Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-11 | radeon: increase max bo count | Maciej Cencora | |
2009-06-11 | r300: fix a GPU lock up | Maciej Cencora | |
Sending from VAP more texture coordinates than RS expects results in GPU hang. Fixes BumpSelfShadow from DirectX8 SDK. | |||
2009-06-11 | r300: fix vertex program bug | Maciej Cencora | |
If the vertex program didn't write position attribute, the position invariant function would add necessary instructions, but the vertex position would be overwritten by artificial outputs insts added to satisfy fragment program requirements. Fixes "whole screen is gray" problem for HW TCL path in sauerbraten when shaders are enabled, and whole slew of wine d3d9 tests. | |||
2009-06-11 | r300: move some code for easier debugging | Maciej Cencora | |
2009-06-11 | r300: print vertex program when debugging is enabled | Maciej Cencora | |
2009-06-11 | r300: fix output register allocation for vertex shaders | Maciej Cencora | |
If the vertex program wrote secondary color without primary color, the secondary color output register index would be 0 which resulted in overwriting vertex position in some cases. | |||
2009-06-11 | r300: hw doesn't support saturation for tex instructions | Maciej Cencora | |
2009-06-11 | r300: fix indexed primitive rendering when using memory manager | Jerome Glisse | |
2009-06-10 | r300: make sure indexed rendering doesn't try to use more than the num of ↵ | Jerome Glisse | |
vertices When with memory manager we need to make sure the GPU won't try to access beyond vertex buffer size, do so by enforcing that the maximun index is the last vertex of the buffer. | |||
2009-06-09 | radeon: fix mipmap_limits crasher. | Dave Airlie | |
This gets the correct srclvl image map when uploading images to the new mipmap. | |||
2009-06-08 | r300: fix regression caused by 056bc77547c304021a0faf204897ed238a5cf424 | Maciej Cencora | |
Fixes GPU hangs in software TCL path | |||
2009-06-07 | Merge remote branch 'origin/master' into radeon-rewrite | Dave Airlie | |
2009-06-07 | r300: Endianness fixes for recent vertex path changes. | Michel Dänzer | |
Signed-off-by: Maciej Cencora <m.cencora@gmail.com> | |||
2009-06-07 | r300: vertex array stride = 0 means that data are tightly packed in the array | Maciej Cencora | |
2009-06-07 | r300: GL_(U)SHORT and GL_(U)BYTE with < 4 components can also be HW accelerated | Maciej Cencora | |
Also when index format is GL_UBYTE, convert it to GL_USHORT not GL_UINT. Fix license header too. Reported by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-06-07 | r300: remove unused code | Maciej Cencora | |
2009-06-07 | r300: rewrite vertex setup for software T&L path using functions from ↵ | Maciej Cencora | |
software TCL path | |||
2009-06-07 | r300: prepare for some code duplication removal | Maciej Cencora | |
2009-06-07 | r300: enable EXT_vertex_array_bgra extensions | Maciej Cencora | |
2009-06-07 | r300: add hw accelerated support for different vertex data formats | Maciej Cencora | |
2009-06-07 | r300: prepare for different vertex data type support | Maciej Cencora | |
2009-06-07 | r300: fixup vertex attributes ordering | Maciej Cencora | |
Always allocate the vertex program input registers in the same order as the vertex attributes are passed in vertex arrays. | |||
2009-06-07 | r300: always pass 4 color components to RS unit | Maciej Cencora | |
Even if we don't pass all 4 color components to vertex shader unit, the vertex program can generate the missing components. | |||
2009-06-06 | nv50: fix multi-texturing | Ben Skeggs | |
2009-06-06 | nv50: support non-normalized texture coords | Ben Skeggs | |
2009-06-05 | r300-gallium: Use VAP_CLIP_CNTL. | Corbin Simpson | |
Makes tri-userclip work with HW TCL. | |||
2009-06-05 | r300-gallium: Emit UCP. | Corbin Simpson | |
2009-06-05 | r300-gallium: Improve vs emit. | Corbin Simpson | |
2009-06-05 | nv50: use larger tile sizes | Ben Skeggs | |
2009-06-05 | nv50: use nouveau_bo for query buffers | Ben Skeggs | |
2009-06-05 | nv50: create textures with nouveau_bo, for flexibility with tiling later | Ben Skeggs | |
2009-06-05 | util: Fix winsock include. | Michal Krol | |
2009-06-05 | r300-gallium: Mute some debug info. | Corbin Simpson | |
Most of it is no longer interesting. | |||
2009-06-04 | r300-gallium: vs: Fix negation calculation. | Corbin Simpson | |
Still doesn't draw right, but at least it's the right numbers now. Thanks to taiu in #dri-devel. | |||
2009-06-04 | r300-gallium: Fix pasta. | Corbin Simpson | |
Trivial but annoying. | |||
2009-06-04 | r300-gallium: Improve vs debug more. | Corbin Simpson | |
Still not showing me why my stuff's failing, but getting there. | |||
2009-06-04 | r300-gallium: vs: Add negation, SUB. | Corbin Simpson | |
Doesn't work. WTF. | |||
2009-06-04 | r300: Moar vs debug. | Corbin Simpson | |
2009-06-05 | nouveau: plug in our map_buffer_range and friends | Ben Skeggs | |
2009-06-05 | nouveau: fix build with libdrm_nouveau 0.6 | Ben Skeggs | |
2009-06-05 | nouveau: remove unneeded code from ws, use pipe_buffer_ instead of ws-> | Ben Skeggs | |
2009-06-05 | nouveau: move channel creation into pipe drivers | Ben Skeggs | |
2009-06-05 | nouveau: call notifier/grobj etc funcs directly | Ben Skeggs | |
libdrm_nouveau is linked with the winsys, there's no good reason to do all this through yet another layer. | |||
2009-06-05 | nv04: remove u_simple_screen usage | Ben Skeggs | |
2009-06-05 | nv10: remove u_simple_screen usage | Ben Skeggs | |
2009-06-05 | nv20: remove u_simple_screen usage | Ben Skeggs | |
2009-06-05 | nv30: remove u_simple_screen usage | Ben Skeggs | |
2009-06-05 | nv40: remove u_simple_screen usage | Ben Skeggs | |
2009-06-05 | nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 over | Ben Skeggs | |
2009-06-05 | nouveau: pass nouveau_bo instead of pipe_buffer to so_ calls | Ben Skeggs | |