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AgeCommit message (Expand)Author
2009-08-04i965: Fix dangerous warning I let slip in.Eric Anholt
2009-08-04i965: Respect CondSwizzle in OPCODE_IF.Eric Anholt
2009-08-04i965: Emit conditional code updates as required for GLSL VS if statements.Eric Anholt
2009-08-04i965: Don't set pop_count in the reserved MBZ area of IF statements.Eric Anholt
2009-08-04i965: Print out ELSE and ENDIF src1 arguments like IF does.Eric Anholt
2009-08-05r200: fix off-by-one errors causing 6th texture unit to not workRoland Scheidegger
2009-08-05r200: fix compiler warning (unused var)Roland Scheidegger
2009-08-05radeon: fix miptree comparison breakageRoland Scheidegger
2009-08-05intel: implement intelCompressedTexSubImage2DRoland Scheidegger
2009-08-04intel: Add support for EXT_provoking_vertex.Eric Anholt
2009-08-04i965: Spell "conditional" correctly.Eric Anholt
2009-08-04i965: Hook up the disassembler for INTEL_DEBUG={wm,vs}.Eric Anholt
2009-08-04i965: Initial import of disasm code from intel-gen4asm.Eric Anholt
2009-08-04i965: warning fixEric Anholt
2009-08-04mesa: log the shader checksumBrian Paul
2009-08-04mesa: compute, print shader checksumBrian Paul
2009-08-04mesa: added gl_shader::SourceChecksum field (for debug purposes)Brian Paul
2009-08-04mesa: added _mesa_str_checksum()Brian Paul
2009-08-04mesa: clean-up error debug/count codeBrian Paul
2009-08-04mesa: reset ErrorDebugCount to zero in glGetString()Brian Paul
2009-08-04mesa: better texture dump/debug codeBrian Paul
2009-08-04mesa: more error message info for vertex pointer functionsBrian Paul
2009-08-04mesa: more glGetTexImage() error checking consolidation, new assertionBrian Paul
2009-08-04i965: Fix RECT shadow sampling by not losing the other texcoords.Eric Anholt
2009-08-04intel: Fix inverted test for disabling flushing of front buffer output.Brian Paul
2009-08-04intel: Wait on the last swapbuffers to complete before queuing a new one.Brian Paul
2009-08-04texenv: Use VP->Current, since _Current isn't updated at this point.Brian Paul
2009-08-04texenv: Match state.c in deciding whether we'll be using a vertex shader.Brian Paul
2009-08-04texenv: Add missing dependency on VP changes.Brian Paul
2009-08-04Add missing X11_INCLUDES to egl/drivers/demo and egl/main.Peter Hutterer
2009-08-04r300g: Slightly saner initialization of some texture / transfer fields.Michel Dänzer
2009-08-03i965: Assert that the offset in the VBO is below the VBO size.Eric Anholt
2009-08-03i965: Even if no VS inputs are set, still load some amount of URB as required.Eric Anholt
2009-08-03i965: Make sure the VS URB size is big enough to fit a VF VUE.Eric Anholt
2009-08-03i965: Don't emit bad packets when no VBs are referenced.Eric Anholt
2009-08-03i965: Calculate enabled[] and nr_enabled once and re-use the values.Eric Anholt
2009-08-03typo fixRobert Ellison
2009-08-03mesa: fix up some GLAPI XMLRobert Ellison
2009-08-04radeon: more fixes for compressed texturesRoland Scheidegger
2009-08-03radeon: Fix inverted test for disabling flushing of front buffer output.Eric Anholt
2009-08-03intel: Fix inverted test for disabling flushing of front buffer output.Eric Anholt
2009-08-03intel: Wait on the last swapbuffers to complete before queuing a new one.Eric Anholt
2009-08-03r600: add some new r7xx pci idsAlex Deucher
2009-08-03texenv: Use VP->Current, since _Current isn't updated at this point.Eric Anholt
2009-08-03texenv: Match state.c in deciding whether we'll be using a vertex shader.Eric Anholt
2009-08-03texenv: Add missing dependency on VP changes.Eric Anholt
2009-08-03egl_softpipe: Add support for pbuffer surface.Chia-I Wu
2009-08-03egl: Correct the default values of surface attributes.Chia-I Wu
2009-08-03egl: Make eglMakeCurrent more robust.Chia-I Wu
2009-08-03egl: Replace IsBound by a pointer to the binding.Chia-I Wu