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2007-03-26remove incorrect assertionsBrian
2007-03-26disable printing shader program debug infoBrian
2007-03-26merge of glsl-compiler-1 branchBrian
2007-03-26i915tex: Make sure renderbuffers don't get deleted when flipping them.Michel Dänzer
Since the recent renderbuffer refcounting fixes it's no longer sufficient to just remove the old renderbuffer from the framebuffer and then add the new one because the former may decrease the reference count to 0 and delete the old renderbuffer.
2007-03-26disable free() until other issues can be fixed...Brian
2007-03-26fix mem leak, add commentsBrian
2007-03-26nouveau: match drm version bumpBen Skeggs
2007-03-25Fix some renderbuffer reference counting issues. Also fixes a mem leak.Brian
2007-03-25i965: The given urb layout(maximal size of urb entries and theXiang, Haihao
values for nr of entries) should meet the requirement.
2007-03-25Color3iv: set the alpha value to 1.0Xiang, Haihao
2007-03-25r300: Whitespace cleanup in r300_texmem.cNicolai Haehnle
2007-03-25r300: Whitespace cleanup in r300_texstate.cNicolai Haehnle
2007-03-25r300: Fix regression: unnecessary node indirectionNicolai Haehnle
The texture_rectangle fix introduced a bug where every texture instruction caused a new indirection.
2007-03-24fix mem leakBrian
2007-03-24disable free(var->aux) -- can lead to segfaultBrian
2007-03-24fix mem leakBrian
2007-03-24fix some mem leaksBrian
2007-03-24Free shader-related context state: _mesa_free_shader_state()Brian
2007-03-24free prog->Attributes in _mesa_delete_program()Brian
2007-03-24fix mistake in _slang_free_ir()Brian
2007-03-25nouveau: implement nv20Clear and nv20ScissorDave Airlie
Still crashes out on scissor regs
2007-03-24r300: Fix texture coordinate calculation for rectangle texturesNicolai Haehnle
R300 hardware takes texcoords in the range 0..1 even for rectangle textures. Previously, the necessary texcoord conversion was applied to the texture coordinate during vertex processing in a render stage. This is obviously wrong when fragment programs are used, which can calculate arbitrary coordinates for TEX instructions. Therefore, we now inject an appropriate MUL instruction before a TEX that reference a rectangle texture.
2007-03-24r300: No assertion when accessing incomplete texture images.Nicolai Haehnle
There used to be an assertion when a fragment program accesses an incomplete texture image. Work around this assertion. Note: I am unsure whether this workaround produces the desired result (0,0,0,1) on all hardware.
2007-03-24Properly free the slang_ir_node->Store data (use ref counting).Brian
2007-03-24When computing render_inputs_bitset, omit primary color if we have a ↵Brian
fragment program and it doesn't need FRAG_ATTRIB_COL0. Silences valgrind warnings.
2007-03-24move some code into new slang_ir.c fileBrian
2007-03-24IR utility functionsBrian
2007-03-24r300: Fix: KIL instruction don't require texturesNicolai Haehnle
When no textures were enabled, a KIL instruction triggered an assertion in r300_setup_rs_unit.
2007-03-24swrast: Fix crash when sampling from a non-existing texture objectNicolai Haehnle
2007-03-24nouveau: some swtcl fixesBen Skeggs
2007-03-23Implement alpha buffer copy for SwapBuffers().Brian
Nicolai writes: When the pixmap pixel format has no alpha channel, the x11 driver (software rendering) adds a wrapped alpha channel on request. During SwapBuffers, this alpha channel is not copied from back to front, which means that the front buffer doesn't really contain the contents that the back buffer previously contained. A subsequent glReadPixels from the front buffer will return an incorrect result. The following patch attempts to fix this.
2007-03-23Fix issues related to the 'continue' statement.Brian
IR_LOOP now has two children: the body code, and the tail code. Tail code is the "i++" part of a for-loop, or the expression at the end of a "do {} while(expr);" loop. "continue" translates into: "execute tail code; CONT;" Also, the test for infinite do/while loops was incorrect.
2007-03-23consolidate some codeBrian
2007-03-23Add the ability to generate programs that doesn't use condition codes.Brian
ctx->Shader.EmitCondCodes determines if we use condition codes. If not, IF statement uses first operand's X component as the condition. Added OPCODE_BRK0, OPCODE_BRK1, OPCODE_CONT0, OPCODE_CONT1 to handle the common cases of conditional break/continue.
2007-03-23minor tweaksBrian
2007-03-23updated commentBrian
2007-03-23r300: Whitespace cleanup (remove trailing spaces)Nicolai Haehnle
2007-03-22updated commentBrian
2007-03-22Overhaul emit_compare() function.Brian
Previously, comparing vec2, vec3, vec4 was broken. Added IR_EQUAL, IR_NOTEQUAL nodes/operators to compute boolean equality/inequality vs. IR_SEQUAL/IR_SNEQUAL which work component-wise. Use IR_EQUAL/IR_NOTEQUAL for the == and != operators. To compute vec4 equality, use SNE, DP4, SEQ instruction sequence.
2007-03-22First pass at implementing structure compares.Brian
Need to improve this. There may be holes in a structure so we can't just blindly compare the full 4-float registers.
2007-03-22use _mesa_copy_instructions()Brian
2007-03-22In _mesa_add_unnamed_constant() and _mesa_lookup_parameter_constant() allow ↵Brian
swizzleOut==NULL. There are times when we don't want to allow swizzling when searching for or adding vector constants. Passing NULL for swizzleOut disables swizzling. This fixes a constant/swizzle bug in link_uniform_vars().
2007-03-22print conditional writemask, if enabledBrian
2007-03-22use _mesa_alloc_instructions()Brian
2007-03-22use _mesa_copy_instructions()Brian
2007-03-22Ensure we have a valid ReadBuffer for CopyTexSubImage, andAlan Hourihane
if not bail accordingly. Previously we'd only do this test on compressed textures.
2007-03-22fix for bug#10339Xiang, Haihao
StateFlags has been updated in _mesa_add_state_reference
2007-03-21added SWIZZLE_XYZWBrian
2007-03-21Support for user-defined structures.Brian
struct == and != operators not finished yet. Struct assignment works though.
2007-03-21disable apparently unused codeBrian