Age | Commit message (Collapse) | Author |
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Used to find out if a surface exists without creating one.
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Using cso_hash directly is the right thing since util_hash_table
adds useless overhead and is harder to use for this application.
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They are unimplemented, even though the framework makes it possible to
implement them well, and nv50 needs them.
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Current practice is to start identifiers with "util_" instead of "u_".
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This is a simple framework that handles splitting primitives in an
abstract way.
The user has to specify the primitive start, start index and count.
Then, it can ask the primitive splitter to "draw" a chunk of the
primitive, staying under a given vertex/index budget.
The primitive splitter will then call user-supplied functions to
emit a range of vertices/indices, as well as switch the edgeflag
on or off.
This is particularly useful for hardware that either has limits
on the vertex count field, or where vertices are pushed on a FIFO
or temporary buffer of limited size.
Note that unlike other splitters, it does not manipulate data in
any way, and merely asks a callback to do so, in vertex intervals.
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Include glheader.h for GLfloat symbol.
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Remove mfeatures.h.
Include glheader.h for GL symbols.
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Include mtypes.h for GLcontext symbol.
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Include mtypes.h for GLcontext symbol.
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Include mtypes.h for GLcontext symbol.
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Include mtypes.h for GLcontext symbol.
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See fd.o bug 29487.
NOTE: This is a candidate for the 7.8 branch.
Signed-off-by: Brian Paul <brianp@vmware.com>
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This got lost during the rasterizer rewrite.
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We're already using the return-value of cmp to print either PASS or
FAIL and in the case of failure, we're subsequently running and
showing the output of diff. So any warnings/errors from cmp itself are
not actually needed, and can be quite confusing.
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Commit d4a04f315560704bf1103df0b93723e468725df7 caused this test case
to produce an additional blank line, which is otherwise harmless, but
does need to be reflected in the .expected file for the test to pass.
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After making a minor change to the .y file.
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Since we have a custom structure for YYLTYPE locations, we need to use
an %initial-action directive to avoid triggering use of uninitialized
memory when, for example, printing error messages.
We apparently don't yet have a test case that allowed valgrind to find
this bug for us, but valgrind found a similar problem in the other
parser, so we fix this one as well.
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After making a minor change to the .y file.
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Since we have a custom structure for YYLTYPE locations, we need to use
an %initial-action directive to avoid triggering use of uninitialized
memory when, for example, printing error messages.
Thanks to valgrind for noticing this bug.
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Signed-off-by: Brian Paul <brianp@vmware.com>
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Single loops work, but nested loops do not.
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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To convert RGB -> SRGB format.
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Since there's no SSE instruction for this case, fall through to the
generic shuffle code.
Fixes bug fd.o 29468.
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http://bugs.freedesktop.org/29407
Signed-off-by: José Fonseca <jfonseca@vmware.com>
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http://bugs.freedesktop.org/29407
Signed-off-by: José Fonseca <jfonseca@vmware.com>
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See:
http://bugs.freedesktop.org/29404
http://bugs.freedesktop.org/29407
Signed-off-by: José Fonseca <jfonseca@vmware.com>
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It's rather easy to produce two constant multiplies separated by other
multiplies while writing a BRDF shader, and non-obvious enough in the
resulting codegen that I didn't catch it in my demo code until just
recently. Cuts 3 965 instructions from my demo (<1%), and 20 from
glsl-fs-raytrace (1.3%).
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All the current HW backends transform subtract to adding the negation,
so I haven't bothered peepholing it back out in Mesa IR. This allows
some subtract of subtract to get removed in ir_algebraic.
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Whereas constant folding evaluates constant expressions at rvalue
nodes, constant propagation tracks constant components of vectors
across execution to replace (possibly swizzled) variable dereferences
with constant values, triggering possible constant folding or reduced
variable liveness.
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This lets us track copies across basic block boundaries. The loop
doesn't get a filled out list of available copies into it yet, though.
glsl-fs-raytrace drops from 585 to 535 Mesa IR instructions out of the
compiler, and it appears that Yo Frankie's largest shaders decrease in
Mesa IR count by about 10% as well.
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Some signatures were being generated with the wrong function name.
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This can be supported on r600 without using the endian swapper, and is a
better fit for (typical) uploads using GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
anyway.
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