summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2009-06-04osmesa: Allow building standalone in all three channel widthsDan Nicholson
autoconf had been designating the 8 bit libOSMesa as the default standalone osmesa, but the Makefile expected it to be linked to libGL. Fix up the osmesa Makefile so that it allows any of the combinations of standalone and channel width to be built. Fixes bug #21980. (cherry picked from commit 7441dcd90b01df8351026af8bbb50e11bb86071a)
2009-06-04osmesa: Allow building standalone in all three channel widthsDan Nicholson
autoconf had been designating the 8 bit libOSMesa as the default standalone osmesa, but the Makefile expected it to be linked to libGL. Fix up the osmesa Makefile so that it allows any of the combinations of standalone and channel width to be built. Fixes bug #21980.
2009-06-05trace/rbug: Use condvar on system that has it for blockingJakob Bornecrantz
2009-06-05gallium: Make pipe thread say if it has condvars or notJakob Bornecrantz
2009-06-04re-arrange state structureAlex Deucher
- split out renderbuffers - split out shaders - split our viewports Only send the state needed.
2009-06-04trace/rbug: Add new contexts functions to trace rbugJakob Bornecrantz
2009-06-04rbug: Update rbug protocol with new context callsJakob Bornecrantz
2009-06-04Don't program VGT_OUT_DEALLOC_CNTL/VGT_VERTEX_REUSE_BLOCK_CNTLAlex Deucher
These are chip specific and are programmed by the drm. This should fix hangs on some chips.
2009-06-04mesa: call _mesa_ funcs, not gl funcs for debuggingBrian Paul
2009-06-04use the float interface for viewport updatesAlex Deucher
2009-06-04Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/context.c
2009-06-04softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()Brian Paul
Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN. This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a. (cherry picked from commit 086ecea179ed572c89aa77c5f465671a5cef87a7)
2009-06-04softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON renderingBrian Paul
This fixes incorrect front/back-face orientation. (cherry picked from commit a64bbdaa3e0b036a880d6db65ceb4a66205062f1)
2009-06-04st/mesa: increase ST_MAX_SHADER_TOKENS to 8kBrian Paul
2009-06-04tgsi: increase MAX_LABELS to 4096Brian Paul
2009-06-04intel: Add support for tiled textures.Eric Anholt
This is about a 30% performance win in OA with high settings on my GM45, and experiments with 915GM indicate that it'll be around a 20% win there. Currently, 915-class hardware is seriously hurt by the fact that we use fence regs to control the tiling even for 3D instructions that could live without them, so we spend a bunch of time waiting on previous rendering in order to pull fences off. Thus, the texture_tiling driconf option defaults off there for now.
2009-06-04i915: Don't rely on fence regs when we don't have to.Eric Anholt
We're on the way to telling the kernel about when we need fence regs on our objects or not, and this will cut the number of places needing them.
2009-06-04i915: Remove some long-dead i830 code.Eric Anholt
2009-06-03softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()Brian Paul
Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN. This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a.
2009-06-03softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON renderingBrian Paul
This fixes incorrect front/back-face orientation.
2009-06-03swrast: always do span clipping in _swrast_write_rgba_span()Brian Paul
It's possible for mis-behaving vertex programs to produce vertex data with very large/NaN values. This doesn't get handled reliably by the clipper code so we may try to rasterize triangles that extend beyond the viewport/window. Always clip spans to avoid invalid memory accesses later.
2009-06-03vbo: minor reformattingBrian Paul
2009-06-03vbo: move/refactor debug codeBrian Paul
2009-06-03vbo: added debug code to check array data validity (disabled)Brian Paul
2009-06-03vbo: new debug/dump code (disabled)Brian Paul
2009-06-03mesa: added NaN checking code (disabled)Brian Paul
2009-06-03mesa: check/prevent NaN for EX2/LG2Brian Paul
2009-06-03tnl: updated clip debug code (disabled)Brian Paul
2009-06-03mesa: added buffer object debug code (disabled)Brian Paul
2009-06-03tnl: add some floating point sanity checks (disabled)Brian Paul
2009-06-03vbo: tweak out-of-bounds VBO access error messageBrian Paul
Subtract 1 from _MaxElement to be clearer.
2009-06-03fill in r700ColorMask, cleanupAlex Deucher
2009-06-03start to fill in ShadeModel()Alex Deucher
2009-06-03dump command bufferAlex Deucher
2009-06-03Clean up scissor and viewport codeAlex Deucher
Switch to common functions where applicable
2009-06-03Thank you git for doing the right thing.Ian Romanick
2009-06-03Fix compiling indirect.c when GLX_DIRECT_RENDERING is not definedIan Romanick
DO NOT HAND-EDIT GLX PROTOCOL FILES. Seriously. How can you miss the giant comment at the top of the file?
2009-06-03Fast path when rebinding the same texture in single context environmentIan Romanick
If there is no shared context, there is no purpose in rebinding the same texture. In some artificial tests this improves performance 10% - 30%.
2009-06-02st/mesa: minor clean-ups, reformatting, etcBrian Paul
2009-06-02st/mesa: implement/enable GL_ARB_copy_buffer extensionBrian Paul
2009-06-02mesa: fix error test mistake in _mesa_CopyBufferSubData()Brian Paul
2009-06-02mesa: enable GL_ARB_copy_buffer for software driversBrian Paul
2009-06-02mesa: plug in new _mesa_CopyBufferSubData() functionsBrian Paul
2009-06-02mesa: _mesa_CopyBufferSubData() function, and driver fall-backBrian Paul
2009-06-02mesa: new state for GL_ARB_copy_bufferBrian Paul
2009-06-02mesa: new CopyBufferSubData() driver hookBrian Paul
2009-06-02glapi: regenerated files for GL_ARB_copy_bufferBrian Paul
2009-06-02glapi: include ARB_copy_buffer.xmlBrian Paul
2009-06-02glapi: GL_ARB_copy_buffer xml infoBrian Paul
2009-06-02util: Unsaved change missing from last commit.José Fonseca