from float instructions
Ian Romanick
2008-02-16
nv40: over-zealous s/
Ben Skeggs
2008-02-16
nv40: fix non-debug builds + start on obeying portability guidelines.
Ben Skeggs
2008-02-15
tgsi: pass through failure to sse-codegenerate for fragment programs too.
Keith Whitwell
2008-02-15
draw: subclass vertex shaders according to execution method
Keith Whitwell
2008-02-15
softpipe: rename some functions to disambiguate
Keith Whitwell
2008-02-15
Merge commit 'origin/gallium-0.1' into gallium-0.1
Keith Whitwell
2008-02-15
Merge commit 'origin/gallium-0.1' into gallium-0.1
Keith Whitwell
2008-02-15
Code reorganization: s/aux/auxiliary/ -- update build.
José Fonseca
2008-02-15
Code reorganization: s/aux/auxiliary/.
José Fonseca
2008-02-15
gallium: reorganize fragment shader execution, unbreak sse
Keith Whitwell
2008-02-15
tgsi: disable dummy sse2 texture code
Keith Whitwell
2008-02-15
Code reorganization: placeholder for state-trackers.
José Fonseca
2008-02-15
Code reorganization: update build.
José Fonseca
2008-02-15
Code reorganization: move files into their places.
José Fonseca
2008-02-15
vastly simplify indexing
Zack Rusin
2008-02-15
redo indirection
Zack Rusin
2008-02-15
redo the way immediates are handled
Zack Rusin
2008-02-15
rename 'argument' to 'load' because that's what it does
Zack Rusin
2008-02-15
implement swizzling on writes
Zack Rusin
2008-02-15
a call was missed during the last rename
Zack Rusin
2008-02-15
nouveau: more nv30 fixes, still doesn't work as well as before.
Stephane Marchesin
2008-02-15
nouveau: nv30 fixes.
Stephane Marchesin
2008-02-15
nv30: more interface updates
Ben Skeggs
2008-02-15
nv30: fix build
Ben Skeggs
2008-02-15
nv40: always copy 4 float immediates for now.
Ben Skeggs
2008-02-15
nv40: attempt at obeying sampler min_lod/max_lod/lod_bias
Ben Skeggs
2008-02-15
nv40: remove use of pt->first_level
Ben Skeggs
2008-02-15
gallium: initial code for wide/AA line drawing
Brian
2008-02-15
gallium: fix/finish glReadPixels(GL_DEPTH_COMPONENT).
Brian
2008-02-15
gallium: clamp min_lod so it's never negative
Brian
2008-02-15
gallium: remove dead code
Brian
2008-02-15
gallium: added null ptr check
Brian
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