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2008-01-02[965] Improve performance by including reloc target buffer pointers in keys.Eric Anholt
Without this, the WM binding tables would all collide, for example. Improves openarena performance by around 2%.
2008-01-02additional stub functionsBrian
2008-01-02additional GL_COLOR_ATTACHMENTx_EXT cases (bug 13767)Brian
2008-01-02i915: Needn't adjust pixel centers. fix #12944Xiang, Haihao
2008-01-02Revert "r300: fix bug with maniadrive rendering"Dave Airlie
this is correct, there is another issue with sw fallbacks This reverts commit cc50edbca2fd3111f9987d4117fa6656599d79dc.
2008-01-01remove unneeded conditionalBrian
2008-01-01fix vbo display list memleak upon context destructionBrian
2008-01-01additional GL_COLOR_ATTACHMENTx_EXT cases (bug 13767)Brian
2008-01-01Convert to 0/1 when setting boolean uniformsBruce Merry
Also add some extra tests to the shader_api regression tests
2008-01-01Make use of count in _mesa_uniform_matrixBruce Merry
2008-01-01More fixes to shader_apiBruce Merry
- return GL_INVALID_OPERATION instead of GL_INVALID_VALUE if location is bad - correct the type-checking of uniforms from my previous commit - accept location of -1 in _mesa_uniform_matrix
2008-01-01Fix several bugs relating to uniforms and attributes in GLSL APIBruce Merry
- fix sizes for GL_FLOAT_MAT2x3 and GL_FLOAT_MAT4x3 in sizeof_glsl_type - fix size returns in _mesa_get_active_attrib - fix out-of-bounds array access to vec_types in _mesa_get_active_attrib - fix queries of matrix uniforms in _mesa_get_uniformfv - fix _mesa_get_uniformfv to only return one base, even from an array - allow location == -1 in _mesa_uniform - validate types in _mesa_uniform - allow array overruns in _mesa_uniform
2008-01-01added 'get' info for framebuffer object tokensBrian
2008-01-01add 'Get' info for MAX_3D_TEXTURE_SIZE (for bug 13811)Brian
2008-01-02t_vp_build: fix temporary register allocation to minimise the allocationsHans de Goede
2008-01-02rx00: fix off by one error in tempreg checkHans de Goede
2008-01-02r300: fix bug with maniadrive renderingDave Airlie
I've no idea why I added this so I'll have to spend time tracking it down
2007-12-29fix fd.o bug #13847Zou Nan hai
2007-12-28Bug #13839: Fix 3D texture offset miscalculation with pixels versus bytes.Roland Scheidegger
2007-12-27i915: reset swrast state after calling swrast DrawPixels.Xiang, Haihao
In order to optimize DrawPixels, the i915 texenv program isn't applied to swrast DrawPixels in the i915 driver. This causes this program isn't applied to any following swrast functions. Resetting the swrast state fixes this issue. Fix #13614
2007-12-25i915: apply commit a0a5e8cfc04c14873441b50f7d594ef11806b9a8 from 965.Xiang, Haihao
fix #11925
2007-12-25mesa: fix a bad cast in put_values_z24.Xiang, Haihao
The values passed to put_values_z24 are GLuint, not GLubyte. fix #13543
2007-12-24__driConfigOptions must be PUBLIC.Adam Jackson
2007-12-24R300: RV410 SE chips have half the pipes of regular RV410Alex Deucher
This fixes 3D rendering on x700 SE chips. Reported by Kano.
2007-12-22fix GL_LINE_LOOP with drivers using own render pipeline stage (#12410, #13527)Roland Scheidegger
primitive needs to include the begin/end flags (broken since vbo-0.2). Should fix missing first/last line segment on gamma, i810, i915, mga, r200, radeon, s3v, savage, unichrome (r300 already correct). Tested on r200, fixes #13527.
2007-12-21Silence compiler warnings from XML error macros.Kristian Høgsberg
2007-12-21[965] Fix and enable separate stencil.Eric Anholt
Note that this does not enable GL_EXT_stencil_two_side, because Mesa's computed _TestTwoSide ends up respecting only STENCIL_TEST_TWO_SIDE_EXT (defaults to GL_FALSE), even if the application uses only GL 2.0 / ATI entrypoints.
2007-12-21[intel] Move some pixel path support from drivers to shared.Eric Anholt
2007-12-21intel: cast a pointer to unsigned long, avoid potential error.Xiang, Haihao
2007-12-20[965] Enable EXT_framebuffer_object.Eric Anholt
To do so, merge the remainnig necessary code from the buffers, blit, span, and screen code to shared, and replace it with those.
2007-12-20[965] Actually enable SGIS_generate_mipmap.Eric Anholt
2007-12-20[intel] Fix and reenable (software) SGIS_generate_mipmapEric Anholt
The core problem was that _mesa_generate_mipmap was not respecting RowStride of the source image. Additionally, the intel private data associated with the images (level and face) was not being initialized for the _mesa_generate_mipmap-generated images.
2007-12-20[intel] Allow driver hooks to be NULL in intel_buffers.c and just update flags.Eric Anholt
The 965 driver relies on flag checking instead of these hooks, and will be using this code soon.
2007-12-20[i915] Move meta_draw_quad into the vtbl with other meta operations.Eric Anholt
2007-12-20return correct size from glGetActiveUniform (bug 13751)Brian
2007-12-20i915: avoid dead lock in intel_meta_draw_poly. fix #13696Xiang, Haihao
2007-12-18[915] Set cliprects in the drawbuffer software fallback case as well.Eric Anholt
Otherwise, we may violate cliprect asssertions on clearing the buffers, which isn't affected by the fallback.
2007-12-19i965: allocate GRF registers before building subroutines,Xiang, Haihao
it ensures there are sufficient registers for all subroutines.
2007-12-19i965: restore the flag after building the subroutine of theXiang, Haihao
GS thread. fix #13240
2007-12-18simplify update two-side lighting test (follow-on to previous ↵Brian
front/back-face changes)
2007-12-18fix NEED_SECONDARY_COLOR for vert/frag progsBrian
2007-12-18Fix mismatched map/unmap of buffers in swrast read/drawpixels error paths.Eric Anholt
2007-12-18[915] Free dri_bufmgr after mesa context data.Eric Anholt
Fixes a crash when buffer objects are left around until context destroy.
2007-12-18[915] Make polygon stipple use pre-unpacked pixel data.Eric Anholt
This fixes a crash when stippling using data from a PBO.
2007-12-18[915] Fix clear color when clearing with triangles.Eric Anholt
The diffuse color format is always ARGB32, regardless of the destination surface format.
2007-12-18[INTEL] Fix 965 to use new centralized mipmap pitch functionKeith Packard
2007-12-18[Intel] Centralize mipmap pitch computations.Keith Packard
mipmap pitches must account for the device alignment requirements, which used to be fairly simple; just align to a 4-byte boundary. However, to allow textures to be drawn to under TTM, they now need to be aligned to a 64-byte boundary. Placing all of the alignment constraints in a single function allows this new constraint to be applied uniformly. There was some pitch constraining code in intel_miptree_create, but that was modifying the pitch long after the miptree had been layed out, so it only served to wreck the mipmap and cause rendering errors.
2007-12-17[i915] Remove redundant set_draw_region code (like the comment says).Eric Anholt
2007-12-17[intel] Improve INTEL_DEBUG=blit description of clearing.Eric Anholt
2007-12-17[intel] Fix copy'n'pasteo in decoding of the blit clear packet.Eric Anholt