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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-07-02
ir_to_mesa: Add support for shadow comparison to texture instructions.
Eric Anholt
2010-07-02
ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it.
Eric Anholt
2010-07-02
glsl2: Print the linking info log in the stand-alone compiler
Ian Romanick
2010-07-02
ir_to_mesa: Add support for projected non-shadow/bias/lod texturing.
Eric Anholt
2010-07-02
ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present.
Eric Anholt
2010-07-02
ir_to_mesa: Don't forget to run the Mesa IR optimization passes.
Eric Anholt
2010-07-02
glsl2: Add a pass to break ir_binop_div to _mul and _rcp.
Eric Anholt
2010-07-01
glsl2: Conditionally allow optional extensions to be enabled
Ian Romanick
2010-07-01
glsl2: Append _TOK to some parser tokens
Ian Romanick
2010-07-01
glsl2: Conditionally define preprocessor tokens for optional extensions
Ian Romanick
2010-07-01
glsl2: Define preprocessor tokens for extensions
Ian Romanick
2010-07-01
glsl2: Support AST-to-IR translation of invariant keyword
Ian Romanick
2010-07-01
glsl2: Initialize ast_declarator_list::invariant in constructor
Ian Romanick
2010-07-01
glsl2: Don't bounds check unsize array redeclarations
Ian Romanick
2010-07-01
glsl2: Add gl_MaxTextureCoords
Ian Romanick
2010-07-01
glsl2: Default delcaration of gl_TexCoord is unsized
Ian Romanick
2010-07-01
glsl2: Change order of semaintic checks on variable declarations
Ian Romanick
2010-07-01
ir_to_mesa: Fill in remaining ops, remove default case for expression types.
Eric Anholt
2010-07-01
ir_to_mesa: Add support for ir_unop_rcp.
Eric Anholt
2010-07-01
glsl2: Update README for what I've been thinking about with expr types work.
Eric Anholt
2010-07-01
glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).
Eric Anholt
2010-07-01
glsl2: Remove dead member from dead code visitor.
Eric Anholt
2010-07-01
glsl2: Add ir_unop_fract as an expression type.
Eric Anholt
2010-06-30
ir_to_mesa: Add support for discard instructions.
Eric Anholt
2010-06-30
glsl2: Don't break sign() down by vector components.
Eric Anholt
2010-06-30
ir_to_mesa: Add support for ir_unop_sign.
Eric Anholt
2010-06-30
i965: Add support for OPCODE_SSG.
Eric Anholt
2010-06-30
ir_to_mesa: Add missing no-op type conversions.
Eric Anholt
2010-06-30
glsl2: Fix reversed value of step().
Eric Anholt
2010-06-30
ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.
Eric Anholt
2010-06-30
glsl2: Fix up the implementation of fract() for vector types.
Eric Anholt
2010-06-30
ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.
Eric Anholt
2010-06-30
ir_to_mesa: Send the negate field on to Mesa IR.
Eric Anholt
2010-06-30
ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.
Eric Anholt
2010-06-30
glsl2: Implement AST->HIR support for the "discard" instruction.
Kenneth Graunke
2010-06-30
glsl2: Define new ir_discard instruction.
Kenneth Graunke
2010-06-30
ir_to_mesa: Support gl_FragDepth.
Eric Anholt
2010-06-30
glsl2: Allow a fragment shader to not write a color.
Eric Anholt
2010-06-30
mesa: Don't look in unallocatd param slots for parameter values.
Eric Anholt
2010-06-30
ir_to_mesa: Fix the indexing of attributes in the program's Attributes.
Eric Anholt
2010-06-30
glsl2: Fix storing of dead memory in the symbol table.
Kenneth Graunke
2010-06-30
glsl2: Preprocessed source doesn't need to live past compile time.
Kenneth Graunke
2010-06-30
glsl2: Create new talloc contexts the "right" way.
Kenneth Graunke
2010-06-30
glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.
Kenneth Graunke
2010-06-30
glsl2: Steal the live IR and free the rest of the junk.
Kenneth Graunke
2010-06-30
linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2010-06-30
ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.
Eric Anholt
2010-06-30
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
Ian Romanick
2010-06-30
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
glsl2: Make function names and variable names be children of the node.
Eric Anholt
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