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2009-04-02dri glx: Propagate driver MakeCurrent errors.Thomas Hellstrom
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-02radeon/r200/r300: fix up the whole buffer space checking.Dave Airlie
This fixes up the buffer validation scheme, so that we keep a list of buffers to validate so cmdbuf flushes during a pipeline get all the buffers revalidated on the next emit. This also fixes radeonFlush to not flush unless we have something useful to send to the GPU, like a DMA buffer or something not state
2009-04-02python/regress: Do not create zbuf for vertex shader test.Michal Krol
2009-04-02python/regress: Add more vertex shader test cases.Michal Krol
2009-04-02radeon/common: use glCtx not ctxDave Airlie
2009-04-02radeon/r200/r300: collapse context destruction down to a common path.Dave Airlie
Context destruction was nearly the same over all the drivers, so collapse it down.
2009-04-02radeon: tiling supportDave Airlie
2009-04-01swrast: remove unused integer lerp functionsBrian Paul
2009-04-01mesa: get rid of gl_texture_object::_BorderChanBrian Paul
2009-04-01dri: use BorderColor instead of _BorderChanBrian Paul
2009-04-01swrast: remove old texture_apply() code; always use texture combine codeBrian Paul
2009-04-01swrast: fix bad optimization checkBrian Paul
2009-04-01swrast: remove unused parameterBrian Paul
2009-04-01swrast: minor improvements, clean-ups in texcombine codeBrian Paul
2009-04-01mesa: simplify ycbcr->rgb conversion codeBrian Paul
2009-04-01mesa: convert more texture fetch functions to return GLfloatBrian Paul
2009-04-01mesa: switch texel fetch functions from GLchan to GLfloatBrian Paul
2009-04-01swrast: use float4_array typedef to simplify the code a bitBrian Paul
2009-04-01mesa: texture combine clean-upsBrian Paul
Use MAX_COMBINER_TERMS instead of 4. Rename some vars. Update comments.
2009-04-01swrast: refactor depth/shadow sampling codeBrian Paul
2009-04-01swrast: general clean-up of texture combine codeBrian Paul
2009-04-01swrast: do texture sampling/combining in floating pointBrian Paul
The code's cleaner and a step toward supporting float-valued texture sampling. Some optimizations for common cases can be added and re-enabled...
2009-04-01glsl: implement compiling/linking of separate compilation unitsBrian Paul
A shader program may consist of multiple shaders (source code units). If we find there are unresolved functions after compiling the unit that defines main(), we'll concatenate all the respective vertex or fragment shaders then recompile. This isn't foolproof but should work in most cases.
2009-04-01mesa: use correct tex unit lod bias for TXB instructionBrian Paul
2009-04-01swrast: fix glDrawBuffer(GL_FRONT_AND_BACK)Brian Paul
We weren't putting the right colors into the back buffer in this mode.
2009-04-02r300: fix qtdemo qt4 startupDave Airlie
2009-04-01mesa: fix a recursive display list problemBrian Paul
This fixes an issue when compiling glCallList() into another display list when the mode is GL_COMPILE_AND_EXECUTE. Before, the call to glCallList() called _mesa_save_CallList() which called neutral_CallList() which then called _mesa_save_CallList() again. In the end, the parent display list contained two calls to the child display list instead of one. Let's be on the lookout for regressions caused by this change for a while before we cherry-pick this elsewhere.
2009-04-01r300-gallium: Translate vertex shader magic numbers.Corbin Simpson
2009-04-01r300-gallium: Fix compiler warnings.Corbin Simpson
"const" is the right keyword, but I can't do that without adding a bunch of really annoying and ugly const casts everywhere, and frankly, that's really stupid, so instead, just don't make them const.
2009-04-01r300-gallium: Add vertex shader for surface_copy.Corbin Simpson
2009-04-01util: Fix x86_64 build.José Fonseca
2009-04-01util: Lookup symbol names from addresses.José Fonseca
Nice for stack backtraces. Windows-only for now.
2009-04-01tgsi: Fix structure members initialisation.Michal Krol
2009-04-01python/regress: Add vertex shader LRP test.Michal Krol
2009-04-01python/regress: Add vertex shader FRC test.Michal Krol
2009-04-01glsl: fix texgen state variable tokens in emit_statevars()Brian Paul
This fixes broken variable indexing into the gl_Eye/ObjectPlaneS/T/R/Q arrays. See bug 20986.
2009-04-01mesa: minor tweaks in append_token() for printing state var stringsBrian Paul
2009-04-01tgsi: Lookup alternate instruction mnemonics when parsing tgsi text.Michal Krol
2009-04-01tgsi: Provide alternate instruction mnemonics in tgsi info.Michal Krol
2009-04-01tgsi/doc: Fix typo.Michal Krol
2009-04-01python/regress: Add vertex shader EX2 test.Michal Krol
2009-04-01python/regress: Add vertex shader DST test.Michal Krol
2009-04-01python/regress: Fix vertex shader XPD test.Michal Krol
2009-04-01python/regress: Indent.Michal Krol
2009-04-01python/regress: Add vertex shader test for XPD.Michal Krol
2009-04-01python/regress: Rename test files from *.txt to *.sh -- won't be .gitignored.Michal Krol
2009-04-01python/regress: Add more vertex shader tests.Michal Krol
2009-04-01radeon: go back and repick texture formats.Dave Airlie
This might trip up some serious FBO users, will have to see, but it avoids the slow paths for all the demos I have.
2009-04-01radeon: fixup render buffer cleanupsDave Airlie
this fixes qtdemo-qt4 starting and a leak in glxgears exit
2009-03-31r300-gallium: Backwards test.Corbin Simpson
Wow, how long's that been there? Embarrassing.