Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Use _swrast_get_values() which does clipping.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
No need to pass the texture unit number as an argument.
|
|
|
|
|
|
with GLboolean in a few places.
|
|
|
|
adaptor functions.
|
|
|
|
from the gl_texture_format's functions.
Added "adaptor" functions to allow sampling a float-valued texture with
GLchans and vice versa. This will allow trimming down the number of
texture fetch routines.
|
|
|
|
s_texcombine.c - for texture combining/application
s_texfilter.c - for texture sampling/filtering
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
call driUpdateFramebufferSize() when window size/position changes.
|
|
|
|
call driUpdateFramebufferSize() when window size/position changes.
|
|
|
|
|
|
|
|
call driUpdateFramebufferSize() when we detect changes in window size/
position in radeonGetLock().
|
|
|
|
Update some comments, code, etc.
|
|
|
|
|
|
ctx->Driver.Stencil*Separate() functions.
|
|
See comment near top of stencil.c for info about OpenGL 2.0 vs.
GL_EXT_stencil_two_side.
|
|
|
|
|
|
|
|
|
|
|