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2008-12-24i915: separate the fog term from the specular color term.Xiang, Haihao
Previously fog parameter and specular color are packed into the same dword. Note specular color should be packed in BGRA for device, so if fog parameter and specular color all are present, fog parameter will dirty the alpha term of specular color. This fixes rendering issue when playing 'Yo Frankie' on 915/945.
2008-12-23intel: Fix glBitmap clipping for DRI1.Eric Anholt
2008-12-23Remove third buffer support from Mesa.Dave Airlie
This is part of the deprecated pageflipping infrastructure.
2008-12-19Add do_row_3d for mipmapping 3D texturesIan Romanick
Previously 3D textures were mipmapped using multiple passed through the 2D mipmap generation code. This had 3 disadvantages. First, the extra passes were slow. Second, this required the allocation of a temporary buffer to hold intermediate data. Third, and most important, the extra passes caused loss of additional bits due to integer division / bit-shifting. With this change, our mipmapgen conformance test passes for non-compressed texture formats.
2008-12-19Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REVIan Romanick
2008-12-19965 / GLSL: Use full precision for EXP instructionIan Romanick
The partial precision mode doesn't have quite enough bits of precision to pass conformance tests.
2008-12-19GLSL: The LOG2 macro doesn't have enough precisionIan Romanick
It looks like the LOG2 macro only has 8 or 9 bits of precission, but the ARB_vertex_program spec says "accurate to at least 10 bits".
2008-12-19intel: Fix glBitmap top/bottom clipping.Eric Anholt
Bug #19139.
2008-12-19intel: Don't forget the source bitmap size when clipping the size we draw.Eric Anholt
2008-12-19intel: Update mesa state in blit operations that want post-scissor draw bounds.Eric Anholt
2008-12-19intel: don't clip to scissor-clipped read framebuffer bounds in copypixels.Eric Anholt
2008-12-18intel: Move copyteximage source clipping out of copytexsubimage.Eric Anholt
glCopyTexSubImage already gets the (correct) clipping for us, so it doesn't need the path. While moving the clipping out, replace the code with the mesa path to do the same job.
2008-12-18mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region.Eric Anholt
2008-12-18mesa: Correct _mesa_clip_to_region() off-by-one.Eric Anholt
Note how if: x + width == xmax + 0: width -= 0 x + width == xmax + 1: width -= 0 x + width == xmax + 2: width -= 1 So, the function was clipping to [xmin, xmax+1), not [xmin, xmax) like it was supposed to. Same for ymax.
2008-12-18glsl: Fix handling of nested parens in macro actual arguments.Michal Krol
2008-12-18i915: check WRAP_T instead of WRAP_R for cube map texture.Xiang, Haihao
2008-12-18i915: fix abort issue. (bug #19147)Xiang, Haihao
2008-12-17mesa: remove unneeded _mesa_reference_fragprog() callBrian Paul
The subsequent if/else cases always call _mesa_reference_fragprog() anyway.
2008-12-17mesa: updated commentsBrian Paul
2008-12-16mesa: disable debug outputBrian Paul
2008-12-16mesa: fix some GLSL array regressionsBrian Paul
array.length() wasn't working. Swizzle mask for accessing elements of float arrays was incorrect.
2008-12-15mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functionsBrian Paul
The noise functions were not glsl-specific. Also, ran indent on the code to clean it up.
2008-12-15Merge branch 'glsl-1.20-v2'Brian Paul
2008-12-15mesa: bump glsl grammar revisionBrian Paul
And update some copyrights.
2008-12-15mesa: in slang linker, replace assertion with link error when max samplers ↵Brian Paul
exceeded
2008-12-15mesa: move _mesa_dlopen(), etc into separate dlopen.c fileBrian Paul
2008-12-15glut: added GLUT_PPM_FILE env var to dump first frame to a PPM fileBrian Paul
Set GLUT_PPM_FILE to the desired filename. The first frame rendered will be written to that file.
2008-12-15mesa: more re-org of variable declarations in glsl compilerBrian Paul
2008-12-15mesa: more comments, clean upBrian Paul
2008-12-15mesa: added comments, remove unused codeBrian Paul
2008-12-15mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul
This allows uniform declarations with scalar/array initializers. The code is rough though, and will be cleaned up.
