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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-10-13
i965: Add support for rescaling GL_TEXTURE_RECTANGLE coords to new FS.
Eric Anholt
2010-10-14
r600g: Fix texture sampling with swizzled coords
Fredrik Höglund
2010-10-14
r600g: drop unused context members
Dave Airlie
2010-10-13
mesa: Clean up various 'unused parameter' warnings in shaderapi
Ian Romanick
2010-10-13
mesa: Clean up two 'comparison between signed and unsigned' warnings
Ian Romanick
2010-10-13
mesa: Refactor validation of shader targets
Ian Romanick
2010-10-13
mesa: Silence unused variable warning
Ian Romanick
2010-10-13
linker: Reject shaders that have unresolved function calls
Ian Romanick
2010-10-13
glsl: Initialize variable in ir_derefence_array::constant_expression_value
Vinson Lee
2010-10-13
llvmpipe: Generalize the x8z24 fast path to all depth formats.
José Fonseca
2010-10-13
gallivm: More accurate float -> 24bit & 32bit unorm conversion.
José Fonseca
2010-10-13
gallivm: work-around trilinear mipmap filtering regression with LLVM 2.8
Brian Paul
2010-10-13
gallivm: Remove unnecessary header.
Vinson Lee
2010-10-13
x11: fix breakage from gl_config::visualType removal
Brian Paul
2010-10-13
llvmpipe: Unbreak Z32_FLOAT.
José Fonseca
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
Drop GLframebuffer typedef and just use struct gl_framebuffer
Kristian Høgsberg
2010-10-13
Rename GLvisual and __GLcontextModes to struct gl_config
Kristian Høgsberg
2010-10-13
gl: Remove unused GLcontextModes fields
Kristian Høgsberg
2010-10-13
Get rid of GL/internal/glcore.h
Kristian Høgsberg
2010-10-13
gallivm: only use lp_build_conv 4x4f -> 1x16 ub fastpath with sse2
Roland Scheidegger
2010-10-13
r600g: fix stencil export for evergreen harder
Dave Airlie
2010-10-13
r600g: fix relative addressing when splitting constant accesses
Stephan Schmid
2010-10-13
r600g: add missing eg reg definition
Dave Airlie
2010-10-13
r600g: evergreen add stencil export bit
Dave Airlie
2010-10-13
r600g: use blitter for hw copy region
Dave Airlie
2010-10-13
r600g: drop all use of unsigned long
Dave Airlie
2010-10-13
r600g: fix transfer stride.
Dave Airlie
2010-10-13
r600g: remove bpt and start using pitch_in_bytes/pixels.
Dave Airlie
2010-10-13
r600g: rename pitch in texture to pitch_in_bytes
Dave Airlie
2010-10-13
r600g: use common texture object create function
Dave Airlie
2010-10-13
r600g: split out miptree setup like r300g
Dave Airlie
2010-10-13
r600g: add copy into tiled texture
Dave Airlie
2010-10-13
r600g: the vs/ps const arrays weren't actually being used.
Dave Airlie
2010-10-13
r600g: reduce size of context structure.
Dave Airlie
2010-10-12
tdfx: Silence unused variable warning on non-debug builds.
Vinson Lee
2010-10-13
r600g: store samplers/views across blit when we need to modify them
Dave Airlie
2010-10-13
r600g: fix scissor/cliprect confusion
Dave Airlie
2010-10-13
r600g: fix depth0 setting
Dave Airlie
2010-10-12
r300: Silence uninitialized variable warning.
Vinson Lee
2010-10-12
mesa: reformatting, comments, code movement
Brian Paul
2010-10-12
draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS
Brian Paul
2010-10-12
gallivm: remove newlines
Brian Paul
2010-10-13
gallivm: fix different handling of [non]normalized coords in linear soa path
Roland Scheidegger
2010-10-12
mesa: remove assertion w/ undeclared variable texelBytes
Brian Paul
2010-10-13
st/mesa: enable stencil shader export extension if supported
Dave Airlie
2010-10-13
glsl: add support for shader stencil export
Dave Airlie
2010-10-13
r600g: add shader stencil export support.
Dave Airlie
2010-10-13
r600g: add support for S8, X24S8 and S8X24 sampler formats.
Dave Airlie
2010-10-13
st/mesa: use shader stencil export to accelerate shader drawpixels.
Dave Airlie
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