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AgeCommit message (Expand)Author
2010-07-08r300/compiler: Add a register rename pass.Tom Stellard
2010-07-08r300/compiler: Fix scheduling of TEX instructions.Tom Stellard
2010-07-09r300g/swtcl: fix out-of-bounds writeMarek Olšák
2010-07-08draw: Fix off-by-one error in assert.Vinson Lee
2010-07-08glsl: fix indirect addressing of gl_TextureMatrix[] arraysBrian Paul
2010-07-08egl_dri2: Support _EGL_PLATFORM_DRMKristian Høgsberg
2010-07-08glslcompiler: Fix build.Vinson Lee
2010-07-09r300g: fix texturing with negative lod biasMarek Olšák
2010-07-08r300g: store/return the stride for winsys_handle in winsysMarek Olšák
2010-07-08i965: Add disasm for SEND mlen/rlen on Sandybridge.Eric Anholt
2010-07-08i965: Add 'wait' instruction supportZhenyu Wang
2010-07-08i965: Fix disasm of a SEND's mlen and rlen on Ironlake.Eric Anholt
2010-07-08i965: Add decode for Sandybridge DP write messages.Zhenyu Wang
2010-07-08i965: Add definitions for Sandybridge DP write/read messages.Zhenyu Wang
2010-07-08r300g: fix transfering compressed texturesMarek Olšák
2010-07-08intel: Update intel_decode.c from intel-gpu-tools.Eric Anholt
2010-07-08gallium: bump PIPE_MAX_SHADER_INPUTS/OUTPUTS to 32Brian Paul
2010-07-08r300g: add a function for marking framebuffer atoms as dirtyMarek Olšák
2010-07-08r300g: minor fixupsMarek Olšák
2010-07-08glsl: fix 'if ((x=foo()) > 1.0)' bugBrian Paul
2010-07-08st/mesa: additional assertions in st_translate_mesa_program()Brian Paul
2010-07-08slang: fix typosZack Rusin
2010-07-08slang: add some comments related to geometry shadersZack Rusin
2010-07-08gs: inject const int gl_VerticesIn at link timeZack Rusin
2010-07-07mesa: initial support for new GL 3.0 texture formatsBrian Paul
2010-07-07gallivm: restore const qualifierBrian Paul
2010-07-07gallivm: fix cube map LOD computationBrian Paul
2010-07-07st/mesa: fix sampler max_lod computationBrian Paul
2010-07-07r600: workaround 3 comp GL_SHORT vertex attribute format on r700Andre Maasikas
2010-07-07glsl: use Elements() in arrays instead of sentinal valuesBrian Paul
2010-07-06llvmpipe: Don't build lp_test_round when using MSVC.Vinson Lee
2010-07-06llvmpipe: Add lp_test_round to SCons build.Vinson Lee
2010-07-06egl: Remove unnecessary headers.Vinson Lee
2010-07-06draw: Remove unnecessary header.Vinson Lee
2010-07-06gallivm: Remove unnecessary header.Vinson Lee
2010-07-07util: print help for debug options on non-debug buildsMarek Olšák
2010-07-06gallivm: use trunc, not round in lp_build_nearest_mip_level()Brian Paul
2010-07-06llvmpipe: add test program for round(), trunc(), floor(), ceil()Brian Paul
2010-07-06gallivm: finish implementation of lp_build_iceil()Brian Paul
2010-07-06llvmpipe: disconnect vertex texture sampling from the setupZack Rusin
2010-07-06draw: make sure softpipe doesn't crash with vertex tex samplingZack Rusin
2010-07-06draw: implement vertex texture sampling using llvmZack Rusin
2010-07-06r300/compiler: Implement KILP opcode.Tom Stellard
2010-07-06gallivm: Use SSE4.1's BLENDV instructions for lp_build_select().José Fonseca
2010-07-06gallivm: Fix 8bit comparisons.José Fonseca
2010-07-06llvmpipe: ensure all bins are reset avoids memory corruption.Alan Hourihane
2010-07-06mesa: Always initialize transform feedback state.Chia-I Wu
2010-07-06egl: Rework driver loading.Chia-I Wu
2010-07-06st/egl: Add support for !GLX_DIRECT_RENDERING.Chia-I Wu
2010-07-05mesa: initial support for unnormalized integer texture formatsBrian Paul