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AgeCommit message (Expand)Author
2010-12-09i965: Add support for gen6 reladdr VS constant loading.Eric Anholt
2010-12-09i965: Add support for gen6 constant-index constant loading.Eric Anholt
2010-12-10targets/egl: Improve st_GL.so loading.Chia-I Wu
2010-12-10target/egl: Fix misleading debug message.Chia-I Wu
2010-12-09draw/llvm: don't flush in vs_llvm_delete()Brian Paul
2010-12-09draw/llvm: remove redundant commentBrian Paul
2010-12-09draw/llvm: remove extraneous conditionalBrian Paul
2010-12-09glsl: Unroll loops with conditional breaks anywhere (not just the end)Luca Barbieri
2010-12-09glsl: Consider the "else" branch when looking for loop breaks.Kenneth Graunke
2010-12-09glsl: Clean up code by adding a new is_break() function.Kenneth Graunke
2010-12-09glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.Eric Anholt
2010-12-09intel: Set the swizzling for depth textures using the GL_RED depth mode.Eric Anholt
2010-12-09intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.Eric Anholt
2010-12-09i965: Silence uninitialized variable warning.Vinson Lee
2010-12-09r600g: Fix SCons build.Vinson Lee
2010-12-09r600g: indentation cleanupJerome Glisse
2010-12-09r600g: specialized upload managerJerome Glisse
2010-12-09r600g: avoid using pb* helper we are loosing previous cpu cycle with itJerome Glisse
2010-12-09glsl: fix lowering conditional returns in subroutinesFabian Bieler
2010-12-09i965: remove unused variable since brw_wm_glsl.c removal.Eric Anholt
2010-12-09i965: Set render_cache_read_write surface state bit on gen6 constant surfs.Eric Anholt
2010-12-09i965: Set up the correct texture border color state struct for Ironlake.Eric Anholt
2010-12-09i965: Clean up VS constant buffer location setup.Eric Anholt
2010-12-09i965: Fix VS constants regression pre-gen6.Eric Anholt
2010-12-09llvmpipe: Plug fence leaks.José Fonseca
2010-12-09nvc0: call grobj_alloc for all used classesChristoph Bumiller
2010-12-09mesa: allow GLfixed arrays for OpenGL ES 2.0Shuang He
2010-12-09nvc0: write texture address to TIC with a RELOCChristoph Bumiller
2010-12-09nvc0: use tile flags in a way compatible with nouveauChristoph Bumiller
2010-12-09nvc0: buffer suballocation with a primitive slab allocatorChristoph Bumiller
2010-12-09nvc0: generate shader header for geometry programsChristoph Bumiller
2010-12-09nvc0: fix immediate arg for SHL/SHRChristoph Bumiller
2010-12-09nvc0: index buffers are backChristoph Bumiller
2010-12-09nvc0: upload constants with m2mf for the time beingChristoph Bumiller
2010-12-09mesa: Fix glTexCoordPointer with type GL_FIXED.Chia-I Wu
2010-12-09mesa: Fix GL_FIXED arrays.Chia-I Wu
2010-12-09nvc0: support primitive restartChristoph Bumiller
2010-12-09nvc0: rcp f32 also supports neg and abs modifiersChristoph Bumiller
2010-12-08i965: Drop push-mode reladdr constant loading and always use constant_map.Eric Anholt
2010-12-09radeon: bump mip tree levels to 15Alex Deucher
2010-12-08mesa: simplify target checking for TexImage functionsBrian Paul
2010-12-08mesa: revamp error checking for compressed texture imagesBrian Paul
2010-12-08glsl: In ast_to_hir, check sampler array indexingChad Versace
2010-12-08i965: Drop KIL_NV from the ff/ARB_fp path since it was only used for GLSL.Eric Anholt
2010-12-08i965: Use the new pixel mask location for gen6 ARB_fp KIL instructions.Eric Anholt
2010-12-08i965: Set the render target index in gen6 fixed-function/ARB_fp path.Eric Anholt
2010-12-08i965: Set up the per-render-target blend state on gen6.Eric Anholt
2010-12-08i965: Set up the color masking for the first drawbuffer on gen6.Eric Anholt
2010-12-08mesa: Do not advertise GL_OES_texture_3D.Chia-I Wu
2010-12-08vbo: Fix GLES2 glVertexAttrib.Chia-I Wu