2008-12-15intel: stub out CompressedTexSubImage2D instead of segfaulting.Eric Anholt
2008-12-15i965: Update state before checking for fallbacks in brw_try_draw_prims.Eric Anholt
This got flipped around in 7855b2aef6bd9e9c2d73260b5cd166159b2525c6. Bug #18907. Thanks to idr for pointing me at a nicer testcase than blender.
2008-12-14intel: Don't steal renderbuffer from caller in intel_miptree_create_for_regionPierre Willenbrock
Fixes double-frees of some regions, once from the renderbuffer code and once from the miptree itself. Bug #19062
2008-12-14i965: Add decode of index/vertex buffer and primitive emit.Eric Anholt
2008-12-14intel: Add batchbuffer assertions to hopefully catch future mistakes.Eric Anholt
2008-12-14Perform range checking on app supplied texture base levelIan Romanick
It is possible for applications to specify any texture base level, including trivially invalid values (i.e., 47000000). When an app specifies an invalide base level, we should gracefully disable the texture instead of accessing memory outside the gl_texture_object. This fixes an occasional segfault in one of our conformance tests.
2008-12-14GLX: Include glapi.h before glapitable.hIan Romanick
A previous commit (2dbc515a669be123a019aeb4aa5aae6b1679f6a9) change some of the interdependencies between these two header files. Now glapi.h must be included before glapitable.h.
2008-12-14GLX: Change resulting from previous commitIan Romanick
Commit db61cbfa2aa241da49589331d8b6875d9a77d826 made modifications to the protocol generator data and scripts. This commit represents the changes to the generated files resulting from the previous changes. This is the client-side part of the fix for bugzilla #11003.
2008-12-14Return 0 as the request size when the pixels parameter is NULLNeil Roberts
img_null_flag was being ignored when calculating the size of a request so a BadLength error gets thrown for glTexImage3D when the pixels parameter is NULL. See bug #11003
2008-12-14GLX: Fix protocol for glTexSubImage#DIan Romanick
The TexSubImage commands do not have the "NULL image" flag that was introduced with glTexImage3D. However, there is a CARD32 pad element where that flag would be. Removing the img_null_flag causes the flag to be removed from the protocol. This changes the protocol and breaks everything. In order to prevent needing to hand-code all of the TexSubImage functions, a new attribute was added to the param element. This new attribute, called "padding," is a boolean flag that selects whether or not the parameter is a real parameter (default / false) or is protocol padding (true) that does not appear in the function's parameter list. This change resulted in a number of changes to other Python scripts. In almost all cases parameters with the is_padding flag set should not be emitted. This patch only changes the the XML, the DTD, and the generator scripts. It does NOT include the resulting changes to the generated code. Generated code in the X server is also changed by the script / XML changes in this patch. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2008-12-14Add OSMesa pkg-config fileDan Nicholson
This makes the GLU .pc file a little simpler, too.
2008-12-14Add more package metadata to the pkg-config filesDan Nicholson
The pkg-config files have been filled in more thoroughly to allow users to use mesa more effectively. By adding metadata to Requires.private, Libs.private and Cflags, we can ensure that all the libraries and headers will be found in all situations. However, the full substitutions are only done when using the configure script. This also fixes the glu pkg-config file to account for using GL or OSMesa. Fixes bug 18161.
2008-12-13i965: Finish OPCODE_NOISEn instructions.Gary Wong
Added missing OPCODE_NOISE4, and use BRW_REGISTER_TYPE_D (instead of _UD) in the initial RNDD instructions (which avoids saturating negative inputs to 0).
2008-12-12mesa: use IFLOOR(x) instead of (int) FLOORF(x)Brian Paul
2008-12-12mesa: place glsl constant arrays in constant memoryBrian Paul
For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays.
2008-12-12mesa: remove old size=4 limitBrian Paul
2008-12-12mesa: code clean-up in glsl compilerBrian Paul
2008-12-12mesa: remove unneeded swizzle init code in glsl compilerBrian Paul
2008-12-12mesa: disable glsl debug outputBrian Paul