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2009-10-09llvmpipe: fill in tri min/max valuesKeith Whitwell
2009-10-09llvmpipe: Remove partial tile override.José Fonseca
2009-10-09llvmpipe: Undo debug override.José Fonseca
2009-10-09llvmpipe: properly clip tile writesKeith Whitwell
2009-10-09llvmpipe: Pass framebuffer coords to shader.José Fonseca
2009-10-09llvmpipe: Tell setup shader inputs.José Fonseca
2009-10-09llvmpipe: correct binning maths for iterating over whole tilesKeith Whitwell
2009-10-09llvmpipe: Get jit_context/jit_function across the rasterizer.José Fonseca
2009-10-09llvmpipe: set block count/used values back to zero on resetKeith Whitwell
2009-10-09llvmpipe: just bin whole tiles for nowKeith Whitwell
2009-10-09llvmpipe: always call begin_binning on transition to active stateKeith Whitwell
2009-10-09llvmpipe: add LP_DEBUG env varKeith Whitwell
2009-10-09llvmpipe: initialize setup data storeKeith Whitwell
2009-10-09llvmpipe: initialize setup line/tri/point funcsKeith Whitwell
2009-10-09llvmpipe: Put jit_context in store.José Fonseca
2009-10-09llvmpipe: trivial/clear worksKeith Whitwell
2009-10-09llvmpipe: more debugKeith Whitwell
2009-10-09llvmpipe: Replace util_pack_color with straight float_to_ubyte.José Fonseca
2009-10-09llvmpipe: debug, crash fixesKeith Whitwell
2009-10-09llvmpipe: fix crash on initKeith Whitwell
2009-10-09llvmpipe: fix a couple of warningsKeith Whitwell
2009-10-09llvmpipe: Add stub lp_setup_is_texture_referenced.José Fonseca
2009-10-09llvmpipe: Pass state to setup.José Fonseca
2009-10-09util: Force ESI register for cpuid's ebx result.José Fonseca
Fixes a segfault and better code. Unfortunately using an arbitrary register ("=r") causes the gcc to abort when the code is optimized saying it can't satisfy the constraint. Setting seems to do the trick.
2009-10-09llvmpipe: Eliminate constant mapping/unmapping.José Fonseca
2009-10-09llvmpipe: remove dead codeKeith Whitwell
2009-10-09llvmpipe: get lp_setup_tri buildingKeith Whitwell
2009-10-09llvmpipe: use union lp_cmd_rast_arg directly, rather than through a pointerKeith Whitwell
The union itself consists of pointers. We don't need to be passing pointer to pointers.
2009-10-09llvmpipe: hook up some state, add stub line and point functionsKeith Whitwell
2009-10-09llvmpipe: Follow write_color/write_zstencil.José Fonseca
2009-10-09llvmpipe: calculate overall width and height, pass to rasterizerKeith Whitwell
2009-10-09llvmpipe: more wip on coefficientsKeith Whitwell
2009-10-08llvmpipe: get lp_setup compilingKeith Whitwell
2009-10-08llvmpipe: triangle struct owns its copy of shader inputsKeith Whitwell
2009-10-08llvmpipe: work on clears and coefficientsKeith Whitwell
2009-10-08llvmpipe: Remove quad headers.José Fonseca
2009-10-08llvmpipe: Adjust interpolation coeffs declaration.José Fonseca
2009-10-08llvmpipe: Call lp_rast_shade_quads from tri rasterizer.José Fonseca
2009-10-08llvmpipe: Fix typo.José Fonseca
2009-10-08llvmpipe: rast_tri updatesKeith Whitwell
2009-10-08llvmpipe: Final adjustments to rasterizer methods.José Fonseca
2009-10-08llvmpipe: More assorted build fixes.José Fonseca
2009-10-08llvmpipe: Complete more rasterizer methods..José Fonseca
2009-10-08llvmpipe: Assorted build fixes.José Fonseca
2009-10-08llvmpipe: Implement some of the rasterizer functions.José Fonseca
2009-10-08llvmpipe: start cleaning upKeith Whitwell
2009-10-08llvmpipe: remove some old sampler support structsKeith Whitwell
2009-10-08llvmpipe: Fix up lp_rast_shade_quads.José Fonseca
2009-10-08llvmpipe: Remove dead files from SConscript.José Fonseca
2009-10-08llvmpipe: Update lp_setup_clear invocation.José Fonseca