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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-12-03
r300g: add capability bit index_bias_supported
Marek Olšák
2010-12-03
r600g: more indentation fix + warning silencing + dead code removal
Jerome Glisse
2010-12-03
r600g: indentation fix
Jerome Glisse
2010-12-03
r600g: update polygon offset only when rasterizer or zbuffer change
Jerome Glisse
2010-12-03
llvmpipe: fix broken stencil writemask
Brian Paul
2010-12-03
r600g: set address of pop instructions to next instruction
Fabian Bieler
2010-12-03
r600g: dump raw shader output for debugging
Jerome Glisse
2010-12-03
mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type
Brian Paul
2010-12-03
mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query
Brian Paul
2010-12-03
gallivm: fix null builder pointers
Brian Paul
2010-12-03
st/vega: Add a missing break.
Chia-I Wu
2010-12-03
st/vega: Move vertex transformation to shader.
Chia-I Wu
2010-12-03
st/vega: Set pipe_resource::array_size to 1.
Chia-I Wu
2010-12-03
st/egl: Set pipe_resource::array_size to 1.
Chia-I Wu
2010-12-03
r300g: do not remove unused constants if we are not near the limit
Marek Olšák
2010-12-03
r300g: fix pointer arithmetic with void* in transfer_inline_write
Marek Olšák
2010-12-03
mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium
Marek Olšák
2010-12-03
r300g: implement simple transfer_inline_write for buffers
Marek Olšák
2010-12-03
r300g: use internal BO handle for add_buffer and write_reloc
Marek Olšák
2010-12-02
gallivm/llvmpipe: remove lp_build_context::builder
Brian Paul
2010-12-02
mesa: replace more MAX_WIDTH stack allocations with heap allocations
Brian Paul
2010-12-03
r300g: fix build
Marek Olšák
2010-12-03
r300g: Drop unnecessary cast
nobled
2010-12-03
r300g: Abort if draw_create() fails
nobled
2010-12-03
r300g: Abort if atom allocations fail
nobled
2010-12-03
nv50: silence some unknown get_param warnings
Ben Skeggs
2010-12-02
st/mesa: avoid large stack allocations in readpixels code
Brian Paul
2010-12-02
swrast: avoid large stack allocations in tex combine code
Brian Paul
2010-12-02
swrast: avoid large stack allocations in blend code
Brian Paul
2010-12-02
mesa: replace large/MAX_WIDTH stack allocations with heap allocations
Brian Paul
2010-12-02
mesa: replace large/MAX_WIDTH stack allocations with heap allocations
Brian Paul
2010-12-02
r600g: bump texture/cb limits appropriately for evergreen
Alex Deucher
2010-12-02
r600c: bump texture limits to hw limits
Alex Deucher
2010-12-02
gallium/util: add states relevant to geometry shaders
Zack Rusin
2010-12-02
mesa: Temporary hack to prevent stack overflow on windows
José Fonseca
2010-12-02
wgl: Fix visual's buffer_mask configuration.
José Fonseca
2010-12-02
mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA.
José Fonseca
2010-12-02
mesa: Add getters for ARB_copy_buffer's attachment points.
Eric Anholt
2010-12-02
mesa: Add getters for the rest of the supported draw buffers.
Eric Anholt
2010-12-02
glsl: Fix flipped return of has_value() for array constants.
Eric Anholt
2010-12-02
WIN32_THREADS -> WIN32
José Fonseca
2010-12-02
softpipe: increase max texture size to 16K
Brian Paul
2010-12-02
mesa: raise max texture sizes to 16K
Brian Paul
2010-12-02
r300/compiler: disable the swizzle lowering pass in vertex shaders
Marek Olšák
2010-12-02
wgl: Unreference the current framebuffer after the make_current call.
José Fonseca
2010-12-02
util: Don't try to use imagehlp on mingw.
José Fonseca
2010-12-02
util: __builtin_frame_address() doesn't work on mingw.
José Fonseca
2010-12-02
util: Plug leaks in util_destroy_gen_mipmap.
José Fonseca
2010-12-02
wgl: Fix double free. Remove dead code.
José Fonseca
2010-12-02
r300g: fix up cubemap texture offset computation
Marek Olšák
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