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2008-11-10mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul
2008-11-10mesa: initial support for uniform variable initializers.Brian Paul
This lets one specify initial values for uniforms in the code, avoiding the need to call glUniform() in some cases.
2008-11-10mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul
2008-11-10mesa: allows 'f' suffix on GLSL float literalsBrian Paul
2008-11-08mesa: remove OPCODE_INT #defineBrian
2008-11-08mesa: use NRM3 in emit_normalize_vec3() when drivers are readyBrian
2008-11-07mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul
2008-11-07mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul
2008-11-07mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul
2008-11-07mesa: forgot sqrt in NRM3/4 instructionsBrian Paul
2008-11-07mesa: fix opcode table order bugBrian Paul
2008-11-07mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually ↵Brian Paul
emitted yet though)
2008-11-07mesa: added DP2, DP2A instructionsBrian Paul
2008-11-07mesa: added AND/OR/NOT/XOR instructionsBrian Paul
2008-11-07mesa: include shader/prog_instruction.hBrian Paul
Seems to fix a mysteriously missing build dependency.
2008-11-07mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul
We may emit these instructions from GLSL instead of DP3/RCP/MUL. Also, implement SSG (set sign) instruction in the interpreter.
2008-11-07mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao
2008-11-06mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul
Trunc is a more accurate description; there's no type conversion involved.
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation.
2008-11-06i965: Always check vertex program.Xiang, Haihao
Now i965 also uses the vertex program created by Mesa Core, but this vertex program is not only depend on mesa state _NEW_PROGRAM, so always check the current vertex program is updated or not. This fixes broken demo cubemap.
2008-11-05i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong
OPCODE_NOISE4 coming later.
2008-11-05mesa: Fix compiler warnings on Windows.Brian Paul
cherry-picked subset of a77976d2ee578d0483c64f2aa41719bbae9c1c97
2008-11-05mesa: fix a GLSL array indexing codegen bugBrian Paul
Expressions like array[i] + array[j] didn't work properly before.
2008-11-05mesa: remove extra \n from printf stringBrian Paul
2008-11-05mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul
2008-11-04mesa: fix float-valued GLSL vertex attribute variablesBrian Paul
The swizzle mask for such variables wasn't set up properly.
2008-11-02i965: Clean up stale NDC comment.Eric Anholt
2008-11-02i965: Avoid vs header computation for negative rhw on G4X.Eric Anholt
This cuts one MOV out when setting a zero header.
2008-11-02i965: Merge GM45 into the G4X chipset define.Eric Anholt
The mobile and desktop chipsets are the same, and having them separate is more typing and more chances to screw up.
2008-11-02i965: Fix copy'n'paste issue that made brw->urb.constrained useless.Eric Anholt
Also, add a comment explaining what brw->urb.constrained tries to do.
2008-11-01mesa: silence warningsBrian Paul
2008-11-01mesa: do scope replacement for while/for loops tooBrian Paul
This fixes a function inlining bug involving vars declared inside loop bodies.
2008-11-01mesa: glsl tree print improvementsBrian Paul
2008-11-01mesa: fix assignment / parameter passing of sampler typesBrian Paul
2008-11-01mesa: additional debug flags for glsl debug/disassemblyBrian Paul
2008-11-01Fix for 58dc8b7: dest regions must not use HorzStride 0 in ExecSize 1Keith Packard
Quoting section 11.3.10, paragraph 10.2 of the 965PRM: 10.2. If ExecSize is 1, dst.HorzStride must not be 0. Note that this is relaxed from rule 10.1.2. Also note that this rule for destination horizontal stride is different from that for source as stated in rule #7. GM45 gets very angry when rule 10.2 is violated. Patch 58dc8b7 (i965: support destination horiz strides in align1 access mode) added support for additional horizontal strides in the ExecSize 1 case, but failed to notice that mesa occasionally re-purposes a register as a temporary destination, even though it was constructed as a repeating source with HorzStride = 0. While, ideally, we should probably fix the code using these register specifications, this patch simply rewrites them to use HorzStride 1 as the pre-58dc8b7 code did. Signed-off-by: Keith Packard <keithp@keithp.com>
2008-10-31mesa: fix some bugs with precision qualifier parsingBrian Paul
2008-10-31mesa: do scope replacement for variable initializers tooBrian Paul
2008-10-31mesa: fix copy/paste error in GLSL error msgBrian Paul
2008-10-31intel: pixelzoom doesn't apply to glBitmap, so disable the fallback.Eric Anholt
2008-10-31intel: Remove fallback for glDrawPixels(GL_COLOR_INDEX)Eric Anholt
GL_COLOR_INDEX mode is just like other normal formats (that is, not depth/stencil) and is uploaded fine by TexImage.
2008-10-31intel: Add more fallback debugging for glDrawPixels.Eric Anholt
2008-10-31i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions.Gary Wong
(Only in fragment shaders, so far. Support for NOISE3 and NOISE4 to come.)
2008-10-31i965: support destination horiz strides in align1 access mode.Gary Wong
This is required for scatter writes in destination regions to work.
2008-10-31mesa: fix a typo in the previous commitXiang, Haihao
2008-10-30mesa: fix an issue in _mesa_PointParameterfv().Xiang, Haihao
2008-10-28intel: Fix glDrawPixels with 4d RasterPos.Eric Anholt
2008-10-28i965: Fix check_aperture calls to cover everything needed for the prim at once.Eric Anholt
Previously, since my check_aperture API change, we would check each piece of state against the batchbuffer individually, but not all the state against the batchbuffer at once. In addition to not being terribly useful in assuring success, it probably also increased CPU load by calling check_aperture many times per primitive.
2008-10-28mesa: fix stand-alone glslcompiler buildBrian Paul
2008-10-28intel: Don't keep intel->pClipRects, and instead just calculate it when needed.Eric Anholt
This avoids issues with dereferencing stale cliprects around intel_draw_buffer time. Additionally, take advantage of cliprects staying constant for FBOs and DRI2, and emit cliprects in the batchbuffer instead of having to flush batch each time they change.