summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2009-09-24r600: support position_invariant programsAndre Maasikas
2009-09-24r600: add span support for 1D tilesAlex Deucher
1D tile span support for depth/stencil/color/textures Z and stencil buffers are always tiled, so this fixes sw access to Z and stencil buffers. color and textures are currently linear, but this adds span support when we implement 1D tiling. This fixes the text in progs/demos/engine and progs/tests/z*
2009-09-24r600: fix warningAlex Deucher
Noticed by rnoland on IRC.
2009-09-24r600: fix texcoords from constantsAndre Maasikas
with some minor updates from Richard.
2009-09-24r600: enable caching of vertex programsAndre Maasikas
2009-09-24r600: check if textures are actually enabled before submissionAlex Deucher
noticed by taiu on IRC.
2009-09-24r600: fix ftp for dri1Alex Deucher
We use t->bo for dri1 since r600 uses CS for dri1.
2009-09-24r600: don't setup hardware state if TFPDave Airlie
if we have a BO here it means TFP and we should have set it up already. tested by b0le on #radeon
2009-09-24r600: fix dri2 clippingAlex Deucher
2009-09-24gdi: Update for WGL state tracker interface changes.José Fonseca
2009-09-24wgl: DWM integration.José Fonseca
2009-09-24mesa: Fix missing finite symbol error on Windows.José Fonseca
Caused by some weird logic regarding the __WIN32__ define which made the finite definition dependent on the header include order.
2009-09-23r600: fix up ordering of functions in draw prims pathAlex Deucher
Shaders and IB need to be updated and allocated before calling validatebuffers.
2009-09-23r300: fallback to software rendering if we are out of free texcoordsMaciej Cencora
Fixes #22741
2009-09-23r600: fix r700PredictRenderSize for draw prims pathAlex Deucher
2009-09-23r600 : add hw index buffer draw support.Richard Li
2009-09-23swrast: add lod bias when texture samplingBrian Paul
Mostly fixes progs/demos/lodbias when MESA_TEX_PROG=1. But the LOD still seems off by -1 or so. May be an issue with the params passed to _swrast_compute_lambda()
2009-09-23mesa: don't bias LOD in shader interpreter; do it in swrastBrian Paul
2009-09-23swrast: fix typo in partial derivatives parameter passingBrian Paul
2009-09-23Finish removing glcoreAdam Jackson
2009-09-23r600: fix copy/paste typoAlex Deucher
2009-09-23r600: fix some warningsAlex Deucher
2009-09-23r600: add support for CUBE textures, also TXPAndre Maasikas
seems to work here ...
2009-09-23st/mesa: trim calculated userbuffer sizeKeith Whitwell
In get_array_bounds we were previously defining a user buffer sized as (nr_vertices * stride). The trouble is that if the vertex data occupies less than stride bytes, the extra tailing (stride - size) bytes may extend outside the memory actually allocated by the app and caused a segfault. To fix this, define a the buffer bounds to be: ptr .. ptr + (nr-1)*stride + element_size
2009-09-23llvmpipe: move tile cache datatypes into .c file since they're privateBrian Paul
2009-09-23softpipe: replace macros with inline functionsBrian Paul
And update comments.
2009-09-23softpipe: white-space/formatting fixes and updated commentsBrian Paul
2009-09-23llvmpipe: added max texture/surface size sanity checkBrian Paul
Carried over from softpipe driver.
2009-09-23llvmpipe: increase MAX_WIDTH/HEIGHT to match max texture sizeBrian Paul
2009-09-23Merge branch 'mesa_7_6_branch'Brian Paul
Conflicts: src/gallium/drivers/softpipe/sp_tile_cache.c
2009-09-23softpipe: added max texture/surface size sanity checkBrian Paul
2009-09-23softpipe: increase MAX_WIDTH/HEIGTH 4096 to match max texture sizeBrian Paul
2009-09-23Merge branch 'softpipe-opt'Keith Whitwell
Conflicts: progs/demos/cubemap.c src/gallium/drivers/softpipe/sp_tex_sample.c src/gallium/drivers/softpipe/sp_texture.c
2009-09-23gallium/include: update some commentsKeith Whitwell
2009-09-23st/xorg: fix a typoZack Rusin
it'd be too easy, eh
2009-09-23st/xorg: keep the user buffer contents aroundZack Rusin
Michel noticed that they were getting out of scope
2009-09-23wgl: Eliminate the shared layer; implement WGL API on top of the ICD callbacks.José Fonseca
While the WGL API has been stale for decades now, the ICD interface has been updated with new Windows versions, so it is much easier to define everything in terms of the ICD interfaces, which is pretty much what Microsoft's opengl32.dll does anyway.
2009-09-23gdi: Update for WGL statetracker source reorg.José Fonseca
2009-09-23wgl: Flatten the source tree.José Fonseca
It is easier to have the WGL API on top of the ICD callbacks as Microsoft's own implementation does, than to have a seperate shared entity. This source reorganization is in antecipation of that.
2009-09-23wgl: Fix debug_printf format specifiers.José Fonseca
2009-09-23gallium: Update vendor string.José Fonseca
2009-09-22softpipe: fix bugs in POT texture sampling when texture is not squareroot
Before, if level was greater than the logbase2(base size) we were doing a negative bit shift and winding up with garbage values.
2009-09-22softpipe: additional assertionsBrian Paul
2009-09-22softpipe: disable a _debug_printf()Brian Paul
2009-09-22Merge branch 'mesa_7_6_branch'Brian Paul
2009-09-22mesa: don't re-use the meta glDrawPixels VBO; create a new one each timeBrian Paul
This should help to work around bugs 24083 and 23670.
2009-09-22r600 : add draw_prim support, make up one lost change.Richard Li
2009-09-22r600 : add draw_prim support.Richard Li
2009-09-22mesa: fix more buffer object error messagesBrian Paul
2009-09-22softpipe: need to write depth/stencil values even when stencil failsKeith Whitwell