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2011-01-30r600g: Fix void pointer arithmetic.Vinson Lee
Fixes SCons build.
2011-01-30r600g: fixes a segfault in the piglit fbo-genmipmap-formats test.Dave Airlie
should be no need to unset this ptr here and if we don't end up using the blitter we've just broken the state.
2011-01-29r300/compiler: Standardize the number of bits used by swizzle fieldsTom Stellard
Swizzles are now defined everywhere as a field with 12 bits that contains 4 channels worth of meaningful information. Any channel that is unused is set to RC_SWIZZLE_UNUSED. This change is necessary because rgb instructions and alpha instructions were initializing channels that would never be used (channel 3 for rgb and channels 1-3 for alpha) with 0 (aka RC_SWIZZLE_X). This made it impossible to use generic helper functions for swizzles, because sometimes a channel value of 0 meant unused and other times it meant RC_SWIZZLE_X. All hacks that tried to guess how many channels were relevant have also been removed.
2011-01-30r300g: upload translated indices via the uploaderMarek Olšák
2011-01-30r300g: rework vertex format fallbackMarek Olšák
1) Only translate the [min_index, max_index] range. 2) Upload translated vertices via the uploader. 3) Rename valid_vertex_buffer[] to real_vertex_buffer[]
2011-01-30r600g: upload translated indices via the uploaderMarek Olšák
2011-01-30r600g: rework vertex format fallbackMarek Olšák
1) Only translate the [min_index, max_index] range. 2) Upload translated vertices via the uploader.
2011-01-30r600g: fix vertex format fallbackMarek Olšák
This fixes: - piglit/draw-vertices - piglit/draw-vertices-half-float
2011-01-30r600g: rework vertex buffer uploadsMarek Olšák
Only upload the [min_index, max_index] range instead of [0, userbuf_size]. This an important optimization. Framerate in Lightsmark: Before: 22 fps After: 75 fps The same optimization is already in r300g.
2011-01-30r600g: consolidate set_constant_buffer functionsMarek Olšák
2011-01-30r600g: consolidate vertex_buffer_update functionsMarek Olšák
2011-01-30r600g: consolidate draw_vbo functions (v2)Marek Olšák
Added a conditional to spi_update per Dave's comment.
2011-01-30r600g: make r600_drawl inherit pipe_draw_infoMarek Olšák
2011-01-30r600g: add back u_upload_mgr integrationMarek Olšák
I can't see a performance difference with this code, which means all the driver-specific code removed in this commit was unnecessary. Now we use u_upload_mgr in a slightly different way than we did before it got dropped. I am not restoring the original code "as is" due to latest u_upload_mgr changes that r300g performance benefits from. This also fixes: - piglit/fp-kil
2011-01-30nvc0: implement transform feedback stateChristoph Bumiller
2011-01-29nvc0: enable PIPE_CAP_ARRAY_TEXTURES and fix themChristoph Bumiller
2011-01-30egl_dri2: Export glapi symbols for DRI drivers.Chia-I Wu
When an app loads libEGL.so dynamically with RTLD_LOCAL, loading DRI drivers would fail because of missing glapi symbols. This commit makes egl_dri2 load libglapi.so with RTLD_GLOBAL to export glapi symbols for future symbol resolutions. The same trick can be found in GLX. However, egl_dri2 can only do so when --enable-shared-glapi is given. Because, otherwise, both libGL.so and libglapi.so define glapi symbols and egl_dri2 cannot tell which library to load.
2011-01-30egl: Make the transition to built-in drivers more smooth.Chia-I Wu
When the user sets EGL_DRIVER to egl_dri2 (or egl_glx), make sure the built-in driver is used. The user might leave the outdated egl_dri2.so (or egl_glx.so) on the filesystem and we do not want to load it.
2011-01-29mapi: Workaround a bug in makedepend.Chia-I Wu
makedepend would crash when a source includes a header indirectly, such as #define HEADER "some-header.h" #include HEADER Do not define HEADER (makedepend would detects this as an incomplete include) and add the dependency manually in the Makefile. This should hopefully fix bug #33374.
2011-01-29u_blitter: use user buffers instead of real buffersMarek Olšák
User buffers may be the fastest way to upload data.
2011-01-28gallium/docs: add info about transfer boxes and array texturesBrian Paul
2011-01-28gallium: added comments to pipe_transferBrian Paul
2011-01-28st/mesa: fix texture array dimensionsBrian Paul
For 1D/2D texture arrays use the pipe_resource::array_size field. In OpenGL 1D arrays texture use the height dimension as the array size and 2D array textures use the depth dimension as the array size. Gallium uses a special array_size field instead. When setting up gallium textures or comparing Mesa textures to gallium textures we need to be extra careful that we're comparing the right fields. The new st_gl_texture_dims_to_pipe_dims() function maps OpenGL texture dimensions to gallium texture dimensions and simplifies this quite a bit.
