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2010-03-21r300g: add and enable square microtilingMarek Olšák
It requires DRM 2.1.0 (e.g. kernel 2.6.34) and is disabled on older ones. Finally, the texture tiling implementation is now complete. Uff.
2010-03-21r300g: cleanup tiling flags propagationMarek Olšák
2010-03-21r300g: put common defines into one fileMarek Olšák
2010-03-21r300g: remove unused codeMarek Olšák
2010-03-21Revert "drm/sw: does not need sw_winsys"George Sapountzis
This reverts commit 97a694e2211dc804090f282d8e096c028f29579f.
2010-03-21Revert "gallium: add soft screen helper"George Sapountzis
This reverts commit f87a5f6499f51f651c2a9f2d4682875b22926905.
2010-03-21Revert "drm/sw: just s/softpipe_create_screen/gallium_soft_create_screen/"George Sapountzis
This reverts commit 5d524cce9c4fcc18ed977801d59ba7bb911020db.
2010-03-21Revert "fix scons build"George Sapountzis
This reverts commit 29ec05164838f13d9535271796a50fa213d07912.
2010-03-21fix scons buildGeorge Sapountzis
2010-03-21Merge branch 'master' of git+ssh://git.freedesktop.org/git/mesa/mesaGeorge Sapountzis
2010-03-21Revert "Makefile.template: respect LIBRARY_DEFINES in mkdep"George Sapountzis
This reverts commit 9ec29e31919e85f9230867f43841c0e74be930d3.
2010-03-21nv50: report driver as GLSL capableChristoph Bumiller
There's still no hint of optimization in the shaders, but we support conditionals, loops and even integer opcodes so it isn't that big a lie.
2010-03-21Merge branch 'master' of git://anongit.freedesktop.org/git/mesa/mesaGeorge Sapountzis
2010-03-21drm/sw: just s/softpipe_create_screen/gallium_soft_create_screen/George Sapountzis
This partially reverts commit f87a5f6499f51f651c2a9f2d4682875b22926905.
2010-03-21nv50: don't validate arrays on clearChristoph Bumiller
The vertex elements and buffers might not be valid anymore.
2010-03-21nv50: get rid of the static_init stateobjChristoph Bumiller
Relocations of per-screen buffers are now emitted directly, and include the necessary method to get changes in constbuf addresses committed to the hw. It should also be a bit cheaper than the way stateobjs emit relocation markers, use a little less pushbuf space.
2010-03-21gallium: add soft screen helperGeorge Sapountzis
2010-03-21dri1_api: need not include drm.hGeorge Sapountzis
2010-03-21drm/sw: does not need sw_winsysGeorge Sapountzis
2010-03-21drm/sw: llvmpipe texture_from_handleGeorge Sapountzis
Not sure, but judging by softpipe, this hook was forgotten.
2010-03-21Makefile.template: respect LIBRARY_DEFINES in mkdepGeorge Sapountzis
2010-03-21rename dri_sw to drisw_util for consistencyGeorge Sapountzis
2010-03-21dri_inteface: add define for checking presence of drm.hGeorge Sapountzis
__NOT_HAVE_DRM_H is a like a feature, defined by default on specific platforms and allows to be defined externally as well. __NOT_HAVE_DRM_H should only be used by xserver and mesa swrast_dri drivers
2010-03-21glx: minor cosmeticGeorge Sapountzis
2010-03-21glx: swapBuffers prototype has changedGeorge Sapountzis
2010-03-21dri/nouveau: Reemit the light model state when lighting goes on/off.Francisco Jerez
2010-03-21dri/nouveau: Random cleanups.Francisco Jerez
2010-03-21r300g: fix occlusion query hangs.Dave Airlie
Okay need to revist the whole OQ stuff anyways, glean test asserts which is never good. I'm liking the cached bufmgr restrictions less and less, I think I'll probably play with the fence and/or busy stuff ASAP and try and clean it up. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-03-21r300g: add bufmgr cached for vertex/index buffers.Dave Airlie
This adds the cached bufmgr for vertex/index buffers on top of the kernel manager. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-03-21gallium: cached bufmgr add map busy checkDave Airlie
Suggested by Jose on the list, probably not perfect but will let me get past this for now, testing with a fenced bufmgr on top of this, was slower, Also this doesn't let you do the busy early exit optimisation either from what I can see. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-03-21Merge remote branch 'origin/gallium-st-api-dri'Chia-I Wu
2010-03-21r300g: align misaligned ushort vertex indicesMarek Olšák
2010-03-21r300g: fix misaligned generated offset for ubyte vertex indicesMarek Olšák
2010-03-21r300g: split the vertex buffer alignment validationMarek Olšák
2010-03-21r300g: skip null vertex buffersMarek Olšák
2010-03-21r300/compiler: fix assertion failure in the r500-fragprog emission pathMarek Olšák
2010-03-20r300g: Bump immediate limits.Corbin Simpson
Seems like a decent idea, especially since the big barrier now is getting the VBOs back from the VRAM boundary.
2010-03-20r300g: Correctly hax max_index on pipe_vertex_buffers.Corbin Simpson
Still not happy with this, but at least things seem to work.
2010-03-20radeong: Use TRUE and FALSE.Corbin Simpson
2010-03-20radeong: Test the BO ptr for NULL instead of using a bool.Corbin Simpson
Slight memory savings, but more importantly also avoids a potential NULL dereference.
2010-03-21r300g: winsys fix tiling change flushes.Dave Airlie
If we change the tiling on a buffer we need to flush it, the old radeon_buffer.c code had this but it crossed streams when I ported to radeon_drm_buffer.c and I missed it. Should fix some piglit regressions. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-03-21r300g: add buffer/texture referenced checks.Dave Airlie
I've no idea about the comments that were in there, just pass this down to the winsys. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-03-20mesa: added GL3 query for GL_TEXTURE_SHARED_SIZEBrian Paul
2010-03-20mesa: added missing glGet query for GL_MAX_ARRAY_TEXTURE_LAYERS_EXTBrian Paul
2010-03-20mesa: added new GL3 buffer object queriesBrian Paul
And clean up the error checking code.
2010-03-20mesa: added GL3 buffer attachment aliasesBrian Paul
2010-03-20mesa: added GL3 ContextFlags field and query codeBrian Paul
2010-03-20st/dri: fix bug in make_currentGeorge Sapountzis
2010-03-20st/dri: fix bug in allocate_texturesGeorge Sapountzis
2010-03-19gallivm: simplify and clean-up Z/stencil bit mask/shift codeBrian Paul
Refactor the code into two helper functions which compute the bit mask and shift terms for Z and stencil. Plus add a bunch of new comments to explain everything.