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2009-06-07r300: Endianness fixes for recent vertex path changes.Michel Dänzer
Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
2009-06-07r300: vertex array stride = 0 means that data are tightly packed in the arrayMaciej Cencora
2009-06-07r300: GL_(U)SHORT and GL_(U)BYTE with < 4 components can also be HW acceleratedMaciej Cencora
Also when index format is GL_UBYTE, convert it to GL_USHORT not GL_UINT. Fix license header too. Reported by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-06-07r300: remove unused codeMaciej Cencora
2009-06-07r300: rewrite vertex setup for software T&L path using functions from ↵Maciej Cencora
software TCL path
2009-06-07r300: prepare for some code duplication removalMaciej Cencora
2009-06-07r300: enable EXT_vertex_array_bgra extensionsMaciej Cencora
2009-06-07r300: add hw accelerated support for different vertex data formatsMaciej Cencora
2009-06-07r300: prepare for different vertex data type supportMaciej Cencora
2009-06-07r300: fixup vertex attributes orderingMaciej Cencora
Always allocate the vertex program input registers in the same order as the vertex attributes are passed in vertex arrays.
2009-06-07r300: always pass 4 color components to RS unitMaciej Cencora
Even if we don't pass all 4 color components to vertex shader unit, the vertex program can generate the missing components.
2009-06-01radeon: Provide a more detailled GL_RENDERER string.Nicolai Hähnle
Display the chip family and PCI ID. This can be parsed easily, and essentially all information that the driver has about the chip can be deduced from it. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-05-28r300: when using cs path emit scissor in the cmdbufferJerome Glisse
2009-05-28r300: rework texture offset emission.Jerome Glisse
2009-05-27radeon: emit scissor before emiting verticesJerome Glisse
2009-05-27radeon: emit scissor when using cs submission style.Jerome Glisse
2009-05-25radeon: on update drawable don't firevertices as it might be call from GetLockJerome Glisse
To avoid locking bug we shouldn't not call firevertices from this path as it's call from radeon get lock.
2009-05-25r200: emit scissor when dri2 is enabledJerome Glisse
In DRI1 kernel emit scissor but in dri2 cs path we have to explicitly program them.
2009-05-25r200: fix multitexturing in dri2 pathJerome Glisse
2009-05-25r200: emit cliprect with indexed primitiveJerome Glisse
2009-05-24radeon: realloc dma if needed after revalidateJerome Glisse
Revalidate can trigger flushing and dma buffer deallocation, so retry allocation on such case.
2009-05-24radeon: Remove drawable & readable from radeon_dri_mirrorNicolai Hähnle
The duplication of state data caused a crash due to double-free on destruction of context, because a variable wasn't correctly null'ed out. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-05-22radeon: reading back to scratch reg through status map doesn't workJerome Glisse
For some unknown reasons the scratch reg value doesn't endup in the status map at the scratch reg offset, this is a temporary work around until we figure out why it doesn't work.
2009-05-21radeon: maxbuffer size is in bytesJerome Glisse
2009-05-20r200: fix vbo array renderingJerome Glisse
2009-05-20radeon: Increase reference count of current renderbuffers.Michel Dänzer
Fixes glxinfo: main/renderbuffer.c:2159: _mesa_reference_renderbuffer: Assertion `oldRb->Magic == 0xaabbccdd' failed.
2009-05-20Merge branch 'master' into radeon-rewriteMichel Dänzer
Conflicts: src/mesa/drivers/dri/r300/r300_context.c src/mesa/drivers/dri/r300/r300_texstate.c
2009-05-20radeon: set max texture sizeJerome Glisse
This still need some work to actually report somethings reasonable if no memory manager is available.
2009-05-20r200: fix indexed draw color order and cs missmatchJerome Glisse
2009-05-19st: reformatting, comments, var renamingBrian Paul
2009-05-19Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-19mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENTMathias Fröhlich
See sourceforge bug #2793846.
2009-05-19mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul
When we render to a depth/stencil texture there are stencil bits.
2009-05-19mesa: print more info when valid_texture_object() failsBrian Paul
2009-05-18trace: Improve shader wrappingJakob Bornecrantz
2009-05-18st/dri: Only create new textures if drawable has changedJakob Bornecrantz
2009-05-18r300-gallium: Fix (another) wrong value in MSPOS.Corbin Simpson
Again, thanks to agd5f.
2009-05-18radeon-gallium: Remove BO validation debug.Corbin Simpson
It appears that that area of code "just works" much like classic Mesa's version, so might as well not waste scrollback on it.
2009-05-18r300-gallium: Cleanup viewport state setup.Corbin Simpson
2009-05-18r300-gallium: Always do VTE, never software viewport.Corbin Simpson
This makes glxgears draw properly with SW TCL.
2009-05-18Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: Makefile src/mesa/main/version.h
2009-05-18st/mesa: fix incorrect src/dst stride params to _mesa_generate_mipmap_level()Brian Paul
The stride needs to be in texels, not bytes.
2009-05-18mesa: comments for _mesa_generate_mipmap_level()Brian Paul
2009-05-18softpipe: add texture target sanity check assertionBrian Paul
2009-05-18st: fix incorrect target parameter to screen->is_format_supported()Brian Paul
We were passing a GL texture target instead of a pipe_texture_target enum.
2009-05-18Initialize psp->waitX/waitGL for swrast_dri.so.Aidan Thornton
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=21053 .
2009-05-18radeon: fix DRI1 cmd streamJerome Glisse
2009-05-17r300-gallium: Enable GLSL for r500.Corbin Simpson
Before you get all excited, this is *not* to be construed as actual support for GLSL shaders. The GL version is still 1.3, and stuff still sucks. Just flicking it on so that it can be tested and developed a bit easier.
2009-05-17r300-gallium: r500-fs: DDX and DDY support.Corbin Simpson
Oh, look, GLSL instructions. I wonder what I'll do next.
2009-05-17dri-gallium: Add GLSL support.Corbin Simpson
Oh, look, it's more features. :3