Age | Commit message (Collapse) | Author |
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It seems that SOLARIS_THREADS is not used and does not work.
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- move out of of the dispatch/context block to after corresponding init functions
- use more consistent naming with corresponding init functions
- XXX use _glthread_InitTSD() vs (void)_glthread_GetTSD() in _glapi_check_multithread() XXX
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mainly, move the multithread check mutex out of the dispatch/context block,
closer to where it is used.
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cannot find them in mesa tree
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- revert context/dispatch order, similar to glapi.c
- stray GL_GLEXT_PROTOTYPES
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Use likely() macro, as this is what most projects use.
Drops GL_CALL define, cannot find it in mesa tree.
Also, whitespace cleaunps in glthread.h
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Less confusing, and seems to gather more consensus.
Below are the sed commands used. This and following commits are the
result of applying this too to the whole tree, plus manual whitespaces
fixes.
s/\<PIPE_FORMAT_A8R8G8B8_UNORM\>/ASDGFSJKDGSDFGSJDFGREKT/g
s/\<PIPE_FORMAT_B8G8R8A8_UNORM\>/PIPE_FORMAT_A8R8G8B8_UNORM/g
s/\<ASDGFSJKDGSDFGSJDFGREKT\>/PIPE_FORMAT_B8G8R8A8_UNORM/g
s/\<PIPE_FORMAT_X8R8G8B8_UNORM\>/ASDGFSJKDGSDFGSJDFGREKT/g
s/\<PIPE_FORMAT_B8G8R8X8_UNORM\>/PIPE_FORMAT_X8R8G8B8_UNORM/g
s/\<ASDGFSJKDGSDFGSJDFGREKT\>/PIPE_FORMAT_B8G8R8X8_UNORM/g
s/\<PIPE_FORMAT_R8G8B8A8_UNORM_REV\>/PIPE_FORMAT_A8B8G8R8_UNORM/g
s/\<PIPE_FORMAT_R8G8B8X8_UNORM\>/PIPE_FORMAT_X8B8G8R8_UNORM/g
s/\<PIPE_FORMAT_A1R5G5B5_UNORM\>/PIPE_FORMAT_B5G5R5A1_UNORM/g
s/\<PIPE_FORMAT_A4R4G4B4_UNORM\>/PIPE_FORMAT_B4G4R4A4_UNORM/g
s/\<PIPE_FORMAT_R5G6B5_UNORM\>/PIPE_FORMAT_B5G6R5_UNORM/g
s/\<PIPE_FORMAT_A2B10G10R10_UNORM\>/PIPE_FORMAT_R10G10B10A2_UNORM/g
s/\<PIPE_FORMAT_A8L8_UNORM\>/PIPE_FORMAT_L8A8_UNORM/g
s/\<PIPE_FORMAT_A8L8_SRGB\>/PIPE_FORMAT_L8A8_SRGB/g
s/\<PIPE_FORMAT_R8G8B8A8_SRGB\>/PIPE_FORMAT_A8B8G8R8_SRGB/g
s/\<PIPE_FORMAT_R8G8B8X8_SRGB\>/PIPE_FORMAT_X8B8G8R8_SRGB/g
s/\<PIPE_FORMAT_A8R8G8B8_SRGB\>/ASDGFSJKDGSDFGSJDFGREKT/g
s/\<PIPE_FORMAT_B8G8R8A8_SRGB\>/PIPE_FORMAT_A8R8G8B8_SRGB/g
s/\<ASDGFSJKDGSDFGSJDFGREKT\>/PIPE_FORMAT_B8G8R8A8_SRGB/g
s/\<PIPE_FORMAT_X8R8G8B8_SRGB\>/ASDGFSJKDGSDFGSJDFGREKT/g
s/\<PIPE_FORMAT_B8G8R8X8_SRGB\>/PIPE_FORMAT_X8R8G8B8_SRGB/g
s/\<ASDGFSJKDGSDFGSJDFGREKT\>/PIPE_FORMAT_B8G8R8X8_SRGB/g
s/\<PIPE_FORMAT_A8B8G8R8_SNORM\>/PIPE_FORMAT_R8G8B8A8_SNORM/g
s/\<PIPE_FORMAT_X8B8G8R8_SNORM\>/PIPE_FORMAT_R8G8B8X8_SNORM/g
s/\<PIPE_FORMAT_X8UB8UG8SR8S_NORM\>/PIPE_FORMAT_R8SG8SB8UX8U_NORM/g
s/\<PIPE_FORMAT_B6UG5SR5S_NORM\>/PIPE_FORMAT_R5SG5SB6U_NORM/g
s/\<PIPE_FORMAT_S8Z24_UNORM\>/ASDGFSJKDGSDFGSJDFGREKT/g
s/\<PIPE_FORMAT_Z24S8_UNORM\>/PIPE_FORMAT_S8Z24_UNORM/g
s/\<ASDGFSJKDGSDFGSJDFGREKT\>/PIPE_FORMAT_Z24S8_UNORM/g
s/\<PIPE_FORMAT_X8Z24_UNORM\>/ASDGFSJKDGSDFGSJDFGREKT/g
s/\<PIPE_FORMAT_Z24X8_UNORM\>/PIPE_FORMAT_X8Z24_UNORM/g
s/\<ASDGFSJKDGSDFGSJDFGREKT\>/PIPE_FORMAT_Z24X8_UNORM/g
s/\<PIPE_FORMAT_YCBCR\>/PIPE_FORMAT_UYVY/g
s/\<PIPE_FORMAT_YCBCR_REV\>/PIPE_FORMAT_YUYV/g
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PIPE_FORMAT_R8G8B8A8_SNORM already listed.
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Its actually an alias for PIPE_FORMAT_R8G8B8A8_SNORM.
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The interface of util_draw_vertex_buffer looks a bit odd (calling code has to
set vertex elements but not vertex buffers) but due to the way cso state
handling generally works (can't re-bind original vertex element state easily
there) I guess that's ok for now.
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