Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-15 | intel: Release fb backing regions in intelDestroyBuffer() | Shuang He | |
Fixes memory leak when destroying framebuffers. | |||
2009-06-15 | python/tests: Add is_depth_stencil_format utility function. | José Fonseca | |
2009-06-15 | python/tests: Cleanup texture_sample. | José Fonseca | |
2009-06-15 | mesa: Always return a value. | José Fonseca | |
2009-06-15 | mesa: Use appropriate float/integer types. | José Fonseca | |
2009-06-15 | mesa: Use type modifier for float constants. | José Fonseca | |
2009-06-15 | mesa: Use integer type with appropriate sign. | José Fonseca | |
2009-06-15 | rtasm: Use 32bit constant. | José Fonseca | |
As we're only using 32bit bitmasks. | |||
2009-06-15 | gallium: Ensure assert macro is defined before being used in p_thread.h | José Fonseca | |
2009-06-15 | softpipe: Fix softpipe_is_texture_referenced. | José Fonseca | |
Render results are only visible when the render cache is flushed. softpipe_is_texture_referenced must reflect that or transfers to/from the textures bound in the framebuffer won't be proceeded of the necessary flush, causing transfer data to be outdated/clobbered. This fixes conform drawpix test with softpipe. | |||
2009-06-15 | dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for ↵ | Thomas Hellstrom | |
depth- and stencil renderbuffers. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com> | |||
2009-06-15 | gallium: Fix segfault and valgrind error introduced with commit ↵ | Thomas Hellstrom | |
3f2e006b759705abd7c409d30f9aeb1f2a75b83f Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com> | |||
2009-06-12 | mesa: Enable uploads of only depth to z24s8 textures | Jakob Bornecrantz | |
2009-06-11 | mesa: rework vertex shader output / fragment shader input attribute matching | Brian Paul | |
Before, if a vertex shader's outputs didn't exactly match a fragment shader's inputs we could wind up with invalid TGSI shader declarations. For example: Before patch: DCL OUT[0], POSITION DCL OUT[1], COLOR[1] DCL OUT[2], GENERIC[0] DCL OUT[3], GENERIC[0] <- note duplicate [0] DCL OUT[4], GENERIC[2] After patch: DCL OUT[0], POSITION DCL OUT[1], COLOR[1] DCL OUT[2], GENERIC[0] DCL OUT[3], GENERIC[1] DCL OUT[4], GENERIC[2] | |||
2009-06-11 | mesa: add default function for ctx->Driver.CheckQuery() hook | Brian Paul | |
2009-06-11 | python/retrace: Show the contents of the depth/stencil and surfaces ↵ | José Fonseca | |
before/after transfers. | |||
2009-06-11 | python/retrace: Interpret is_texture_referenced/is_buffer_referenced. | José Fonseca | |
2009-06-11 | wgl: Fix prototype. | José Fonseca | |
2009-06-11 | mesa: Use new pf_is_depth_and_stencil inline. | José Fonseca | |
2009-06-11 | gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines. | José Fonseca | |
2009-06-11 | mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format. | José Fonseca | |
2009-06-11 | mesa: Remove dead code. | José Fonseca | |
2009-06-11 | st/mesa: fix typo s/BFC0/BFC1/ | Brian Paul | |
2009-06-11 | vbo: fix assertion, #define IMM_BUFFER_NAME | Brian Paul | |
This was sometimes seen when Glean exited upon test failure when using Gallium. | |||
2009-06-11 | python/tests: Test sampling from a depth texture. | José Fonseca | |
2009-06-11 | mesa: Only do read write when we don't have a depth value to write | Jakob Bornecrantz | |
2009-06-11 | mesa: Take the format from the right structure. | José Fonseca | |
2009-06-11 | meas: Use a read/write transfer when writing stencil component, but not ↵ | José Fonseca | |
touching the depth component. | |||
2009-06-10 | mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil. | José Fonseca | |
Actually, after spotting this problem, I realized this is unreachable code. However don't bother to enable this fast path now, given the normal path is working just fine. | |||
