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2008-11-21CELL: use variant-length fragment ops programsRobert Ellison
This is a set of changes that optimizes the memory use of fragment operation programs (by using and transmitting only as much memory as is needed for the fragment ops programs, instead of maximal sizes), as well as eliminate the dependency on hard-coded maximal program sizes. State that is not dependent on fragment facing (i.e. that isn't using two-sided stenciling) will only save and transmit a single fragment operation program, instead of two identical programs. - Added the ability to emit a LNOP (No Operation (Load)) instruction. This is used to pad the generated fragment operations programs to a multiple of 8 bytes, which is necessary for proper operation of the dual instruction pipeline, and also required for proper SPU-side decoding. - Added the ability to allocate and manage a variant-length struct cell_command_fragment_ops. This structure now puts the generated function field at the end, where it can be as large as necessary. - On the PPU side, we now combine the generated front-facing and back-facing code into a single variant-length buffer (and only use one if the two sets of code are identical) for transmission to the SPU. - On the SPU side, we pull the correct sizes out of the buffer, allocate a new code buffer if the one we have isn't large enough, and save the code to that buffer. The buffer is deallocated when the SPU exits. - Commented out the emit_fetch() static function, which was not being used.
2008-11-21glut: MinGW portability fixes.José Fonseca
Still, it doesn't run as well as the glut binaries...
2008-11-21gdi: Reimplement using the WGL statetracker.José Fonseca
2008-11-21mesa: Bring in new mesa sub-statetracker.José Fonseca
Some code cleanup is still in order.
2008-11-20CELL: improve twiddling/untwiddling error textRobert Ellison
As suggested by Brian Paul: in the case of a twiddling error, instead of reporting the bad format number (which is all but unusable), report the more useful enum name.
2008-11-20Merge commit 'origin/master' into gallium-0.2Alan Hourihane
2008-11-20mesa: fix shadow sampling unit issue.Xiang, Haihao
texture comparison logic is bypassed if the currently bound texture is not a depth/depth_stencil texture.
2008-11-20intel: fix i830 comment + backwards VB offsets.airlied
According to Keith the docs have these offsets the other way around
2008-11-20intel: fix i8xx vbo enable bitairlied
2008-11-20intel: add lots of i830 engine to intel_decode debugairlied
2008-11-19mesa: minor comment reformatttingBrian Paul
2008-11-19mesa: glsl compiler debug codeBrian Paul
RETURN0 macro reports file/line before returning zero.
2008-11-19mesa: rework GLSL array code generationBrian Paul
We now express arrays in terms of indirect addressing. For example: dst = a[i]; becomes: MOV dst, TEMP[1 + TEMP[2].y]; At instruction-emit time indirect addressing is converted into ARL/ ADDR-relative form: ARL ADDR.x, TEMP[2].y; MOV dst, TEMP[1 + ADDR.x]; This fixes a number of array-related issues. Arrays of arrays and complex array/struct nesting works now. There may be some regressions, but more work is coming.
2008-11-19mesa: don't realloc instruction buffer so oftenBrian Paul
2008-11-19mesa: updated commentBrian Paul
2008-11-19Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell
2008-11-20python/retrace: Dump constants.José Fonseca
2008-11-20python: Allow to read from buffers.José Fonseca
2008-11-19python/retrace: Fix formatting of shaders.José Fonseca
2008-11-19python/retrace: Ignore irrelevant calls.José Fonseca
2008-11-19add SRGB formatsAlan Hourihane
2008-11-19python/retrace: Highlight the trace dump to help to visualize.José Fonseca
2008-11-19python/retrace: Use the usual BSD-style license.José Fonseca
2008-11-19mesa: clamp luminance if needed.Xiang, Haihao
This fixes glReadPixels(GL_LUMINANCE, GL_FLOAT)/glGetTexImage(GL_LUMINANCE, GL_FLOAT) issue on fixed-point color buffers.
2008-11-18tgsi: Return 0.0 for negative constant register indices.Michal Krol
2008-11-18tgsi: Keep address register as a floating point.Michal Krol
2008-11-18scons: Support MinGW32 cross compiler.José Fonseca
To build an alternative opengl32.dll with Gallium's software-rasterizer from a debian-based distribution run: sudo apt-get install mingw32 scons platform=windows toolchain=crossmingw machine=x86 winsys=gdi dri=no
2008-11-17gallium: Use costum log2 for all windows builds.José Fonseca
2008-11-17gallium: State when there are no memory leaks detected.José Fonseca
2008-11-17gallium: Make handle_table reentrant.José Fonseca
Ensure that the object has consistent state also when calling the destroy callback. Namely, ensure the object passed to the callback is removed from the table prior to calling the destroy callback to avoid a infinite loop or double free.
2008-11-17gallium: State when there are no memory leaks detected.José Fonseca
2008-11-17gallium: Make handle_table reentrant.José Fonseca
Ensure that the object has consistent state also when calling the destroy callback. Namely, ensure the object passed to the callback is removed from the table prior to calling the destroy callback to avoid a infinite loop or double free.
2008-11-16gallivm: fix some small stuff.Stephane Marchesin
2008-11-16i915: Silence warningsJakob Bornecrantz
2008-11-15Merge commit 'origin/master' into gallium-0.2Keith Whitwell
Conflicts: src/mesa/shader/prog_print.c
2008-11-15Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell
Conflicts: src/mesa/drivers/dri/common/dri_util.c
2008-11-15i915: Silence warningJakob Bornecrantz
2008-11-14gallium: increase table size for fast log/pow functionsBrian Paul
The various conformance tests pass now.
2008-11-14util: Use OpenGL rasterization rules in blits and mipmap generation.Brian Paul
2008-11-14translate: pull in prefetch and other optimizations from draw_vs_aos.cKeith Whitwell
2008-11-13mesa: no longer need Writemask field in GLSL IR nodesBrian Paul
The Swizzle and Size fields carry all the info we need now.
2008-11-13mesa: revamp GLSL instruction emit codeBrian Paul
This is a step toward better array handling code. In particular, when more than one operand of an instruction uses indirect addressing, we'll need some temporary instructions and registers. By converting IR storage to instruction operands all in one place (emit_instruction()) we can be smarter about this. Also, somewhat better handling of dst register swizzle/writemask handling. This results in tighter writemasks on some instructions which is good for SOA execution. And, cleaner instruction commenting with inst_comment(). Next: remove some more dead code and additional clean-ups...
2008-11-13mesa: make writemask_string() non-staticBrian Paul
2008-11-13mesa: remove some do-nothing GLSL codeBrian Paul
2008-11-13mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul
Was broken by commit 9aca9a4b72b2a7b378e50bd88f9c3324d07375ec.
2008-11-13mesa: use the tighter definition of GLSL ftransform() from the gallium branchesBrian Paul
2008-11-13mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul
2008-11-13mesa: fix bug in GLSL built-in matrix state lookupBrian Paul
2008-11-13mesa: tweak program register printing for RelAddr caseBrian Paul
2008-11-13CELL: fix stencil twiddling, stencil invertRobert Ellison
Many stencil tests were failing because of a failure to read the stencil buffer, due to "twiddling" (or "untwiddling") "an unsupported texture format". This is fixed for the case of a stencil/Z S824Z format (which twiddles just like the 32-bit color formats). tests/stencilwrap.c was failing on the GL_INVERT test, because the emitted code for "spe_xori" turned out not to be an actual "xori" instruction, but rather a "stqd" instruction, because of a typo in the rtasm code. This is now fixed, and tests/stencil_wrap now works.