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2008-09-18pipebuffer: New callback to flush all temporary-held buffers.José Fonseca
Used mostly to aid debugging memory issues or to clean up resources when the drivers are long lived.
2008-09-17gallium: fix wide point / point coord semantic info (generic, not fog)Brian Paul
2008-09-17gallium: fix fog vs. pointcoord attribute handling in mesa->TGSI conversionBrian Paul
2008-09-17mesa: new gl_fragment_program fields indicating use of fog, front-facing, ↵Brian Paul
point coord
2008-09-17gallium: clean-up/fix msaa override in state trackerBrian Paul
2008-09-17gallium: fix tgsi sanity checker with respect to END.Brian Paul
Subroutine code may be found after the END instruction so it's not always the last instruction. At least check for presence of exactly one END instruction though.
2008-09-17mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()Brian Paul
2008-09-17gallium: include prog_print.h to silence warningBrian Paul
2008-09-17gallium: need to finish, not flush, in st_copy_texsubimage()Brian Paul
2008-09-17gallium: new assertion on surface->textureBrian Paul
2008-09-17tgsi: Add a ugly fix for CONSTANT problemsJakob Bornecrantz
2008-09-17tgsi: More debug printing on sanity check errorJakob Bornecrantz
2008-09-17gallium: fix lack of surface reference counting in ↵Brian Paul
cso_set/save/restore_framebuffer() Fixes asst problems with FBO / render to texture.
2008-09-17mesa: fix bug in previous changes to _slang_resolve_attributes()Brian Paul
2008-09-16mesa: rework GLSL vertex attribute bindingBrian Paul
Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
2008-09-16gallium: fix glTexImage(width=height=depth=0) caseBrian Paul
Free old teximage/level data, then stop.
2008-09-16mesa: fix display list regression (check if save->prim_count > 0 in ↵Brian Paul
vbo_save_EndList())
2008-09-16gallium: fix info entries for KIL, KILPBrian Paul
KIL takes 1 src register. KILP uses no registers (uses cond codes).
2008-09-16mesa: fix bug in get_uniform_rows_cols(): sometimes returned too many rowsBrian Paul
2008-09-16gallium: move _vbo_DestroyContext() callBrian Paul
Call it before freeing core Mesa state to avoid references to freed buffer objects.
2008-09-16mesa: protect against double-free in _vbo_DestroyContext()Brian Paul
2008-09-16mesa: State tracker now checks for faulty shaders on debugJakob Bornecrantz
2008-09-16tgsi: Make tgsi_sanity.c compile with makeJakob Bornecrantz
2008-09-16trace: Fix typo in build instructions.José Fonseca
2008-09-15mesa: fix MSAA enable state in update_multisample()Brian Paul
2008-09-15mesa: remove some assertions that are invalid during context tear-downBrian Paul
2008-09-15mesa: get another class of degenerate dlists workingKeith Whitwell
Primitive begin in one dlist, end in another.
2008-09-13gallium: add another value check to util_fast_pow()Brian Paul
Fixes glitches seen in morph3d demo.
2008-09-12cell: fix twiddled tile display for XSHM. Fixed blank window problem.Brian Paul
2008-09-12cell: disable calls to old gen codeBrian Paul
2008-09-11cell: initial support for fragment shader code generation.Brian Paul
TGSI shaders are translated into SPE instructions which are then sent to the SPEs for execution. Only a few opcodes work, no swizzling yet, no support for constants/immediates, etc.
2008-09-11cell: fix tile twidding bug seen in the event of multiple expose eventsBrian Paul
2008-09-11cell: minor improvements to fragment code-genBrian Paul
2008-09-11gallium: add special cases in spe_load_float(), spe_load_int(), added ↵Brian Paul
spe_splat()
2008-09-11cell: put cell_ prefix on gen_fragment_function()Brian Paul
2008-09-11gallium: typo: s/PIPE_FORMAT_Z16UNORM/PIPE_FORMAT_Z16_UNORM/Brian Paul
2008-09-11egl_xdri: Add the top-level lib dir so we link against the libGL we built.Dima Zavin
2008-09-11egl_dri/egl_xdri: Makefiles should use pkg-config to find libdrm.Dima Zavin
2008-09-11glut: only call glFinish() in processWindowWorkList() for indirect contexts.Brian Paul
Basically, do as the comment says.
2008-09-11cell: more comments, stub code for colormask/logicop/etcBrian Paul
2008-09-11cell: fix typos in blend code-genBrian Paul
2008-09-11cell: remove old state CMDs, added commentsBrian Paul
2008-09-11cell: clean-up, commentsBrian Paul
2008-09-11cell: disable NEW_VS emitBrian Paul
2008-09-11cell: don't build unused sourcesBrian Paul
2008-09-11cell: remove old blend/depth/stencil/logicop structsBrian Paul
2008-09-11cell: asst. clean-upBrian Paul
2008-09-11cell: checkpoint: remove more of the old per-fragment codeBrian Paul
2008-09-11cell: begin new blending code (both codegen and fallback paths)Brian Paul
2008-09-11cell: fix shuffle in spu_unpack_B8G8R8A8()Brian Paul