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AgeCommit message (Expand)Author
2010-07-02ir_to_mesa: Add support for shadow comparison to texture instructions.Eric Anholt
2010-07-02ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it.Eric Anholt
2010-07-02glsl2: Print the linking info log in the stand-alone compilerIan Romanick
2010-07-02ir_to_mesa: Add support for projected non-shadow/bias/lod texturing.Eric Anholt
2010-07-02ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present.Eric Anholt
2010-07-02ir_to_mesa: Don't forget to run the Mesa IR optimization passes.Eric Anholt
2010-07-02glsl2: Add a pass to break ir_binop_div to _mul and _rcp.Eric Anholt
2010-07-01glsl2: Conditionally allow optional extensions to be enabledIan Romanick
2010-07-01glsl2: Append _TOK to some parser tokensIan Romanick
2010-07-01glsl2: Conditionally define preprocessor tokens for optional extensionsIan Romanick
2010-07-01glsl2: Define preprocessor tokens for extensionsIan Romanick
2010-07-01glsl2: Support AST-to-IR translation of invariant keywordIan Romanick
2010-07-01glsl2: Initialize ast_declarator_list::invariant in constructorIan Romanick
2010-07-01glsl2: Don't bounds check unsize array redeclarationsIan Romanick
2010-07-01glsl2: Add gl_MaxTextureCoordsIan Romanick
2010-07-01glsl2: Default delcaration of gl_TexCoord is unsizedIan Romanick
2010-07-01glsl2: Change order of semaintic checks on variable declarationsIan Romanick
2010-07-01ir_to_mesa: Fill in remaining ops, remove default case for expression types.Eric Anholt
2010-07-01ir_to_mesa: Add support for ir_unop_rcp.Eric Anholt
2010-07-01glsl2: Update README for what I've been thinking about with expr types work.Eric Anholt
2010-07-01glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt
2010-07-01glsl2: Remove dead member from dead code visitor.Eric Anholt
2010-07-01glsl2: Add ir_unop_fract as an expression type.Eric Anholt
2010-06-30ir_to_mesa: Add support for discard instructions.Eric Anholt
2010-06-30glsl2: Don't break sign() down by vector components.Eric Anholt
2010-06-30ir_to_mesa: Add support for ir_unop_sign.Eric Anholt
2010-06-30i965: Add support for OPCODE_SSG.Eric Anholt
2010-06-30ir_to_mesa: Add missing no-op type conversions.Eric Anholt
2010-06-30glsl2: Fix reversed value of step().Eric Anholt
2010-06-30ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.Eric Anholt
2010-06-30glsl2: Fix up the implementation of fract() for vector types.Eric Anholt
2010-06-30ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.Eric Anholt
2010-06-30ir_to_mesa: Send the negate field on to Mesa IR.Eric Anholt
2010-06-30ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.Eric Anholt
2010-06-30glsl2: Implement AST->HIR support for the "discard" instruction.Kenneth Graunke
2010-06-30glsl2: Define new ir_discard instruction.Kenneth Graunke
2010-06-30ir_to_mesa: Support gl_FragDepth.Eric Anholt
2010-06-30glsl2: Allow a fragment shader to not write a color.Eric Anholt
2010-06-30mesa: Don't look in unallocatd param slots for parameter values.Eric Anholt
2010-06-30ir_to_mesa: Fix the indexing of attributes in the program's Attributes.Eric Anholt
2010-06-30glsl2: Fix storing of dead memory in the symbol table.Kenneth Graunke
2010-06-30glsl2: Preprocessed source doesn't need to live past compile time.Kenneth Graunke
2010-06-30glsl2: Create new talloc contexts the "right" way.Kenneth Graunke
2010-06-30glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.Kenneth Graunke
2010-06-30glsl2: Steal the live IR and free the rest of the junk.Kenneth Graunke
2010-06-30linker: Don't dynamically allocate slots for linked shadersIan Romanick
2010-06-30ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.Eric Anholt
2010-06-30linker: Don't automatically allocate VERT_ATTRIB_GENERIC0Ian Romanick
2010-06-30glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt
2010-06-30glsl2: Make function names and variable names be children of the node.Eric Anholt