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2010-05-31glapi: Update SConscript for Windows.Chia-I Wu
Define macros to enable dllexport and thread support. Adjust the output path of mapi sources.
2010-05-31Update OpenGL ES headers.Chia-I Wu
2010-05-31mesa: Fix/add feature test to shader.c.Chia-I Wu
Those macros used by _mesa_init_shader_dispatch are not available when FEATURE_GL is not defined.
2010-05-31r300g: set correct pitch in libdrmMarek Olšák
to match what DDX sets. This prevents some flushes from occuring.
2010-05-31r300g: remove texture usage transfer flagMarek Olšák
2010-05-31r600g: remove unused struct r600_stateMarek Olšák
What was the purpose of it?
2010-05-30vbo: Remove unnecessary header.Vinson Lee
2010-05-30r600g: Remove unnecessary headers.Vinson Lee
2010-05-30r600g: RS880 is r6xx-basedAlex Deucher
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2010-05-30llvmpipe: Remove unused framebuffer stuff from the rasterizer.José Fonseca
2010-05-30llvmpipe: Don't force a linear to tiled conversion after rasterization on ↵José Fonseca
debug builds. Only do this if runtime debugging flags to show subtiles/tiles are set.
2010-05-30llvmpipe: Call llvmpipe_set_texture_tile_layout only when necessary.José Fonseca
Like the other places.
2010-05-30util: Add inline function for approximate floating point comparison.José Fonseca
2010-05-30llvmpipe: Use pointer_to_func() instead of custom wrappers.José Fonseca
2010-05-30draw: Use pointer_to_func() instead of custom wrappers.José Fonseca
2010-05-30util: Generic pointer to func conversion helper.José Fonseca
That observes strict-aliasing rules.
2010-05-30llvmpipe: Pass the fs variant to the rasterizer.José Fonseca
2010-05-30python/retrace: Interpret resource_copy_region.José Fonseca
2010-05-30st/python: Expose region_copy/fill_region instead of deprecated ↵José Fonseca
surface_copy/fill
2010-05-30st/vega: Use FREE.Chia-I Wu
Match MALLOC with FREE. Otherwise, it causes weird segfaults when built with memory debugging.
2010-05-30st/egl: Hook eglCreatePbufferFromClientBuffer.Chia-I Wu
This is some refactoring works. Creating a pbuffer from an EGL_OPENVG_IMAGE is still not supported.
2010-05-30st/egl: Fix eglCopyBuffers.Chia-I Wu
It was broken since surface_copy -> resource_copy_region transition.
2010-05-30st/egl: Initialize KMS backend from an fd.Chia-I Wu
Check if the native native is EGL_DEFAULT_DISPLAY. If not, treat it as an fd.
2010-05-29r300: fix blits for textures of width/height greater than 2048 on r5xxMarek Olšák
Yes I am fixing r300c ... who knew?
2010-05-29r600g: remove unused variableMarek Olšák
2010-05-29r600g: fix gallium function parametersMarek Olšák
2010-05-29r600g: make a local copy of viewport stateMarek Olšák
2010-05-29i915g: Rename winsys c fileJakob Bornecrantz
2010-05-29i915g: Move pci id to winsys structJakob Bornecrantz
2010-05-29targets/egl: Give egl targets a good build enviromentJakob Bornecrantz
2010-05-28egl_dri2: Split driver loading out into its own functionKristian Høgsberg
2010-05-28egl_dri2: Check for xcb_connect() failure the right wayKristian Høgsberg
It always returns a valid xcb_connection_t, but if connection failed, it's in the error state.
2010-05-29r600g: fix buildMarek Olšák
2010-05-29llvmpipe: adapt to clear interface changesRoland Scheidegger
with some newfangled code, should support separate depth/stencil clears. Needs some testing.
2010-05-29i965g: adapt to clear interface changesRoland Scheidegger
just like i915g, should in theory support separate depth/stencil clears (untested), with the same 2d blitter hacks.
2010-05-29i915g: adapt to clear interface changesRoland Scheidegger
should in theory support separate depth/stencil clears (untested). Also fix some format omissions?
2010-05-29r300g: adapt to clear interface changesRoland Scheidegger
should support separate depth/stencil clears just fine with changed u_blitter.
2010-05-29nv50: adapt to clear interface changesRoland Scheidegger
should support separate depth/stencil clears just fine.
2010-05-29nvfx: adapt to clear interface changesRoland Scheidegger
2010-05-29svga: adapt to clear interface changesRoland Scheidegger
this should support separate stencil/depth clears just fine.
2010-05-29softpipe: adapt to clear interface changesRoland Scheidegger
2010-05-29rbug: adapt to clear interface changesRoland Scheidegger
2010-05-29trace: adapt to clear interface changesRoland Scheidegger
2010-05-29identity: adapt to clear interface changesRoland Scheidegger
2010-05-29fo: adapt to clear interface changesRoland Scheidegger
2010-05-29cell: adapt to clear interface changesRoland Scheidegger
2010-05-29st/python: adapt to clear interface changesRoland Scheidegger
2010-05-29st/mesa: use new ability to clear only depth or stencilRoland Scheidegger
2010-05-29util: adapt to clear interface changesRoland Scheidegger
2010-05-28gallium: clear interface changesRoland Scheidegger
clears were a bit limited in gallium: - no scissoring (OGL only) nor explicit rectangle list (d3d9) - no color/stencil masks (OGL only) - no separate depth/stencil clears (d3d9/d3d10/OGL) - cannot really clear single color buffer (only with resource_fill_region) Additionally, d3d can clear surfaces not currently bound to the framebuffer. It is, however, not easy to find some common ground what a clear should be able to do, due to both API requirements and also hw differences (a case which might be able to use a special clear path on one hw might need a "normal" quad render on another). Hence several clear methods are provided, and a driver should implement all of them. - clear: slightly modified to also be able to clear only depth or stencil in a combined depth/stencil surface. This is however optional based on driver capability though ideally it wouldn't be optional. AFAIK this is in fact something used by applications quite a bit. Otherwise, for now still doesn't allow clearing with scissors/mask (or single color buffers) - clearRT: clears a single (potentially unbound) color surface. This was formerly roughly known as resource_fill_region. mesa st will not currently use this, though potentially would be useful for GL ClearBuffer. - clearDS: similar to above except for depth stencil surfaces. Note that clearDS/clearRT currently handle can handle partial clear. This might change however.