2011-01-28softpipe: fix array textures to use resource array_sizeBrian Paul
Don't use height for 1D array textures or depth for 2D array textures.
2011-01-28mesa: fix typo, wrap long lineBrian Paul
2011-01-28st/mesa: pass layers param to st_texture_create()Brian Paul
2011-01-29Revert "glcpp: Demote "macro redefined" from an error to a warning"Carl Worth
This reverts commit d3df641f0aba99b0b65ecd4d9b06798bca090a29. The original commit had sat unpushed on my machine for months. By the time I found it again, I had forgotten that we had decided not to use this change after all, (the relevant test was removed long ago).
2011-01-28util: Fix leak of transfers in upload managerJakob Bornecrantz
2011-01-28mesa: Fix available APIs for AMD_conservative_depthChad Versace
Remove ES2, since AMD_conservative_depth is not listed in the OpenGL ES extension registry.
2011-01-28r300/compiler: print stats based on the initial number of instructionsMarek Olšák
The same number of shaders is now printed regardless of optimizations being enabled or not, so that we can compare shader stats side by side easily.
2011-01-28r300g: fix resource_copy_region for DXT SRGB formatsMarek Olšák
2011-01-28glcpp: Demote "macro redefined" from an error to a warningCarl Worth
The GLSL specification is vague here, (just says "as is standard for C++"), though the C specifications seem quite clear that this should be an error. However, an existing piglit test (CorrectPreprocess11.frag) expects this to be a warning, not an error, so we change this, and document in README the deviation from the specification.
2011-01-27glapi: add @GOTPCREL relocation typeDimitry Andric
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33440 This replaces commit 731ec60da3ccb92f5bfb4d6f1bc3c8e712751376 NOTE: This is a candidate for the 7.9 and 7.10 branches Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-28r600g: handle PIPE_CAP_ARRAY_TEXTURESMarek Olšák
2011-01-28r300g: handle PIPE_CAP_ARRAY_TEXTURESMarek Olšák
2011-01-28r300g: 8x8-compressed zbuffer can only be point-sampledMarek Olšák
2011-01-28r300g: fix and re-enable 8x8 zbuffer compression modeMarek Olšák
Also cleanup the whole thing.
2011-01-27r300g: print driver info if RADEON_DEBUG=infoMarek Olšák
2011-01-27r300g: add winsys flag CAN_AACOMPRESSMarek Olšák
2011-01-27r300g: rename flag squaretiling -> drm_2_1_0Marek Olšák
2011-01-27util: fix parsing debug optionsMarek Olšák
So that 'foo' can be found in: OPTION=prefixfoosuffix,foo Also allow that debug options can be separated by a non-alphanumeric characters instead of just commas.
2011-01-27r300g: fix some bugs with zbuffer compression (v4)Marek Olšák
This drops the memblock manager for ZMASK. Instead, only one zbuffer can be compressed at a time. Note that this does not necessarily have to be slower. When there is a large number of zbuffers, compression might be used more often than it was before. It's also easier to debug. How it works: 1) 'clear' turns the compression on. 2) If some other zbuffer is set or the currently-bound zbuffer is used for texturing, the driver decompresses it and then turns the compression off. Notes: - The ZMASK clear has been refactored, so that only one packet3 is used to clear ZMASK. - The 8x8 compression mode is disabled. I couldn't make it work without issues. - Also removed driver-specific stuff from u_blitter. Driver status: - RV530 and R580 appear to just work (finally). - RV570 should work, but there may be an issue that we don't correctly calculate the number of dwords to clear, resulting in a partially uninitialized zbuffer. - RS690 misrenders as if no ZMASK clear happened. No idea what's going on. - RV350 may even hardlock. This issue was already present and this patch doesn't fix it. I think we are still missing some hardware info we need to make the zbuffer compression work fully. Note that there is also an issue with HiZ, resulting in a sort of blocky zigzagged corruption around some objects.
2011-01-26glsl: use 'this' pointer to be consistentBrian Paul
2011-01-26glsl: remove needless conditionalBrian Paul
2011-01-26glsl: move ir_var_out codeBrian Paul
2011-01-26glsl: move ir_var_system_value codeBrian Paul
2011-01-26glsl: use local var to simplify code a bitBrian Paul
2011-01-26mesa: fix compilationZack Rusin
this isn't c++ please don't mix declerations with code
2011-01-26glsl: Refresh autogenerated lexer fileChad Versace
For previous commit.
2011-01-26glsl: Remove extraneously extraneous parensChad Versace
I found this parenthetical usage of parentheses to be extraneously extraneous: (yyextra->ARB_fragment_coord_conventions_enable)