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2006-12-14Updated includes.Brian
2006-12-14Updated includes.Brian
2006-12-14Updated #includes after splitting program.hBrian
2006-12-14Move many functions into new files.Brian
2006-12-14Split the program.[ch] files into several new files.Brian
2006-12-14Modify _mesa_strdup() so it handles NULL correctly.Brian
2006-12-14Updates for new linker (merged varying/uniform vars).Brian
2006-12-14Assorted fix-ups for the new linker.Brian
Disable some of the excessive debug output.
2006-12-14The new linker actually does a few things right now:Brian
The varying vars used by the vertex and fragment shader are merged so they agree. Similarly, uniforms are merged (along with constants, etc). The vertex/fragment program instructions are then cloned and rewritten with the newly resolved uniform/varying locations.
2006-12-14New functions for cloning programs and parameter lists.Brian
2006-12-14Remove include of s_arbshader.hBrian
2006-12-13Remove unneeded -I directories (3Dlabs headers).Brian
2006-12-13Obsolete.Brian
2006-12-13Remove unused 3Dlabs code.Brian
2006-12-13Remove unused 3Dlabs code.Brian
2006-12-13Checkpoint GLSL compiler work. Add new sources, remove obsolete.Brian
2006-12-13Obsolete.Brian
2006-12-13Not needed.Brian
2006-12-13Retire old GLSL shader code.Brian
2006-12-13Checkpoint for GLSL compiler changes.Brian
In brief: Check for enabled fragment program by looking at ctx->FragmentProgram._Current. New code for varying variables.
2006-12-13Checkpoint work for new GLSL compiler back-end.Brian
Among changes: Remove ctx->FragmentProgram._Active Remove _UseTexEnvProgram Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and _TnlProgram fields. Remove/disable old GLSL interpreter code.
2006-12-13Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.Brian
2006-12-13Rewrite/simplify most built-in functions to use updated set of __asm ↵Brian
instructions.
2006-12-13Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵Brian
instructions.
2006-12-12Bug 7260: mach64 texture memory mng cleanupGeorge Sapountzis
mach64 uses its own set of texture memory management routines which are buggy, running a second DRI client kills the first one. This patch ports mach64 code to the stock dri texture managment code.
2006-12-12Bug 7861: mach64 with render acceleration should restore texture stateGeorge Sapountzis
RENDER acceleration uses texturing, thus when RENDER acceleration is enabled, the mach64 DRI driver should restore texture state when acquiring the DRI lock.
2006-12-12Bug 7790: Polygons incorrectly clipped by mach64 driverGeorge Sapountzis
un-break strict-aliasing rules
2006-12-09i965: Fix a crash with wine by not allocating >1MB on the stack.Eric Anholt
2006-12-08fix bug#9237Xiang, Haihao
2006-12-08fix bug#9045Xiang, Haihao
2006-12-07i915tex: Recalculate viewport related hardware state in intelWindowMoved().Michel Dänzer
This fixes vertically displaced rendering with some apps like Google Earth. Simplify other parts of the function somewhat.
2006-12-06Make git ignore some more generated files.Michel Dänzer
2006-12-06Make git ignore files only generated at build time.Michel Dänzer
2006-12-06Re-generate options.h with Swedish translations.Michel Dänzer
2006-12-06Swedish translation of driconf options.Daniel Nylander
2006-12-02Structure CopyPixels similarly to i915 do_texture_copypixels, to ease future ↵Gary Wong
unification.
2006-12-01Be aware that the surface storage can change between locks.Claudio Ciccani
2006-12-01Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its ↵Claudio Ciccani
own header. Updated to the current DirectFBGL interface (i.e. added GetProcAddress()).
2006-12-01Fix an infinite loop error that may occur when many contexts are boundThomas Hellström
to the same drawable in a multithreading environment. This one slipped out of the texman merge.
2006-12-01Fixed compilation errors/warnings.Claudio Ciccani
Duplicate destination surface to avoid saving/restoring the rendering state during each Clear.
2006-11-30the following improvements to linux-fbdev:Sean D'Epagnier
1. updated makefiles to build libOSMesa as well as libGL these are improvements to fbdev-glut 1. mouse cursor will timeout and be invisible if not being used 2. do not restore colormaps to truecolor targets, this causes problems at exit on my g450 3. fixed a crash when cleaning up from failure by munmaping what had not yet been mmaped 4. Resize event handling is improved, the resize function is not invoked from a signal handler now. 5. The main loop can detect if it is running very fast (greater than 2khz) 6. keyboard up and special up events are generated from stdin input mode and if it is also not redrawing, it sleeps 7. corrections in escape sequences for function keys for stdin input
2006-11-30fix mixed conventional / generic vertex arrays which caused a wrong array ↵Roland Scheidegger
order leading to very bogus rendering (for instance WoW intro screen mentioned in #8250).
2006-11-29check for target instead of program->Target in _tnl_program_string, avoids ↵Roland Scheidegger
segfault if program is NULL
2006-11-29fix a bug in the sanity code when outputting vertex progsRoland Scheidegger
2006-11-29call Driver.ProgramStringNotify if a ati_fragment_shader changes and pick up ↵Roland Scheidegger
the change in the r200 driver accordingly.
2006-11-29Add accelerated CopyPixels for non-overlapping, 1:1 blits.Eric Anholt
Submitted by Gary Wong <gtw@gnu.org>
2006-11-28indent, comments, etcBrian Paul
2006-11-28add support to miniglx for updating drawables ..Dave Airlie
requires hacks to DRM to remove MASTER from UPDATE_DRAW and ADD_DRAW
2006-11-28Update miniglx support for new memory managerDave Airlie
2006-11-27commentsBrian Paul