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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2005-01-12
Check for deletion of currently bound context
Alan Hourihane
2005-01-12
Fixes lockups initializing AGP DMA.
Alan Hourihane
2005-01-12
Expand out the N(x) macro so that tags can find functions like
Keith Whitwell
2005-01-12
build fixes and enable agp dma
Alan Hourihane
2005-01-12
Add flag to clear texture caches after texture upload.
Keith Whitwell
2005-01-12
Don't emit HC_SubA_HSPXYOS on CLE266.
Keith Whitwell
2005-01-12
Allow two GL primitives to be combined to one HW primitive
Keith Whitwell
2005-01-12
Fix multitexturing.
Alan Hourihane
2005-01-12
some "safer" type-punning (gcc optimizes float moves with integer moves, anyw...
Daniel Borca
2005-01-12
OpenGL 2.0 StencilFunc/Op/MaskSeparate functions
Brian Paul
2005-01-12
Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions.
Brian Paul
2005-01-11
Added a couple missing proxy types.
Ian Romanick
2005-01-11
Mipmapping and other texture filters now work.
Aapo Tahkola
2005-01-11
Put quotes around the CC and CXX variables passed to mklib. This make
Ian Romanick
2005-01-11
fix a typo
Alan Hourihane
2005-01-11
Disable bogus pbuffer code (though this could be revived with a little
Keith Whitwell
2005-01-11
Fix the calculation of the alpha reference value which negates the
Alan Hourihane
2005-01-11
Temporarily disable pageflipping assert.
Keith Whitwell
2005-01-11
uncomment
Alan Hourihane
2005-01-11
Fix ColorMask
Alan Hourihane
2005-01-11
prototype _mesa_init_ati_fragment_shader()
Brian Paul
2005-01-11
aliasing was broken
Michal Krol
2005-01-11
Add a big nasty fallback for AlphaTest -- seems to always be wrong
Keith Whitwell
2005-01-11
fallback on polygon.stippleflag (thanks Keith)
Alan Hourihane
2005-01-11
applied Keith's patch for "safe" type-punning.
Daniel Borca
2005-01-11
Fix usage of texture units, when TEX1 is enabled, but not TEX0.
Alan Hourihane
2005-01-11
Get NeHe lesson08 to work. Note: it appears the filtering does not work prope...
Vladimir Dergachev
2005-01-11
Switch back to using immediate mode code - use of AGP space is interfering wi...
Vladimir Dergachev
2005-01-11
Move the few definitions from r300_lib.h still in use to r300_emit.h.
Vladimir Dergachev
2005-01-11
Switch r300_state.c to use r300_fixed_pipelines.h instead of r300_lib.h.
Vladimir Dergachev
2005-01-11
Copy sample pixel and vertex shaders to r300_fixed_pipelines.h
Vladimir Dergachev
2005-01-10
Fixes to cope with the lack of AGP textures. This is all that's needed
Felix Kuehling
2005-01-10
Fallback on PolygonStipple for CLE266 hardware.
Alan Hourihane
2005-01-10
Windows/ReactOS patch (Gregor Anich)
Brian Paul
2005-01-10
More changes to cope with color stride == 0
Keith Whitwell
2005-01-10
Fix segfault in pipes by dealing with stride == 0 case in generic_interp_extras
Keith Whitwell
2005-01-10
Bring vertex buffer code up to date..
Vladimir Dergachev
2005-01-10
For some reason we need r300Flush when using textures. Perhaps the problem is
Vladimir Dergachev
2005-01-10
Clean up the code and make it unnecessary to issue extra calls to Setup*Shaders
Vladimir Dergachev
2005-01-09
Port EmitPixelShader from cmdbuf.c to SetupPixelShader in state.c.
Vladimir Dergachev
2005-01-09
Implement a more elaborate hashing scheme for texture formats. Still not perf...
Vladimir Dergachev
2005-01-08
* Flush and wait in per-primitive fallback functions. Fixes flickering
Felix Kuehling
2005-01-08
Added missing break; to fix infinite recursion between choose_emit_func
Felix Kuehling
2005-01-08
Added state debugging option (SAVAGE_DEBUG=state).
Felix Kuehling
2005-01-08
Enable libGL to be built with DRI_NEW_INTERFACE_ONLY (but don't do it yet).
Adam Jackson
2005-01-08
Parallel build fix. Multiword variables on the target side of a : get
Adam Jackson
2005-01-07
Add t_vb_cull.c (Bernard Blackham)
Keith Whitwell
2005-01-07
And fix the obvious bugs in higher-numbered templates.
Keith Whitwell
2005-01-07
Templatize the fastpaths.
Keith Whitwell
2005-01-07
Add some more hardcoded fastpaths.
Keith Whitwell
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