2009-06-10 | mesa: Fix typo in bitmask. | José Fonseca | |
2009-06-10 | mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM. | José Fonseca | |
Reversed component order. This fixes glean depthStencil test failures for PIPE_FORMAT_Z24S8_UNORM visuals. | |||
2009-06-10 | glsl: fix warnings, update comments, s/TRUE/GL_TRUE/ | Brian Paul | |
(cherry picked from master, commit 7fdd64ab29576e607434fb8c82ddfa61e8ea6aa8) | |||
2009-06-10 | glsl: Handle continuation characters in preprocessor. | Brian Paul | |
(cherry picked from master, commit cc22620e4b11425997f3bc1fc70f4c88cec22d2e) | |||
2009-06-10 | swrast: fix state validation bug for changing program constants | Brian Paul | |
Add _NEW_PROGRAM_CONSTANTS to _SWRAST_NEW_DERIVED. This makes sure that we update the fragment shader's constants when state vars (such as point size) changes. Fixes the progs/glsl/points.c demo. | |||
2009-06-10 | glsl: Fix symbol replacement handling in preprocessor. | Brian Paul | |
(cherry picked from master, commit d9617deb008b75f4a605a30408aeb1948139c33e) | |||
2009-06-10 | mesa: disable texture unit error check in _mesa_MatrixMode() | Brian Paul | |
See comments for details. | |||
2009-06-10 | util: Single precision constants. | José Fonseca | |
2009-06-10 | mesa: Single precision constants. | José Fonseca | |
2009-06-10 | mesa: Pure software accum buffer. | José Fonseca | |
The existing implementation was already implemented on software, but relied on the pipe driver to always support the R16G16B16A16_SNORM format. This patch eliminates that, without prejudice against a future hardware-only implementation. It also avoids some of the short <-> float conversions, and only does a read transfer of the color buffer on GL_RETURN if absolutely necessary. | |||
2009-06-10 | gallium: Shorthand functions for computing stride and sizes for a rect. | José Fonseca | |
2009-06-09 | mesa/st: fix tracking of mapped buffer ranges | Keith Whitwell | |
In st_bufferobj_map_range(), set obj->Offset consistently with its usage elsewhere. | |||
2009-06-09 | stw: ignore swapbuffer requests on singlebuffer | Keith Whitwell | |
Return TRUE in this case. Returning FALSE seems to result in mis-rendering -- possibly opengl32.dll is trying to compensate by doing a software blit?? | |||
2009-06-09 | glsl: Expand nested preprocessor macros. | Brian Paul | |
(cherry picked from master, commit ef8caec29ae73bb2bbeb48f0578d839ef29348cd) | |||
2009-06-08 | st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertion | Brian Paul | |
2009-06-08 | glsl: Fix preprocessor define argument parsing for dead sections. | Brian Paul | |
(cherry picked from master, commit 19a54d9f1055c366fd77026dd67007a8d5921f58) | |||
2009-06-08 | pipebuffer: Silence out of heap space debug print | Jakob Bornecrantz | |
2009-06-08 | st/mesa: remove invalid assertion | Brian Paul | |
It's legal for ARB_vertex_program programs to not write to result.position. The results are undefined in that case. This assertion was causing us to abort/exit though. | |||
2009-06-08 | mesa: Use matching signedness for the counter as upper bound. | José Fonseca | |
2009-06-08 | mesa: Allocate tokens from the heap. | José Fonseca | |
The recent increase ST_MAX_SHADER_TOKENS to 8K causes stack overflows on windows. Failure to allocate is not being propagated to the caller. This is not a regression since the previous _mesa_malloc result wasn't being checked as well. Unfortunately it is not easy to fix, as the callers of these functions do not have failure propagation mechanism either, and so on. So leaving a just fixme note for now. | |||
2009-06-08 | mesa: better error message for invalid texture unit index | Brian Paul | |