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AgeCommit message (Expand)Author
2010-06-30ir_to_mesa: Add support for discard instructions.Eric Anholt
2010-06-30glsl2: Don't break sign() down by vector components.Eric Anholt
2010-06-30ir_to_mesa: Add support for ir_unop_sign.Eric Anholt
2010-06-30i965: Add support for OPCODE_SSG.Eric Anholt
2010-06-30ir_to_mesa: Add missing no-op type conversions.Eric Anholt
2010-06-30glsl2: Fix reversed value of step().Eric Anholt
2010-06-30ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.Eric Anholt
2010-06-30glsl2: Fix up the implementation of fract() for vector types.Eric Anholt
2010-06-30ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.Eric Anholt
2010-06-30ir_to_mesa: Send the negate field on to Mesa IR.Eric Anholt
2010-06-30ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.Eric Anholt
2010-06-30glsl2: Implement AST->HIR support for the "discard" instruction.Kenneth Graunke
2010-06-30glsl2: Define new ir_discard instruction.Kenneth Graunke
2010-06-30ir_to_mesa: Support gl_FragDepth.Eric Anholt
2010-06-30glsl2: Allow a fragment shader to not write a color.Eric Anholt
2010-06-30mesa: Don't look in unallocatd param slots for parameter values.Eric Anholt
2010-06-30ir_to_mesa: Fix the indexing of attributes in the program's Attributes.Eric Anholt
2010-06-30glsl2: Fix storing of dead memory in the symbol table.Kenneth Graunke
2010-06-30glsl2: Preprocessed source doesn't need to live past compile time.Kenneth Graunke
2010-06-30glsl2: Create new talloc contexts the "right" way.Kenneth Graunke
2010-06-30glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.Kenneth Graunke
2010-06-30glsl2: Steal the live IR and free the rest of the junk.Kenneth Graunke
2010-06-30linker: Don't dynamically allocate slots for linked shadersIan Romanick
2010-06-30ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.Eric Anholt
2010-06-30linker: Don't automatically allocate VERT_ATTRIB_GENERIC0Ian Romanick
2010-06-30glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt
2010-06-30glsl2: Make function names and variable names be children of the node.Eric Anholt
2010-06-30glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt
2010-06-29ir_to_mesa: Add support for ir_unop_abs.Eric Anholt
2010-06-29ir_to_mesa: Add support for dFdx, dFdy.Eric Anholt
2010-06-29ir_to_mesa: Start adding support for texture instructions.Eric Anholt
2010-06-29glsl2: Keep the same number of components in implicit conversions.Kenneth Graunke
2010-06-29glsl2: Make gl_MaxDrawBuffers available in the vertex shaderIan Romanick
2010-06-29glsl2: Make gl_MaxDrawBuffers available in the fragment shaderIan Romanick
2010-06-29glsl2: Make gl_FragData be available in GLSL 1.10 tooIan Romanick
2010-06-29glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compilerIan Romanick
2010-06-29glsl_type: Add _mesa_glsl_release_types to release all type related storageIan Romanick
2010-06-29glsl_type: All glsl_type objects live in their own talloc contextIan Romanick
2010-06-29glsl_type: Record type constructors are privateIan Romanick
2010-06-29glsl_type: Add get_record_instance methodIan Romanick
2010-06-29glsl_type: Vector, matrix, and sampler type constructors are privateIan Romanick
2010-06-29glsl_type: Make all static objects be class privateIan Romanick
2010-06-29glsl2: Use talloc_strdup when generating constructor temporary namesIan Romanick
2010-06-29glsl_type: Remove vector and matrix constructor generatorsIan Romanick
2010-06-29glsl2: Don't flatten constructor parameters to scalarsIan Romanick
2010-06-29glsl2: Always emit matrix constructors inlineIan Romanick
2010-06-29glsl2: Always emit vector constructors inlineIan Romanick
2010-06-29ir_swizzle: Add new constructor, refactor constructorsIan Romanick
2010-06-29glsl2: Update TODO.Kenneth Graunke
2010-06-29glsl2: Check for non-void functions that don't have a return statement.Kenneth Graunke