Age | Commit message (Collapse) | Author |
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Used mostly to aid debugging memory issues or to clean up resources when
the drivers are long lived.
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point coord
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Subroutine code may be found after the END instruction so it's not always
the last instruction.
At least check for presence of exactly one END instruction though.
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cso_set/save/restore_framebuffer()
Fixes asst problems with FBO / render to texture.
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Calls to glBindAttribLocation() should not take effect until the next time
that glLinkProgram() is called.
gl_shader_program::Attributes now just contains user-defined bindings.
gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
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Free old teximage/level data, then stop.
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vbo_save_EndList())
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KIL takes 1 src register. KILP uses no registers (uses cond codes).
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Call it before freeing core Mesa state to avoid references to freed buffer objects.
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Primitive begin in one dlist, end in another.
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Fixes glitches seen in morph3d demo.
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TGSI shaders are translated into SPE instructions which are then sent to
the SPEs for execution. Only a few opcodes work, no swizzling yet, no
support for constants/immediates, etc.
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spe_splat()
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Basically, do as the comment says.
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