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2006-04-14Silence a few -pedantic warnings.Brian Paul
Remove ^M chars. Replace _mesa_get_string() with simpler copy_string().
2006-04-14s/MaxTextureUnits/MaxTextureCoordUnits/Brian Paul
2006-04-14When popping GL_DRAW_BUFFER state, need to re-do error checking sinceBrian Paul
validity depends on whether a window-system FBO or user-created FBO is currently bound. glPopAttrib() may generate GL_INVALID_OPERATION because of this.
2006-04-14silence -pedantic warningBrian Paul
2006-04-14don't need s_depth.hBrian Paul
2006-04-14Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul
in various places. Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image limits when referenced, not just in glActiveTexture().
2006-04-13Fix comment about MaxTextureUnits, needs to be min of coord and image units.Brian Paul
See bug 5994. Also add a few assertions. Use MaxTextureUnits in get.c code. There's probably other places where we need to clean-up the usage of the MaxTexture[Coord/Image]Units constants.
2006-04-13silence minor warningsBrian Paul
2006-04-13casts to fix some -pedantic warningsBrian Paul
2006-04-13Set array normalization flag for normals, colors (Keith)Brian Paul
2006-04-13updated tests for defining __FUNCTION__ (Dan Schikore)Brian Paul
2006-04-13added 'const' (Dan Schikore)Brian Paul
2006-04-12GLboolean cannot hold GLuint! usage of tmus >= 4 no longer lock r300.Aapo Tahkola
2006-04-11add missing 'union' keywordBrian Paul
2006-04-11FBConfig support for EXT_tfpDavid Reveman
2006-04-11Add attrib_list to glXBindTexImageEXTDavid Reveman
2006-04-11Fix CreateDrawableDavid Reveman
2006-04-11More GLSL code:Michal Krol
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
2006-04-11get fog going(for real)Aapo Tahkola
2006-04-11rectangular fp16 fixes (Ewald Snel)Aapo Tahkola
2006-04-11Fog support (Ewald Snel)Aapo Tahkola
2006-04-10use _mesa_debug() instead of message() - fixes poor formatting of outputBrian Paul
2006-04-09Destroy the GL context after driDestroyTextureHeap, because the driver'sEric Anholt
DestroyTexObj has a dependence on the glCtx and may segfault otherwise.
2006-04-08fix some conflict happenings at context destroy by freeing buffers ↵Aapo Tahkola
immediately. array locking can be done with vbos for vtxfmt_a so we dont really need to try to reuse them.
2006-04-07regenerate SPARC assembly dispatch (bug 6484)Brian Paul
2006-04-07replace >&/dev/null with >/dev/null so it works with all shellsBrian Paul
2006-04-07bump version to 6.5.1Brian Paul
2006-04-07Fix some warnings on x86_64Alan Hourihane
2006-04-07make miniglx use libdrm properlyDave Airlie
2006-04-07Coverity #943: Avoid a NULL chase.Adam Jackson
2006-04-06Coverity #1083: Fix a use after free case.Adam Jackson
2006-04-06Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the valueBrian Paul
only includes the 6 frustum bits, not the user-clip plane bit, nor the vertex cull bit.
2006-04-06Fix line clipping bug 6512.Brian Paul
This fix is to discard the line if both dot products are negative.
2006-04-06Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problemBrian Paul
2006-04-06Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags,Brian Paul
do so with DRIVER_DEFINES. This eliminates the duplicated flags we were passing to each cc command.
2006-04-06remove unused varBrian Paul
2006-04-06update a couple MESA_FORMAT_Zxxx occurancesBrian Paul
2006-04-06Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
2006-04-06do additional checking for setting up depth/stencil wrappersBrian Paul
2006-04-05Remove the code that checks for duplicated framebuffer attachments (whichBrian Paul
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec.
2006-04-05add tiling/fence support for the miniglx driverDave Airlie
2006-04-05don't waste the reserved memory, take an approximation of the poolDave Airlie
allocator from the X.org driver - not as complicated
2006-04-05just some comments/docsBrian Paul
2006-04-05Check/use texture border color when sampling depth textures. (bug 6498)Brian Paul
Silence some warnings.
2006-04-05Silence minor compiler warnings (-Wextra).Brian Paul
2006-04-04We always have a back buffer. Fixes visual problems.Alan Hourihane
2006-04-04use gart base from drm not try to work it out ourselves.. bump radeon clientDave Airlie
to need 1.6 drm where this first appeared.. this fixes r300 on PCIE
2006-04-04switch to card_type rather than IsPCI, doesn't change any functionality yetDave Airlie
2006-04-04Fix texcoord interpolation for fragment shaders.Michal Krol
2006-04-04More GLSL code:Michal Krol
- add support for varyings; GLSL fixes: - pow was wrongly computed in x86 back-end;