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AgeCommit message (Expand)Author
2008-01-10Cell: initial implementation of vbuf code.Brian
2008-01-10Cell: call draw_compute_vertex_size()Brian
2008-01-10Cell: s/free/align_free/Brian
2008-01-10Cell: clean-up cell_spu_exit() codeBrian
2008-01-10bump CELL_MAX_VERTS to 240Brian
2008-01-10comment about vertex data in emit_vertex()Brian
2008-01-10clean-up comments, codeBrian
2008-01-10softpipe: Simplify texture memory layout.Michel Dänzer
2008-01-10Add glapi/ path for inclusion of glapioffsets.h.Michel Dänzer
2008-01-09Cell: initial implementation of tile status optimizationsBrian
2008-01-09Cell: start using DMA tags in a more sensible way, move waits() later when po...Brian
2008-01-09move cliprect bounds, do trivial rejection triangle clippingBrian
2008-01-09Cell: remove some debug printfs, predicate others with Debug booleanBrian
2008-01-09Cell: implemement basic Z testingBrian
2008-01-10softpipe: map only once in softpipe_map_surfacesJerome Glisse
2008-01-08nouveau: object header updateBen Skeggs
2008-01-07nv40: use a more "normal" 2x8bit format, the other is likely a HILO format.Ben Skeggs
2008-01-07nouveau: share pushbuf interface code between pipe driversBen Skeggs
2008-01-06nv40: do nothing for set_clip_state()Ben Skeggs
2008-01-06nv40: bind textures based on fragprog usage.Ben Skeggs
2008-01-04gallium: Make texture target an enum for better debuggability.Michel Dänzer
2008-01-04llvm: if llvm is enabled don't even try to use sse for vsZack Rusin
2008-01-04llvm: we need custom rules so had to redo the build a little bitZack Rusin
2008-01-04llvm: update llvm sources the latest svnZack Rusin
2008-01-04965: fix various refcount issuesKeith Whitwell
2008-01-04965: use correct offset for constants vs immediatesKeith Whitwell
2008-01-04965: always perform SF parameter setup for positionKeith Whitwell
2008-01-04965: scan fs inputs to work out interpolation in setup programKeith Whitwell
2008-01-03clean-ups, silence warningsBrian
2008-01-03rename vars, clean-up formattingBrian
2008-01-03replace void * with struct draw_vertex_shader opaque typeBrian
2008-01-03Cell: initial work for getting/putting Z tilesBrian
2008-01-03disable bbox code until glitches are fixedBrian
2008-01-03Cell: improve surface state code to replace some temporary code.Brian
2008-01-03asst changes in bbox code, dma tags, etcBrian
2008-01-03insert a temporary flush to fix missing triangles artifactBrian
2008-01-03pass surface format in cell_command_framebuffer structBrian
2008-01-03better debug codeBrian
2008-01-02make use of prim bounds box infoBrian
2008-01-02only fetch as much vertex data as neededBrian
2008-01-02remove previous triangle test codeBrian
2008-01-02Cell: basic triangle rendering works.Brian
2008-01-02nv40: some cleanupsBen Skeggs
2008-01-02Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1Ben Skeggs
2008-01-01Plug in more infrastructure for actual rendering.Brian
2008-01-01hack/fix pack_color() for correct ps3 formatBrian
2008-01-01Clean-up, re-org some vertex/fragment shader state code.Brian
2008-01-01move SP_NEW_ #defines into sp_state.hBrian
2008-01-01fix vbo display list memleak upon context destructionBrian
2008-01-01unref buffer after drawing, fixes rastpos mem leakBrian