Age | Commit message (Collapse) | Author |
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Occurred because the code assumed that buf->domain would remain
equal to old_domain.
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There are actually applications that profit immensely from this.
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... instead of the next fence to be emitted. This way we have a
chance to reclaim the storage earlier.
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Invalid after be1af4394e060677b7db6bbb8e3301e38a3363da (user buffer
creation with width0 == ~0).
Signed-off-by: Marek Olšák <maraeo@gmail.com>
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In general, we have to negate in immediate values we pass in because
the src1 negate field in the register description is in the bits3 slot
that the 32-bit value is loaded into, so it's ignored by the hardware.
However, the src0 negate field is in bits1, so after we'd negated the
immediate value loaded in, it would also get negated through the
register description. This broke this VP instruction in the position
calculation in civ4:
MAD TEMP[1], TEMP[1], CONST[256].zzzz, CONST[256].-y-y-y-y;
Bug #30156
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r600_upload_const_buffer().
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r600_bc_add_alu_type().
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This only uploads the [min_index, max_index] range instead of [0, userbuf size],
which greatly speeds up user buffer uploads.
This is also a prerequisite for atomizing vertex arrays in st/mesa.
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Fix the error in uniform row calculating, it may alloc one line
more which may cause out of range on memory usage, sometimes program
aborted when free the memory.
NOTE: This is a candidate for 7.9 and 7.10 branches.
Signed-off-by: Brian Paul <brianp@vmware.com>
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This provides an upload facility for the constant buffers since Marek's
constants in user buffers changes.
gears at least work on my evergreen now.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This adds support for Barts, Turks, and Caicos asics.
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This should make it easier to cross-reference the code and hardware
documentation, as well as clear up any confusion on whether constants
like CMD_3D_WM_STATE mean WM_STATE (pre-gen6) or 3DSTATE_WM (gen6+).
This does not rename any pre-gen6 defines.
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The draw module set new state that didn't require swtnl which caused need_swtnl to
be unset. This caused the call from to svga_update_state(svga, SVGA_STATE_SWTNL_DRAW)
from the vbuf backend to overwrite the vdecls we setup there to be overwritten with
the real buffers vdecls.
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For the previous commit.
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Previously the 'STDGL invariant(all)' pragma added in GLSL 1.20 was
simply ignored by the compiler. This adds support for setting all
variable invariant.
In GLSL 1.10 and GLSL ES 1.00 the pragma is ignored, per the specs,
but a warning is generated.
Fixes piglit test glsl-invariant-pragma and bugzilla #31925.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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GLSL 1.10 and 1.20 allow any sort of sampler array indexing.
Restrictions were added in GLSL 1.30. Commit f0f2ec4d added support
for the 1.30 restrictions, but it broke some valid 1.10/1.20 shaders.
This changes the error to a warning in GLSL 1.10, GLSL 1.20, and GLSL
ES 1.00.
There are some spurious whitespace changes in this commit. I changed
the layout (and wording) of the error message so that all three cases
would be similar. The 1.10/1.20 and 1.30 text is the same. The only
difference is that one is an error, and the other is a warning. The
GLSL ES 1.00 wording is similar but not quite the same.
Fixes piglit test
spec/glsl-1.10/compiler/constant-expressions/sampler-array-index-02.frag
and bugzilla #32374.
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https://bugs.freedesktop.org/show_bug.cgi?id=32634
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It's no longer needed because the upload buffer remains mapped while the CS
is being filled (openarena, ut2004 and others that this code was for do not
use VBOs by default).
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because the upload buffers are reused for subsequent draw operations.
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It's called in vbo_exec_invalidate_state too.
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What were these for?
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I also specified the array sizes in the header so that one can use
the Elements macro on it.
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So that a state tracker can unreference them after set_vertex_buffers.
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The overhead of resource_create, transfer_inline_write, and resource_destroy
to upload constant data is very visible with some apps in sysprof, and
as such should be eliminated.
My approach uses a user buffer to pass a pointer to a driver. This gives
the driver the freedom it needs to take the fast path, which may differ
for each driver.
This commit addresses the same issue as Jakob's one that suballocates out
of a big constant buffer, but it also eliminates the copy to the buffer.
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- Added a parameter to specify a minimum offset that should be returned.
r300g needs this to better implement user buffer uploads. This weird
requirement comes from the fact that the Radeon DRM doesn't support negative
offsets.
- Added a parameter to notify a driver that the upload flush occured.
A driver may skip buffer validation if there was no flush, resulting
in a better performance.
- Added a new upload function that returns a pointer to the upload buffer
directly, so that the buffer can be filled e.g. by the translate module.
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The map/unmap overhead can be significant even though there is no waiting on busy
buffers. There is simply a huge number of uploads.
This is a performance optimization for Torcs, a car racing game.
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See http://bugs.freedesktop.org/show_bug.cgi?id=32859
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Signed-off-by: Brian Paul <brianp@vmware.com>
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Include imports.h directly instead of indirectly through context.h.
version.c does use any symbols that are added by context.h.
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Directly include mtypes.h if a file uses a gl_context struct. This
allows future removal of headers that are not strictly necessary but
indirectly include mtypes.h for a file.
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this fixes doom3 crash.
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BaseLevel/MaxLevel are mostly used for two things: clamping texture
access for FBO rendering, and limiting the used mipmap levels when
incrementally loading textures. By restricting our mipmap trees to
just the current BaseLevel/MaxLevel, we caused reallocation thrashing
in the common case, for a theoretical win if someone really did want
just levels 2..4 or whatever of their texture object.
Bug #30366
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We're always making a single-level, 0-baselevel miptree.
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Include mtypes.h for gl_context symbol.
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Include mtypes.h for gl_context symbol.
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This has always been ugly about our texture code -- object base/max
level vs intel object first/last level vs image level vs miptree
first/last level. We now get rid of intelObj->first_level which is
just tObj->BaseLevel, and make intelObj->_MaxLevel clearly based off
of tObj->_MaxLevel instead of duplicating its code (incorrectly, as
image->MaxLog2 only considers width/height and not depth!)
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See section 3.8.10 of the GL 2.1 specification. There's no way to do
anything sane with that, and drivers would get all sorts of angry.
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Fixes lodclamp-between and lodclamp-between-max.
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