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2009-08-14mesa: new _mesa_append_uniforms_to_file() debug/logging functionBrian Paul
2009-08-14mesa: call _mesa_valid_to_render()Brian Paul
2009-08-14vbo: call _mesa_valid_to_render()Brian Paul
2009-08-14mesa: new _mesa_valid_to_render() functionBrian Paul
Tests if the current shader/program is valid and that the framebuffer is complete. To be called by glBegin, glDrawArrays, etc.
2009-08-14mesa: minor error string changesBrian Paul
2009-08-14st/xlib: reduce the proliferation of GLX context typesKeith Whitwell
Now there is just a single, struct __GLXcontextRec, which is the GLXContext typedef has already been defined as a pointer to. I believe this is the intended usage, that GLX implementations should define that struct as they require. Merge the two previous structs into one and get rid of the no-longer-necessary type casts and sub-classing.
2009-08-14st/dri: remove unused dummyContext valueKeith Whitwell
2009-08-14nv50: fix mipmap offsets and tilingChristoph Bumiller
The hardware expects a texture's tile mode to change with the mipmap level. Also, only multiply by block size once to obtain size.
2009-08-14nv50: make sure we don't re-emit outdated scissor stateChristoph Bumiller
Since we don't turn off scissors, we need to update the stateobj when the framebuffer size changes.
2009-08-14nv50: make use of the y-origin switchChristoph Bumiller
Now that we know how to make the hardware have y-coordinate origin top, we can get rid of all the inversion introduced earlier.
2009-08-14Allow external settings of MAX_WIDTH/HEIGHT.Tom Fogal
Conditionalize MAX_WIDTH / MAX_HEIGHT defines so that users can set them via CFLAGS.
2009-08-14intel: in intel_context struct use typedef for sarea structTobias Doerffel
Using drm_i915_sarea_t instead of struct drm_i915_sarea seems to be a common standard now, therefore fix it also in intel_context structure. Additionally this silences a compiler warning: intel_swapbuffers.c: In function `intelFixupVblank': intel_swapbuffers.c:48: warning: initialization from incompatible pointer type Signed-off-by: Tobias Doerffel <tobias.doerffel@gmail.com>
2009-08-14st/vega: Add more symbols defined by mesa/st.Chia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-14nv50: fix typo in REALLOC's 2nd argument in ctor_immdChristoph Bumiller
2009-08-14r600: emit SURFACE_BASE_UPDATE on depth base updates on rv6xxAlex Deucher
2009-08-13r600: move non-surface related cb state to general stateAlex Deucher
2009-08-13r600: move non-surface related depth state to general stateAlex Deucher
2009-08-13glx: indent -br -i3 -npcs --no-tabsRALOVICH, Kristóf
Some manual intervention applied since XEXT_* and other macro magic fooled indent. Auto generated files were also skipped.
2009-08-13glsl: fix incorrect attribute sizeBrian Paul
2009-08-13tnl: if NAN_CHECK is enabled, also assert that pos.x != 0Brian Paul
2009-08-13mesa: s/assert/ASSERT/ in _mesa_reference_texobj()Brian Paul
We want the no-op ASSERT for non-debug builds.
2009-08-13mesa: rework error check in glGetTexLevelParameter(), remove ↵Brian Paul
tex_image_dimensions()
2009-08-13mesa: if maxLevels==0, target is invalidBrian Paul
2009-08-13mesa: add extension checks in _mesa_max_texture_levels()Brian Paul
2009-08-13mesa: minor clean-ups in bumpmap functionsBrian Paul
2009-08-13mesa: use _mesa_get_current_tex_unit() in more placesBrian Paul
2009-08-13mesa: refactor: move _mesa_is_color/depth/stencil_format() helpers to image.cBrian Paul
2009-08-13mesa: move _mesa_Get[Compressed]TexImage() to texgetimage.cBrian Paul
All the glGetTexImage code is in one file now.
2009-08-13mesa: short-circuit no-change in _mesa_DepthRange()Brian Paul
2009-08-13st/dri: Add support for GLX_EXT_texture_from_pixmap with direct rendering.Michel Dänzer
2009-08-13gallium/drm: Handle circular dependencies in the auxiliary libraries with make.Michel Dänzer
2009-08-13st/xorg: Fix DRI2 CopyRegion hook.Michel Dänzer
Use GC CopyArea op for proper translation and clipping, and throttle full buffer swaps / frontbuffer flushes.
2009-08-13tgsi: add simple facility for releasing and reusing temporariesKeith Whitwell
2009-08-13tgsi: rename ureg src/dest convertersKeith Whitwell
Also fix a typo in ureg_src().
2009-08-13draw: Remove unused variable.José Fonseca
2009-08-13Merge branch 'mesa_7_5_branch'Keith Whitwell
2009-08-13draw: cope with more primitives in draw_pipeline_runKeith Whitwell
This previously was used only for decomposed (POINT/LINE/TRI) primitives, but for some time a full range of primitives could end up in here. Fixes trivial/lineloop-clip on softpipe, among others. (cherry picked from commit 87cd8a3b8a2407b30916be418ff2f95dfea5d2ad)
2009-08-13tgsi: turn off debuggingKeith Whitwell
2009-08-13tgsi: use REALLOC for growing token poolKeith Whitwell
2009-08-13util: silence warnings for third REALLOC argumentKeith Whitwell
Our fallback realloc path requires an old_size argument, but the posix varient doesn't need this. Add some code to avoid gcc unused variable warnings for this extra argument.
2009-08-13util: remove unneeded includesKeith Whitwell
2009-08-13util: convert u_simple_shaders to use tgsi_uregKeith Whitwell
Much nicer now.
2009-08-13tgsi: add tgsi_ureg, a simplified tgsi shader builderKeith Whitwell
This is modelled on the nice & easy-to-use facilities we had for building shaders in mesa, eg. in texenvprogram.c and friends. Key points include pass-by-value register structs that can be manipulated in a functional style, eg: negate(swizzle(reg, X,X,X,X)) and per-opcode instruction functions, eg: emit_MOV( p, writemask(dst, 0x1), negate(src)); and similar. Additionally, the interface allows mixed emit of instructions and decls, which are sorted out internally to obey TGSI ordering. Immediates may be emitted at any time and are scanned against existing immediates to try and reduce redundancy. Not all TGSI functionality is accessible through this interface, but most or all of what mesa uses should be.
2009-08-13i965: fix cube map on IGDNGXiang, Haihao
2009-08-12glsl: remove duplicate frag input entryBrian Paul
2009-08-12Merge branch 'new-frag-attribs'Brian Paul
This branch introduces new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs for GLSL gl_FrontFacing and gl_PointCoord. Before, these attributes were packed with the FOG attribute. That made things complicated elsewhere.
2009-08-12mesa: const qualifiersBrian Paul
2009-08-12vbo: use _mesa_is_bufferobj()Brian Paul
2009-08-12mesa: use _mesa_is_bufferobj()Brian Paul
2009-08-12mesa: use _mesa_is_bufferobj()Brian Paul