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2010-01-15st/mesa: Initialise vertex element instance divisor to 0.Michal Krol
2010-01-15draw: Add GALLIUM_DUMP_VS environment variable.Luca Barbieri
Add GALLIUM_DUMP_VS to dump the vertex shader to the console like GALLIUM_DUMP_FS in softpipe.
2010-01-14Merge branch 'mesa_7_7_branch'Jakob Bornecrantz
Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/util/Makefile src/gallium/drivers/r300/r300_state_derived.c
2010-01-14gallium: Document drawing commands.Michal Krol
2010-01-14Merge branch 'instanced-arrays'Michal Krol
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c
2010-01-14r300g: Cleanup from last few commits.Corbin Simpson
Strangely enough, the code solidified pretty quickly.
2010-01-14r300g: Really destroy translated buffer at the end.Łukasz Krotowski
Note that indexSize is changed by r300_translate_elts(). Also make sure it's destroyed on errors.
2010-01-14gallium/util: silence warning about array initializersBrian Paul
2010-01-14egl_g3d: Check if the creation of pipe or st context fails.Chia-I Wu
It should not return an incomplete EGLContext to the users.
2010-01-14st/egl_g3d: Use a sequence number to decide if validation is required.Chia-I Wu
It is not safe to assume that the native surface has not changed since the last validation by checking the geometry alone. Add a sequence number to "validate" callback for that purpose. This is inspired by Luca Barbieri's work.
2010-01-13st/mesa: Remove unnecessary header from st_program.c.Vinson Lee
2010-01-13st/mesa: Remove unnecessary header from st_texture.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_accum.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_atifragshader.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_bitmap.c.Vinson Lee
2010-01-13swrast: Remove unnecessary headers from s_copypix.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_depth.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_drawpix.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_feedback.c.Vinson Lee
2010-01-13gallium/docs: Random things sitting around in my stash.Corbin Simpson
2010-01-13r300g: Use indices to translate index buffers of ubytes.Corbin Simpson
progs/redbook/aapoly, among others, works fine now.
2010-01-13radeong: Change DRI driver name to radeong.Corbin Simpson
2010-01-13r300g: Disable immediate mode rendering for now.Corbin Simpson
Will re-enable when the bugs are ironed out.
2010-01-13gallium/draw: s/clipper/clip_stage/ to be consistant with other stagesBrian Paul
2010-01-13gallium/draw: whitespace and commentsBrian Paul
2010-01-13gallium/draw: remove always-true conditionalBrian Paul
2010-01-13gallium: remove forward struct declBrian Paul
Other struct types (like pipe_texture) are referenced before they're defined so no reason to special-case this one.
2010-01-13DRI2: don't send DRI2 requests the server doesn't know aboutJesse Barnes
At init time, NULL out the hooks that send the server new requests. DRI2 never supported these extensions, so this preserves old behavior on old servers with new Mesa.
2010-01-13GLX/DRI2: pass X drawable ID insteadJesse Barnes
These happened to be the same in my testing since I was using apps that depend on the GLX 1.2 behavior where X and GLX drawables are interchangeable.
2010-01-13st/dri: Make sure we always request a fake front.Thomas Hellstrom
This should be the correct, but sub-optimal way to handle things on pre-1.7 servers. For servers that automatically adds a fake front we should never request the fake front and handle the reply differently. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-01-13svga: Fix compile_vs error code.José Fonseca
It could erroneously return PIPE_OK in some circumstances. Make compile_fs code identical.
2010-01-13svga: Fix call to translate::run().Michal Krol
2010-01-13r300g: Account for CS space used per atom.Corbin Simpson
Oh yeah, those atoms are startin' to pay off. The main obstacle now for OA playability is the absurdly low default mouse sensitivity, IMO. Not totally smooth yet, but getting there.
2010-01-13r300g: Two dirty state optimizations.Corbin Simpson
2010-01-13r300g: DCE in emit.Corbin Simpson
2010-01-12swrast: Remove unnecessary header from s_fragprog.c.Vinson Lee
2010-01-12r300g: Lower the immd mode threshold.Corbin Simpson
2010-01-12swrast: Remove unnecessary header in s_lines.c.Vinson Lee
2010-01-12r300g: Fix is_r400 status for rs4xx and rc4xx.Corbin Simpson
As suggested by agd5f.
2010-01-12swrast: Remove unnecessary header from s_points.c.Vinson Lee
2010-01-12r300g: Switch to immediate mode for tiny renders.Corbin Simpson
Useful for e.g. blitter.
2010-01-12swrast: Remove unnecessary header from s_readpix.c.Vinson Lee
2010-01-12swrast: Remove unnecessary header from s_texcombine.c.Vinson Lee
2010-01-12tnl: Remove unnecessary header from t_context.c.Vinson Lee
2010-01-12tnl: Remove unnecessary headers from t_draw.c.Vinson Lee
2010-01-12tnl: Remove unnecessary header from t_pipeline.c.Vinson Lee
2010-01-12tnl: Remove unnecessary header from t_rasterpos.c.Vinson Lee
2010-01-12tnl: Remove unnecessary header from t_vb_program.c.Vinson Lee
2010-01-12r300g: emit blend LTE/GTE thresholds on >=RV350Marek Olšák
As per classic r300.
2010-01-12r300g: update the texture initialization so that it respects tilingMarek Olšák
This is still work-in-progress and tiling is not enabled by default.