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AgeCommit message (Expand)Author
2010-06-17draw: implement line strip adjacencyZack Rusin
2010-06-17draw: implement lines with adjacency in geometry shadersZack Rusin
2010-06-17draw: validate stream output buffersZack Rusin
2010-06-17draw: fix some unsigned issueZack Rusin
2010-06-17egl: s/EGL_DISPLAY/EGL_PLATFORM/.Chia-I Wu
2010-06-17egl: s/_EGL_PLATFORM/_EGL_OS/ and s/POSIX/UNIX/.Chia-I Wu
2010-06-17r300g: more reasonable MSPOS defaults in error pathMarek Olšák
2010-06-17r300g: fix surface leaksMarek Olšák
2010-06-16gallium/docs: GLSL glossary entry.Corbin Simpson
2010-06-16gallium/docs: Explain DFRACEXP/DLDEXP.Corbin Simpson
2010-06-16gallium/docs: Remove unneeded "doubles", add double blurb.Corbin Simpson
2010-06-16gallium/docs: Label opcodes by capability bits.Corbin Simpson
2010-06-16gallium/docs: R and RG texture swizzles.Corbin Simpson
2010-06-16gallium/docs: Flesh out the distro information.Corbin Simpson
2010-06-16gallium/docs: Fix RST error.Corbin Simpson
2010-06-16r300g: Fix uninitialized variable warnings in error path.Vinson Lee
2010-06-16intel: Remove unnecessary headers.Vinson Lee
2010-06-16draw: make sure we correctly iterate over output buffers on stream outZack Rusin
2010-06-16graw: remove wrong testZack Rusin
2010-06-16draw: add stream output decomposition fileZack Rusin
2010-06-16draw: rewrite stream output to handle all the dark cornersZack Rusin
2010-06-16translate: don't crash on elts paths with instancesZack Rusin
2010-06-16r300g: Fix up resolve.Corbin Simpson
2010-06-16r300g: Fix MSAA state size.Corbin Simpson
2010-06-16r300g: Don't multisample non-32-bpp render targets.Corbin Simpson
2010-06-16r300g: Finish resolve function.Corbin Simpson
2010-06-16r300g: Add resource resolve function.Corbin Simpson
2010-06-16r300g: Moar MSAA setup.Corbin Simpson
2010-06-16r300g: Fix indentation.Corbin Simpson
2010-06-16r300g: Old MSAA code from before gallium-msaa.Corbin Simpson
2010-06-16util: add alloc checkAlan Hourihane
2010-06-16draw: add alloc checkAlan Hourihane
2010-06-16r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.Henri Verbeet
2010-06-16r600: fix warningsMarc
2010-06-16osmesa: always build standalone for internal symbolsDan Nicholson
2010-06-16draw: handle some out of memory conditionsAlan Hourihane
2010-06-16graw: add a gs test for non-sequential inputsZack Rusin
2010-06-15draw: Remove unnecessary headers.Vinson Lee
2010-06-15gs: make sure we end primitives when finishing executing shadersZack Rusin
2010-06-15draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin
2010-06-15mesa: Allow querying the system FBO in GetFramebufferAttachmentParameterivKristian Høgsberg
2010-06-15graw: test multiple cb's in geometry shadersZack Rusin
2010-06-15graw: fix setup for multiple constant buffersZack Rusin
2010-06-15draw: run the pipeline with the correct number of vertsZack Rusin
2010-06-15draw: fix primitive indexing in the pipelineZack Rusin
2010-06-15draw: finish the new pipeline setupZack Rusin
2010-06-15softpipe/gs: fix a crash when a gs isn't presentZack Rusin
2010-06-15draw wipKeith Whitwell
2010-06-14i965: Remove unnecessary header.Vinson Lee
2010-06-14r300g: initialize US_CODE_BANK on r4xxMarek Olšák