Age | Commit message (Collapse) | Author |
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Most of the failure from using uninlined function calls ends up being
just bad rendering, but nested function calls in the VS currently hang
the GPU, so reject them and explain why.
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In no particular order:
* Make list const
* Add function comments
* Clearly state that demo lists are not complete
* Fix whitespace
* Use __FUNCTION__ instead of __func__
* Add unimplemented check which always fail
Thanks Brian and Keith.
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if fetch_count % 4 != 0 then on the last iteration we fetch garbage.
this patch makes sure we stay within bounds
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We were doubling up the offsets for the mipmap levels for CPU access.
Instead of reimplementing i945_miptree_layout_2d with 6 cube images
separated by qpitch, share that function and provide the level offsets
later.
Fixes piglit cubemap and fbo-cubemap.
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This should be functionally equivalent, with the possible exception of
NaN handling.
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We could use this to reduce constant register pressure, but for now it
makes the resulting program assembly much more readable.
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Ouch.
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We still need to wait for state tracker support.
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