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2010-05-13llvmpipe: Update instructions for MSVC builds.José Fonseca
2010-05-13egl: Drop broken _EGL_PLATFORM_NO_OS codeKristian Høgsberg
It would do strlen(library_suffix()) in _eglLoaderFile(), with library_suffix() returning NULL. So obviuosly not used or tested.
2010-05-13egl: Don't try to load driver basename if the platform needs a suffixKristian Høgsberg
That is, don't dlopen(egl_glx) when we know we need to append .so.
2010-05-13trace: Add missing header.Vinson Lee
Fixes GCC implicit function declaration warning.
2010-05-13st/mesa: Remove unnecessary header.Vinson Lee
2010-05-13gallium: Add tokens for Cygwin.Vinson Lee
2010-05-13trace: Remove unnecessary headers.Vinson Lee
2010-05-13r300g: re-order capsMarek Olšák
2010-05-13r300g: fill out the shader limitsMarek Olšák
2010-05-12trace: Update READMEJakob Bornecrantz
2010-05-12rbug: Update and add READMEsJakob Bornecrantz
2010-05-12graw: Make functions publicJakob Bornecrantz
2010-05-12gallivm: Ensure PIPE_OS_xxx are defined.José Fonseca
2010-05-12gallivm: Use a more compact approach for lp_build_broadcast_scalar().José Fonseca
It produces exactly the same machine code, but it cuts 5% of the number of instructions generated for a typical shader. Also, preserve the scalar when length is 1.
2010-05-12llvmpipe: Dump fs key's stencil state.José Fonseca
2010-05-12util: Add function to dump PIPE_STENCIL_OP_xxxJosé Fonseca
2010-05-12llvmpipe: Enable mem2reg pass even with LP_DEBUG=nopt.José Fonseca
Otherwise things start crashing.
2010-05-12rbug: Add to all targets that link against traceJakob Bornecrantz
Also added calls to the create function in target helpers and in tr_drm.c the latter being a hack and should be replaced with the wrap screen target helper. But at least this way we don't regress.
2010-05-12trace: Remove rbug from traceJakob Bornecrantz
2010-05-12rbug: Use container of macroJakob Bornecrantz
2010-05-12rbug: Fix draw blockingJakob Bornecrantz
2010-05-12rbug: Fix sampler views and surfaces in context infoJakob Bornecrantz
2010-05-12rbug: Fix shadersJakob Bornecrantz
2010-05-12rbug: Break out of traceJakob Bornecrantz
2010-05-12gallivm: additional commentsBrian Paul
2010-05-12llvmpipe: s/bool/boolean/ in test progsBrian Paul
2010-05-12gallivm: s/bool/booleanBrian Paul
2010-05-12gallivm: rename vars, update comments, etcBrian Paul
2010-05-12egl_dri2: Zero out driver structKristian Høgsberg
Otherwise testing ->Probe for non-NULL and calling it goes boom.
2010-05-12r300g: Correct viewport setup for SW TCL.Corbin Simpson
glxgears now renders in the right place on-screen, although it is still rather...psychedelic.
2010-05-12r300g: Add VBO dumper for SW TCL.Corbin Simpson
Commented out, not easily enabled. *Very* noisy.
2010-05-12r300g: Immediate mode won't work with SW TCL right now.Corbin Simpson
This could be done later of course. SW TCL should have a much different threshold because it's much more worth it.
2010-05-12r300g: Fix indentation.Corbin Simpson
2010-05-12gallivm: comment out LLVMUnionTypeKind caseBrian Paul
2010-05-12gallivm: rename texel result paramBrian Paul
Be clear that this parameter returns four texel channel results.
2010-05-12gallivm: add a few commentsBrian Paul
2010-05-12gallivm/llvmpipe: add const qualifiersBrian Paul
2010-05-12gallivm: added lp_typekind_name() util functionBrian Paul
2010-05-12tgsi: also count instructions in tgsi_scan_shader()Brian Paul
2010-05-12llvmpipe: Handle PIPE_CAP_GUARD_*.José Fonseca
Without asserting.
2010-05-12llvmpipe: Use RAST_WHOLE/EDGE_TEST in more places.José Fonseca
2010-05-12llvmpipe: Move the opaque flag computation into the variant.José Fonseca
2010-05-12svga: Advertise shader limits.José Fonseca
2010-05-12llvmpipe: Advertise (gallivm's) shader limits.José Fonseca
2010-05-12softpipe: Adverstise (tgsi_exec's) shader limits.José Fonseca
2010-05-12mesa/st: Expose pipe driver's shader limits.José Fonseca
2010-05-12gallium: Add new fine grained PIPE_CAP_xx for shader limits.José Fonseca
PIPE_CAP_GLSL and PIPE_CAP_SM3 not removed yet, as opcode support is not yet covered.
2010-05-12gallium: Make PIPE_CAP_xxx enums.José Fonseca
2010-05-12st/egl: Link egl-apis to LLVM when enabled.Chia-I Wu
This is required when a client API (i.e. OpenGL) uses the draw module.
2010-05-12st/mesa: Do not use draw module in OpenGL ES build.Chia-I Wu
This removes references to symbols in draw module for OpenGL ES build. As OpenGL ES does not support feedback/selection mode, draw module is used in pathes that will never be reached. However, if the symbols are referenced, it will bloat the final shared libraries unnecessarily. This is serious when LLVM is enabled.