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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-09-28
r300g: add support for 3D NPOT textures without mipmapping
Marek Olšák
2010-09-28
r300/compiler: fix shadow sampling with swizzled coords
Marek Olšák
2010-09-28
r300/compiler: do not use copy propagation if SaturateMode is used
Marek Olšák
2010-09-28
r300/compiler: fix projective mapping of 2D NPOT textures
Marek Olšák
2010-09-28
r300g: code cleanups
Marek Olšák
2010-09-27
i965: Add support for dFdx()/dFdy() to the FS backend.
Eric Anholt
2010-09-27
i965: Fix vector splitting RHS channel selection with sparse writemasks.
Eric Anholt
2010-09-27
i965: Handle all_equal/any_nequal in the new FS.
Eric Anholt
2010-09-27
i965: Remove swizzling of assignment to vector-splitting single-channel LHS.
Eric Anholt
2010-09-27
i965: Fix up writemasked assignments in the new FS.
Eric Anholt
2010-09-27
glsl: Add validation that a swizzle only references valid channels.
Eric Anholt
2010-09-27
glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.
Eric Anholt
2010-09-27
Remove unnescessary initializations of UpdateTexturePalette
Ian Romanick
2010-09-27
Regenerate files changed by previous commit
Ian Romanick
2010-09-27
Remove GL_EXT_cull_vertex
Ian Romanick
2010-09-27
Remove GL_MESA_packed_depth_stencil
Ian Romanick
2010-09-27
mesa: Force GL_SGIS_generate_mipmap to always be enabled
Ian Romanick
2010-09-27
mesa: Force GL_ARB_copy_buffer to always be enabled
Ian Romanick
2010-09-28
d3d1x: work around crash in widl
Luca Barbieri
2010-09-27
d3d11: fix reference counting so devices get freed
Luca Barbieri
2010-09-27
softpipe: fix swizzling of texture border color
Brian Paul
2010-09-27
llvmpipe: fix swizzling of texture border color
Brian Paul
2010-09-27
r600g: fix occlusion query after change to block structure
Jerome Glisse
2010-09-27
softpipe: allocate tile data on demand
Brian Paul
2010-09-27
d3d1x: fix Map
Luca Barbieri
2010-09-27
d3d1x: rework DXGI for occlusion testing and default width/height
Luca Barbieri
2010-09-27
d3d1x: put proper calling convention in headers, fixes 64-bit builds
Luca Barbieri
2010-09-27
d3d1x: properly support specifying MipLevels as 0
Luca Barbieri
2010-09-27
d3d1x: support centroid interpolation
Luca Barbieri
2010-09-27
ureg: support centroid interpolation
Luca Barbieri
2010-09-27
d3d1x: link to libdrm for X11 platform too
Luca Barbieri
2010-09-27
d3d11: ignore StructureByteStride
Luca Barbieri
2010-09-27
d3d11: advertise IDXGIDevice1, not just IDXGIDevice
Luca Barbieri
2010-09-27
r600g: fix routing btw vertex & pixel shader
Jerome Glisse
2010-09-27
r600g: fix pointsprite & resource unbinding
Jerome Glisse
2010-09-27
r600g: build packet header once
Jerome Glisse
2010-09-27
r600g: fix index buffer drawing
Jerome Glisse
2010-09-27
d3d1x: link progs with CXXFLAGS
Luca Barbieri
2010-09-27
d3d1x: fix progs linking if not all EGL platforms are enabled
Luca Barbieri
2010-09-27
d3d1x: add private gitignore file
Luca Barbieri
2010-09-27
d3d1x: fix parallel build
Luca Barbieri
2010-09-27
gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)
Luca Barbieri
2010-09-27
r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().
Tilman Sauerbeck
2010-09-27
r600g: add evergreen texture resource properly.
Dave Airlie
2010-09-26
r600g: Silence uninitialized variable warnings.
Vinson Lee
2010-09-26
r300g: fix macrotiling on R350
Marek Olšák
2010-09-26
r600g: use depth decompression in new path
Jerome Glisse
2010-09-26
r600g: move around variables to share depth uncompression code
Jerome Glisse
2010-09-26
radeong: fix leaks
Joakim Sindholt
2010-09-26
util/u_blitter: fix leak
Joakim Sindholt
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